Windstar
[13] Hero
thats on wiff, i'm talking about when 8A+B hits.
Checked it for you. Don't do the JF and you won't end up BT'ed. Do the normal version follow up after 8A+B then 2A+B. Its still guaranteed 80 damage.
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thats on wiff, i'm talking about when 8A+B hits.
Against patient players is useless. Against Cervantes you get a full punish combo out of B+K. Against the rest then they can easily Just Guard it and severely punish you. Without mentioning all this can be done easily on reaction.The only way it hits is if they threw something extremely slow or unsafe. Other than that it's just pure luck and extreme risk.
I disagree
6A+B is good?, i can't get someone to stand still long enough to block BB letalone something as slow as 6A+B.
I understand your points completely. I probably use it too much and always on scrubs. I don't believe it's useless however. It can be very useful when the opponent is super aggressive. I'm no Cervy expert and have learned much from the players that post here
I use it, it works. But if you say otherwise, I believe you. Maybe we can play sometime.
In THIS game? Son. 66A, 3A, 33A, 4A, I mean I could go on. MAKE THEM stop stepping.
Heck yes! You get the ch too! But it's range is super short.Does 1AB catch steppers?
all those are unsafe or slow as balls.
If we're talking post 1A,B gimmicks, for what you're trying to do, you wanna know what works much better after 1A,B on normal hit?Try (4A+B) after a non ch 1A,B. The opponent wants to get you! Plus you get a launch! It's super gimmicky but also super effective for what it is.