Leixia next patch 1.04 update???

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My point is as a punisher, you shouldn't be needing to hit confirm, it should be used when it will definitely hit
tbh it should be turned into KND fullstop.
What's so horrible about +8 on hit? A lot of punishers knockdown. Leixia's 6KK pushes them back a ridiculous distance, which makes it impossible to mix-up between certain moves. +8 is essential for her to be able to actually get a decent mix-up off 6KK.
 
It's slow, which is why it should either be faster or give frame advantage. You don't have to stand up for the 2nd hit because it's a Low-High. You can just keep blocking low and then punish.


It's slow as heck. You'll be lucky if they don't interrupt it because it can even come out. Also, they could just FC A/K you in the face. Why do people keep telling Leixia to reverse mixup? It's not that useful against players who know her frames.

Ya that's what I was saying about the second hit being advantage on block being useless. They would have to deliberately stand up into the second shot for that to mean anything, which no one will do. I'd rather it be sped up and give frame advantage on hit. That block thing would be pointless. I would also like it to NCC with the low hit. That'd be nice. Idk why it doesn't. 3B+K k does.

OH AND I WANT THE STUN ON HER GROUNDED 3B+K K HIT BACK. YOU COULD COMBO THAT INTO 3B AND 66K AND SHIT YOU KNOW! -adds these to my list that's buried in posts- Fml.




I know it's slow @_@ I never use it personally. Maybe like once every 50+ games when I feel like doing something different. I don't like it at all. But uh if you only do the first hit they will probably expect the second and not retaliate immediately. Then you can do something else that's fast. This essentially means... They block one more string that nets zero reward and then they can continue smashing your face in.

You made me feel bad @_@ I use reverse mixups a lot. Guess my opponents don't know their frame data (of course they don't. I can only play online and they all suck lol. "What's a frame?" -xbl player

Cause she's annoying, just like you Leixia Players, with your non-stop crying.
Nuh uh! Only when natsu tries bombing us <_>
 
Ya that's what I was saying about the second hit being advantage on block being useless. They would have to deliberately stand up into the second shot for that to mean anything, which no one will do.
Oh, I misunderstood. They should make it faster or make the 2nd hit mid and less unsafe. Not frame advantage but much less unsafe.

'd rather it be sped up and give frame advantage on hit.

You mean more frame advantage on hit. It's already +2.

That block thing would be pointless. I would also like it to NCC with the low hit. That'd be nice. Idk why it doesn't. 3B+K k does.
Stupidity? It was a NCC with Xianghua and WR A+B was safer. And I'm pretty sure 3B+K K isn't a NCC.

OH AND I WANT THE STUN ON HER GROUNDED 3B+K K HIT BACK. YOU COULD COMBO THAT INTO 3B AND 66K AND SHIT YOU KNOW! -adds these to my list that's buried in posts- Fml.
3 B+K hit grounded? When?

I know it's slow @_@ I never use it personally. Maybe like once every 50+ games when I feel like doing something different. I don't like it at all. But uh if you only do the first hit they will probably expect the second and not retaliate immediately. Then you can do something else that's fast. This essentially means... They block one more string that nets zero reward and then they can continue smashing your face in.
The problem isn't that it's a reverse mix-up at -2 frames. The problem is that it is i39 and it doesn't tech crouch. You can't even use it as a tech crouch! It's telegraphic (since she friggin' sits down and there's zero moves where she sits down that isn't low) and it's slow (i39), which means that unless they're having a brain fart, they'll either TJ you or just whack you in the face while the move is still starting up.

You made me feel bad @_@ I use reverse mixups a lot. Guess my opponents don't know their frame data (of course they don't. I can only play online and they all suck lol. "What's a frame?" -xbl player
Yah. Reverse mix-upping is overrated, especially for Leixia.
 
Oh, I misunderstood. They should make it faster or make the 2nd hit mid and less unsafe. Not frame advantage but much less unsafe.


You mean more frame advantage on hit. It's already +2.


Stupidity? It was a NCC with Xianghua and WR A+B was safer. And I'm pretty sure 3B+K K isn't a NCC.


3 B+K hit grounded? When?


The problem isn't that it's a reverse mix-up at -2 frames. The problem is that it is i39 and it doesn't tech crouch. You can't even use it as a tech crouch! It's telegraphic (since she friggin' sits down and there's zero moves where she sits down that isn't low) and it's slow (i39), which means that unless they're having a brain fart, they'll either TJ you or just whack you in the face while the move is still starting up.


Yah. Reverse mix-upping is overrated, especially for Leixia.

Gah I knew it was +2 but I phrased it as "given advantage" because the way you were phrasing it made me second guess the +2 thing >_< Oh well.
If it was NCC with X then why did that not transfer over? The fuck Namco. They nerf the dumbest things.
I personally don't think making hit 2 mid would be good. If the low is blocked then you should be hit for it. But wait, Cervy has a low-mid that's pretty fast.. 1AB? And it's from standing.. Is that safe on block? I'll break something if it is. And aPat has 1A or whatever JF that goes low-mid. Ya make her second hit mid eff that. Regardless, I would rather faster startup, slightly more advantage (+4 maybe?) and maybe a little more damage. And NCC.

3B+K K combos on counter hit yes. I've tested(unless training mode has some sort of flaw with the post recovery guard thing then this holds)/landed it numerous times. Though it might be techable, I've yet to see anyone actually tech it.

3 B+K K hits grounded. Was too lazy to write the K I guess. Idk why since it's just one extra letter. Go me. @_@ -rereads- actually I did write the K @__@ Nvm. To clarify I meant the K hitting grounded and having stun (like in 1.01) Not the 3B+K part.

Ya 1K is useless. I want the mid option back. Though even with that I barely used it. There needs to be some sort of mixup involved with such a slow move. If I'm willing to put my neck out to use that, I want some sort of payout. And when saying anything about this move, my first remark is "It's even slower than her quake." Wheee go utility.

I've been trying to rely less on reverse mixups because while they're ok imo, they don't work well enough to rely on. Overrated, as you say.
 
If it was NCC with X then why did that not transfer over? The fuck Namco. They nerf the dumbest things.
I refer you to my previous answer: Stupidity.

I personally don't think making hit 2 mid would be good. If the low is blocked then you should be hit for it.
Again, I said: Either make the 2nd hit a mid (and less unsafe) or make it faster. Either or, not both.

Regardless, I would rather faster startup, slightly more advantage (+4 maybe?) and maybe a little more damage. And NCC.
Yes, please.

3B+K K combos on counter hit yes. I've tested(unless training mode has some sort of flaw with the post recovery guard thing then this holds)/landed it numerous times. Though it might be techable, I've yet to see anyone actually tech it.
I think you can tech it. I've had people tech it when I could've sworn I hit got a CH going.

3 B+K K hits grounded. Was too lazy to write the K I guess. Idk why since it's just one extra letter. Go me. @_@ -rereads- actually I did write the K @__@ Nvm. To clarify I meant the K hitting grounded and having stun (like in 1.01) Not the 3B+K part.
OIC.

Ya 1K is useless. I want the mid option back. Though even with that I barely used it. There needs to be some sort of mixup involved with such a slow move. If I'm willing to put my neck out to use that, I want some sort of payout. And when saying anything about this move, my first remark is "It's even slower than her quake." Wheee go utility.
Again I ask: Did anybody here get to play pre-release Leixia? I read somewhere that Leixia had a bunch of moves she could hold in order for them to become guard breaks (or possibly just so that they'd break the guard faster). Is this true? Give us back those!
 
*sigh* After playing 1.01 leixia for about a week, I said to my practice group that I thought she was one damage boost away from being OP. This was before I knew about 2x CE or how just good wakeup WS B BE was. So yes, version 1 Leixia should stay gone.

Now that they nerfed all her Guard dmg and took her BS low out, she needs to get said damage boost. And of course advantage on 22K. 6KK and CE putting her closer would be nice, but that's really it. Seriously. She's not getting new moves or getting removed ones back so there's no point in asking.
 
I refer you to my previous answer: Stupidity.


Again, I said: Either make the 2nd hit a mid (and less unsafe) or make it faster. Either or, not both.


Yes, please.


I think you can tech it. I've had people tech it when I could've sworn I hit got a CH going.


OIC.


Again I ask: Did anybody here get to play pre-release Leixia? I read somewhere that Leixia had a bunch of moves she could hold in order for them to become guard breaks (or possibly just so that they'd break the guard faster). Is this true? Give us back those!

Yup stupidity is ubiquitous in the realm of fighting game development.

I'd prefer the speed and advantage over the second hit being mid.

I'll have to get someone to help me test the teching.
But there've also been times I could've sworn I got a CH with 1A (Seriously, I hit them in the middle of their goddamn attack and nothing still) so... maybe it was one of those moments where you didn't get the CH even though you should have. I'll test it monday. What's the teching window? How many frames? -should know this-

Ya Leixia had some pretty good guard break potency. We need it back. As you said numerous times, even with a guard break you get an average damage combo or a slightly above average combo at the cost of some meter. I have no idea why they had to kill that.

*sigh* After playing 1.01 leixia for about a week, I said to my practice group that I thought she was one damage boost away from being OP. This was before I knew about 2x CE or how just good wakeup WS B BE was. So yes, version 1 Leixia should stay gone.

Now that they nerfed all her Guard dmg and took her BS low out, she needs to get said damage boost. And of course advantage on 22K. 6KK and CE putting her closer would be nice, but that's really it. Seriously. She's not getting new moves or getting removed ones back so there's no point in asking.

Ya I know we're not getting moves added in. But then again, Namco won't be reading this anyway. It's like making a wishlist to santa and then taking a blowtorch to it.

Other characters who are OP didn't get nerfed. Was Leixia's borderline OPness really so OP that they had to nerf her almost-OP moves and then proceed to nerf non-OP moves simply for the sake of hitting her almost-OP'd ass over the head and then telling her to stay down or else? Other characters deserved it more. Overnerfs were unnecessary (but were all in consensus with this point so whatever.)

I think she deserves more than that. Especially with the shit some other characters have. I don't want her to be underbuffed. Especially since if there really is another patch coming it will probably be the last one.
 
Cause she's annoying, just like you Leixia Players, with your non-stop crying.

Well in SC4 everybody who dared to say that Ivy was too strong was marked as a scrub by you because they had apparently no idea how to fight against her.
And in SC5 you mark everybody who says something against Leixia as scrubs.
I guess you have a talent for that.

I'm really not a fan of massive multiple-pages long complaints repeating the same things over and over again (and I already regret that I've mentioned I don't wanna main her anymore), but the post you were referring to was meant to be funny. I know this soul arena has already had way to much posts of that kind, but for once:
Please use your brain before stigmatising other people (even online).
 
leixia wasnt that good in version 1.01, people just didn't know how to deal with WR B BE.
wake up WR B BE was known from day one and it was easily stopped.(i guess namco had to baby sit a few players by nerfing it)
she was no where near OP please how many tourneys did she win none.
she was just viable, there were much worse characters that stayed the same.
she needs her version 1.01 self back full stop this version isn't cutting it.
lets just face it,if you like to winthen doing ot with this version of leixia isnt going to work out for you.
she has become a character that favors, those that like to use low tier then cry that oh im using a low tier so no pressure on my shoulders.
version 1.01 leixia is no where near what many characters are now.
 
Cause she's annoying, just like you Leixia Players, with your non-stop crying.
your clearly clueless, wasn't it you crying to daishi about how leixia and natsu were OP and that ivy could not compete.
i also saw your post asking for ivy buff and nerfs for everyone else a few days ago.
your quite funny arnt you.
i think you give crying a new meaning.
while your at it you may want to keep your nose out of the leixia SA.
take your trolling else where.
 
I'd prefer the speed and advantage over the second hit being mid.
So would I.

I'll have to get someone to help me test the teching.
But there've also been times I could've sworn I got a CH with 1A (Seriously, I hit them in the middle of their goddamn attack and nothing still) so... maybe it was one of those moments where you didn't get the CH even though you should have. I'll test it monday. What's the teching window? How many frames? -should know this-
I dunno. It's all muscle memory to me, but I think I've teched it. It's not easy, though. Or it might just be one of those "It should've CH, but it didn't" moments. I don't have the game at hand (I haven't been home for more than 2 weeks) to test it out.

Ya Leixia had some pretty good guard break potency. We need it back. As you said numerous times, even with a guard break you get an average damage combo or a slightly above average combo at the cost of some meter. I have no idea why they had to kill that.
Didn't we just establish that there's rampant stupidity involved here? At least when it comes to Leixia nerfs.

Other characters who are OP didn't get nerfed. Was Leixia's borderline OPness really so OP that they had to nerf her almost-OP moves and then proceed to nerf non-OP moves simply for the sake of hitting her almost-OP'd ass over the head and then telling her to stay down or else?
*sigh* After playing 1.01 leixia for about a week, I said to my practice group that I thought she was one damage boost away from being OP. This was before I knew about 2x CE or how just good wakeup WS B BE was. So yes, version 1 Leixia should stay gone.

Now that they nerfed all her Guard dmg and took her BS low out, she needs to get said damage boost.
I still don't see how she was even borderline OP. She was slightly faster on, like, 4 moves, she was slightly more safe on, like, 4 moves and WR B BE was much better. And? In my opinion, she wasn't even Top Tier, so how could she have been borderline OP?

Also, what "BS low"? 22K? You thought 22K was BS? What, because it kinda mixes up with 22kA?

And of course advantage on 22K. 6KK and CE putting her closer would be nice, but that's really it. Seriously. She's not getting new moves or getting removed ones back so there's no point in asking.
Were there some magical moves she had in 1.01 that were later removed that I'm not aware of? Or do you mean Xianghua's moves?
 
Also, what "BS low"? 22K? You thought 22K was BS? What, because it kinda mixes up with 22kA?

That and it was a KND and RO. Admittedly, I was upset when they nerfed it at first but the more I found with her current version the more I began to see that was kinda dumb. You could turn a whole match around off of one 6KK punish, (it was +10 and FrC back then), or one KND. (GB into KND into 50/50 KND...into 50/50 KND... into GB.) Also WS B BE broke in 7.

44[A] jailed and broke in 7. 44[A] startup was faster too, so that means once you get them yellow they were screwed. If they stepped, they got 44A in the chest. If they blocked, 44A or 1A broke them anyway for the whole 44[A] combo into walls/RO. 9B used to break in 15... or break in 2 after they're in Red. At that time, her small damage meant very little since you guessed on every KND. Kinda like SCIV Amy really. That's why I say she was almost OP.

Now granted, there were (and still are) other OP characters leftover that weren't touched for some reason, and should be nerfed. But she was definitely up there at the time. They just went too far with certain things.
 
That and it was a KND and RO.
Because that's so rare? It's friggin' slow and low damaging and doesn't combo. And it's unsafe as heck.

(GB into KND into 50/50 KND...into 50/50 KND... into GB.)
It's not an actual 50/50 since there's a 3-frame discrephancy between the impact frames of 22K and 22kA. If you slide-guard (guard low and slide to standing) with the correct timing, you can block both on reaction. It's not easy, but it's humanly doable.

You could turn a whole match around off of one 6KK punish, (it was +10 and FrC back then), or one KND.
6KK just guaranteed a mix-up afterward, not some magical second wind properties.

44[A] jailed and broke in 7. 44[A] startup was faster too, so that means once you get them yellow they are dead. If they stepped, they got 44A in the chest. If they blocked, 44A or 1A broke them anyway for the whole 44[A] combo into walls/RO.
44[A] not being duckable on the 2nd hit was kinda fail. But it didn't need to be so slow to boot.

9B used to break in 15... or break in 2 after they're in Red. At that time, her small damage meant very little since you guessed on every KND. Kinda like SCIV Amy really.
9B is slow, doesn't inflict much damage, doesn't combo and is steppable. What was so great about it exept it TJs?

Granted, there were (and still are) other OP characters leftover that weren't touched for some reason, but she was definitely up there.
I still maintain she wasn't even Top Tier. I don't think she was borderline broken at all. Just annoying due to some bullshit like 44[A] jailing (though it was still pretty slow) and 6KK forcing crouch.
 
It's friggin' slow and low damaging and doesn't combo.
It's not an actual 50/50 since there's a 3-frame discrephancy between the impact frames of 22K and 22kA.

Despite what the numbers say, it's not that slow when you do it from 8WR. 3-frames? Doesn't even matter if it's doable, you would never fuzzy guard that under pressure consistently. All you could do reliably was GI, and that's...

6KK just guaranteed a mix-up afterward, not some magical second wind properties. 9B is slow,

I mean, she had one of the best wakeups in the game. Guess wrong after 6KK and everything KNDs. That's what a vortex is. Even if you guessed right you took major gauge dmg from a near safe 33BB.
9B on it's own wasn't great but again you miss the point. Bring them to red it breaks in two. Think about that. Anti-throw, anti-low, anti-backstep, and due to gauge, anti-guard. What could you do about it besides risking a step every time?

I did say she just missed being OP due to damage. But the only reason she wasn't top tier was because of the other characters that were top.
 
The problem with patch 1.02 wasn't the fact that Leixia got nerfed like she did, it's just that those who were even more dumb were left alone.
 
I mean, she had one of the best wakeups in the game.
I still say she was just as limited on wake-up as she is now. I mean, nothing really changed much. Her options are still "A bunch of mids and some mediocre lows (except 22K knocked down)". Yes, she inflicted much more gauge damage, but still, even in 1.01, getting your guard broken wasn't that scary against Leixia unless she was going to back you into a wall (or RO you) and even then, it's not like she was the best or one of the best wall comboers in the game.

Guess wrong after 6KK and everything KNDs.
Huh?

9B on it's own wasn't great but again you miss the point. Bring them to red it breaks in two.
Yes, but just like her other good guard breakers, it's a vertical. And her stepkillers aren't exactly scary seeing as how they don't combo (or if they do, are pretty slow).

Think about that. Anti-throw, anti-low, anti-backstep, and due to gauge, anti-guard. What could you do about it besides risking a step every time
Block? Not leave yourself open for 23 frames (+ the frames during which Leixia has a frame disadvantage)?

I'm not saying these things didn't make her good. But they hardly make her borderline overpowered. Again, so what if she was good at guard breaking you? Her damage off guard break wasn't exactly spectacular. A lot of characters can pull off the same damage from a normal CH.
 
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