Fuck you, I have =P3. Why do people hate Leixia so much?
Oh, I guess it's because they have never won a set against mine. =3
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Fuck you, I have =P3. Why do people hate Leixia so much?
Oh, I guess it's because they have never won a set against mine. =3
What's so horrible about +8 on hit? A lot of punishers knockdown. Leixia's 6KK pushes them back a ridiculous distance, which makes it impossible to mix-up between certain moves. +8 is essential for her to be able to actually get a decent mix-up off 6KK.My point is as a punisher, you shouldn't be needing to hit confirm, it should be used when it will definitely hit
tbh it should be turned into KND fullstop.
It's slow, which is why it should either be faster or give frame advantage. You don't have to stand up for the 2nd hit because it's a Low-High. You can just keep blocking low and then punish.
It's slow as heck. You'll be lucky if they don't interrupt it because it can even come out. Also, they could just FC A/K you in the face. Why do people keep telling Leixia to reverse mixup? It's not that useful against players who know her frames.
Nuh uh! Only when natsu tries bombing us <_>Cause she's annoying, just like you Leixia Players, with your non-stop crying.
Oh, I misunderstood. They should make it faster or make the 2nd hit mid and less unsafe. Not frame advantage but much less unsafe.Ya that's what I was saying about the second hit being advantage on block being useless. They would have to deliberately stand up into the second shot for that to mean anything, which no one will do.
'd rather it be sped up and give frame advantage on hit.
Stupidity? It was a NCC with Xianghua and WR A+B was safer. And I'm pretty sure 3B+K K isn't a NCC.That block thing would be pointless. I would also like it to NCC with the low hit. That'd be nice. Idk why it doesn't. 3B+K k does.
3 B+K hit grounded? When?OH AND I WANT THE STUN ON HER GROUNDED 3B+K K HIT BACK. YOU COULD COMBO THAT INTO 3B AND 66K AND SHIT YOU KNOW! -adds these to my list that's buried in posts- Fml.
The problem isn't that it's a reverse mix-up at -2 frames. The problem is that it is i39 and it doesn't tech crouch. You can't even use it as a tech crouch! It's telegraphic (since she friggin' sits down and there's zero moves where she sits down that isn't low) and it's slow (i39), which means that unless they're having a brain fart, they'll either TJ you or just whack you in the face while the move is still starting up.I know it's slow @_@ I never use it personally. Maybe like once every 50+ games when I feel like doing something different. I don't like it at all. But uh if you only do the first hit they will probably expect the second and not retaliate immediately. Then you can do something else that's fast. This essentially means... They block one more string that nets zero reward and then they can continue smashing your face in.
Yah. Reverse mix-upping is overrated, especially for Leixia.You made me feel bad @_@ I use reverse mixups a lot. Guess my opponents don't know their frame data (of course they don't. I can only play online and they all suck lol. "What's a frame?" -xbl player
Oh, I misunderstood. They should make it faster or make the 2nd hit mid and less unsafe. Not frame advantage but much less unsafe.
You mean more frame advantage on hit. It's already +2.
Stupidity? It was a NCC with Xianghua and WR A+B was safer. And I'm pretty sure 3B+K K isn't a NCC.
3 B+K hit grounded? When?
The problem isn't that it's a reverse mix-up at -2 frames. The problem is that it is i39 and it doesn't tech crouch. You can't even use it as a tech crouch! It's telegraphic (since she friggin' sits down and there's zero moves where she sits down that isn't low) and it's slow (i39), which means that unless they're having a brain fart, they'll either TJ you or just whack you in the face while the move is still starting up.
Yah. Reverse mix-upping is overrated, especially for Leixia.
3. Why do people hate Leixia so much?
Oh, I guess it's because they have never won a set against mine. =3
I refer you to my previous answer: Stupidity.If it was NCC with X then why did that not transfer over? The fuck Namco. They nerf the dumbest things.
Again, I said: Either make the 2nd hit a mid (and less unsafe) or make it faster. Either or, not both.I personally don't think making hit 2 mid would be good. If the low is blocked then you should be hit for it.
Yes, please.Regardless, I would rather faster startup, slightly more advantage (+4 maybe?) and maybe a little more damage. And NCC.
I think you can tech it. I've had people tech it when I could've sworn I hit got a CH going.3B+K K combos on counter hit yes. I've tested(unless training mode has some sort of flaw with the post recovery guard thing then this holds)/landed it numerous times. Though it might be techable, I've yet to see anyone actually tech it.
OIC.3 B+K K hits grounded. Was too lazy to write the K I guess. Idk why since it's just one extra letter. Go me. @_@ -rereads- actually I did write the K @__@ Nvm. To clarify I meant the K hitting grounded and having stun (like in 1.01) Not the 3B+K part.
Again I ask: Did anybody here get to play pre-release Leixia? I read somewhere that Leixia had a bunch of moves she could hold in order for them to become guard breaks (or possibly just so that they'd break the guard faster). Is this true? Give us back those!Ya 1K is useless. I want the mid option back. Though even with that I barely used it. There needs to be some sort of mixup involved with such a slow move. If I'm willing to put my neck out to use that, I want some sort of payout. And when saying anything about this move, my first remark is "It's even slower than her quake." Wheee go utility.
I refer you to my previous answer: Stupidity.
Again, I said: Either make the 2nd hit a mid (and less unsafe) or make it faster. Either or, not both.
Yes, please.
I think you can tech it. I've had people tech it when I could've sworn I hit got a CH going.
OIC.
Again I ask: Did anybody here get to play pre-release Leixia? I read somewhere that Leixia had a bunch of moves she could hold in order for them to become guard breaks (or possibly just so that they'd break the guard faster). Is this true? Give us back those!
*sigh* After playing 1.01 leixia for about a week, I said to my practice group that I thought she was one damage boost away from being OP. This was before I knew about 2x CE or how just good wakeup WS B BE was. So yes, version 1 Leixia should stay gone.
Now that they nerfed all her Guard dmg and took her BS low out, she needs to get said damage boost. And of course advantage on 22K. 6KK and CE putting her closer would be nice, but that's really it. Seriously. She's not getting new moves or getting removed ones back so there's no point in asking.
Cause she's annoying, just like you Leixia Players, with your non-stop crying.
your clearly clueless, wasn't it you crying to daishi about how leixia and natsu were OP and that ivy could not compete.Cause she's annoying, just like you Leixia Players, with your non-stop crying.
So would I.I'd prefer the speed and advantage over the second hit being mid.
I dunno. It's all muscle memory to me, but I think I've teched it. It's not easy, though. Or it might just be one of those "It should've CH, but it didn't" moments. I don't have the game at hand (I haven't been home for more than 2 weeks) to test it out.I'll have to get someone to help me test the teching.
But there've also been times I could've sworn I got a CH with 1A (Seriously, I hit them in the middle of their goddamn attack and nothing still) so... maybe it was one of those moments where you didn't get the CH even though you should have. I'll test it monday. What's the teching window? How many frames? -should know this-
Didn't we just establish that there's rampant stupidity involved here? At least when it comes to Leixia nerfs.Ya Leixia had some pretty good guard break potency. We need it back. As you said numerous times, even with a guard break you get an average damage combo or a slightly above average combo at the cost of some meter. I have no idea why they had to kill that.
Other characters who are OP didn't get nerfed. Was Leixia's borderline OPness really so OP that they had to nerf her almost-OP moves and then proceed to nerf non-OP moves simply for the sake of hitting her almost-OP'd ass over the head and then telling her to stay down or else?
I still don't see how she was even borderline OP. She was slightly faster on, like, 4 moves, she was slightly more safe on, like, 4 moves and WR B BE was much better. And? In my opinion, she wasn't even Top Tier, so how could she have been borderline OP?*sigh* After playing 1.01 leixia for about a week, I said to my practice group that I thought she was one damage boost away from being OP. This was before I knew about 2x CE or how just good wakeup WS B BE was. So yes, version 1 Leixia should stay gone.
Now that they nerfed all her Guard dmg and took her BS low out, she needs to get said damage boost.
Were there some magical moves she had in 1.01 that were later removed that I'm not aware of? Or do you mean Xianghua's moves?And of course advantage on 22K. 6KK and CE putting her closer would be nice, but that's really it. Seriously. She's not getting new moves or getting removed ones back so there's no point in asking.
Also, what "BS low"? 22K? You thought 22K was BS? What, because it kinda mixes up with 22kA?
Because that's so rare? It's friggin' slow and low damaging and doesn't combo. And it's unsafe as heck.That and it was a KND and RO.
It's not an actual 50/50 since there's a 3-frame discrephancy between the impact frames of 22K and 22kA. If you slide-guard (guard low and slide to standing) with the correct timing, you can block both on reaction. It's not easy, but it's humanly doable.(GB into KND into 50/50 KND...into 50/50 KND... into GB.)
6KK just guaranteed a mix-up afterward, not some magical second wind properties.You could turn a whole match around off of one 6KK punish, (it was +10 and FrC back then), or one KND.
44[A] not being duckable on the 2nd hit was kinda fail. But it didn't need to be so slow to boot.44[A] jailed and broke in 7. 44[A] startup was faster too, so that means once you get them yellow they are dead. If they stepped, they got 44A in the chest. If they blocked, 44A or 1A broke them anyway for the whole 44[A] combo into walls/RO.
9B is slow, doesn't inflict much damage, doesn't combo and is steppable. What was so great about it exept it TJs?9B used to break in 15... or break in 2 after they're in Red. At that time, her small damage meant very little since you guessed on every KND. Kinda like SCIV Amy really.
I still maintain she wasn't even Top Tier. I don't think she was borderline broken at all. Just annoying due to some bullshit like 44[A] jailing (though it was still pretty slow) and 6KK forcing crouch.Granted, there were (and still are) other OP characters leftover that weren't touched for some reason, but she was definitely up there.
No I mean just when people were saying they wanted crouch throws back and other X moves from SCIV. Far as I know patches didn't create anything new.Were there some magical moves she had in 1.01 that were later removed that I'm not aware of? Or do you mean Xianghua's moves?
It's friggin' slow and low damaging and doesn't combo.
It's not an actual 50/50 since there's a 3-frame discrephancy between the impact frames of 22K and 22kA.
6KK just guaranteed a mix-up afterward, not some magical second wind properties. 9B is slow,
I still say she was just as limited on wake-up as she is now. I mean, nothing really changed much. Her options are still "A bunch of mids and some mediocre lows (except 22K knocked down)". Yes, she inflicted much more gauge damage, but still, even in 1.01, getting your guard broken wasn't that scary against Leixia unless she was going to back you into a wall (or RO you) and even then, it's not like she was the best or one of the best wall comboers in the game.I mean, she had one of the best wakeups in the game.
Huh?Guess wrong after 6KK and everything KNDs.
Yes, but just like her other good guard breakers, it's a vertical. And her stepkillers aren't exactly scary seeing as how they don't combo (or if they do, are pretty slow).9B on it's own wasn't great but again you miss the point. Bring them to red it breaks in two.
Block? Not leave yourself open for 23 frames (+ the frames during which Leixia has a frame disadvantage)?Think about that. Anti-throw, anti-low, anti-backstep, and due to gauge, anti-guard. What could you do about it besides risking a step every time