Dead or Alive 5 Ultimate

If anything DOA is less responsive. It has a buffer system that massages your inputs making it impossible to buffer in certain moves etc
 
I play VF I like it, But obviously it is not DOA...

(This might get controversial)

I believe Virtua Fighter is a Great game in "Theory" not in "Execution"... I remember reading this interview with Itgaki awhile ago when DOA4 was being made, and he was bragging about how it takes a certain kind of programmer to achieve these RESPONSIVE controls that DOA has. He than went on to say that Namcos Soul Team has some diligent programmers also (typical back handed compliment from Itagaki) - But I agree with him.

You don't need to be super technical to see it and feel it. Virtua Fighter is just not as responsive, and it's not because it's meant to be that way, it's because the programmers are limited in their ability's. I am not dissing anyone its just the truth. If you deny it than your lying to yourself. Anyone can feel the difference between fighting games that are responsive and have smoother controls and clunkier games like VF who mean well but are not executed well....
VF is a bit unresponsive. For example say I do (JEAN) 46P+K while the opponent is blocking, The command for KPPKP can't be mashed a single bit, Not saying its a bad thing. But the Inputs are so far-fetched that half the time it never comes out right. Same for me when I'm playing SCv but thats a different story.
Btw 46P+K is properties are broken in my opinion. Easy ring out.​
 
If anything DOA is less responsive. It has a buffer system that massages your inputs making it impossible to buffer in certain moves etc
Nice random complaint. Some people's goal in life appears to follow the trend and shit on games other people shit on with no reason. To say the buffer system in DOA sucks...? Wow.

Can't wait to hear which moves you can't buffer
 
Nice random complaint. Some people's goal in life appears to follow the trend and shit on games other people shit on with no reason. To say the buffer system in DOA sucks...? Wow.

Can't wait to hear which moves you can't buffer
I said I don't like the fact that DOA 4's buffer attempts to decide for you what you "really"meant. Which always means, "Oh, you mean 236?"
 
Then I'd have to go and play DOA4 to refresh my memory. *shudder* It's been years.

That's not going to happen.

Bro everyone is entitled to their own opinion, but play DOA 4 than PLAY VF 5 and be honest... You dont have to be a genius to feel the truth...

And again VF is a great game in theory.
 
Bro everyone is entitled to their own opinion, but play DOA 4 than PLAY VF 5 and be honest... You dont have to be a genius to feel the truth...

And again VF is a great game in theory.
I must have a different definition of responsive.

When I do something, the game should do *that*. VF is tops in this regard. It has a very generous buffer system. You just can't be a mashing spazz.

You people are complaining that VF's too responsive.
 
I must have a different definition of responsive.

When I do something, the game should do *that*. VF is tops in this regard. It has a very generous buffer system. You just can't be a mashing spazz.

You people are complaining that VF's too responsive.
?????

This is a thread about DOA. You camer in here to make a completely unwarranted criticism of the DOA buffering system, presumably in the hope that all the DOA haters would come by to 'like' your post and you could feel satisfied that your point was sound via the mob rule.

In the absence of said 'like' support, you then claim that other people are criticising the buffer system in a compltely different game? Kudos to your comedy logic sir. You've already stated that you aren't going to give any evidence for the bullshit point you made.

It must be nice heading to discussions for games you don't even like, and dishing out pointless and unjustified criticism. I hear this kind of trolling is popular on YouTube comments too.
 
?????

This is a thread about DOA. You camer in here to make a completely unwarranted criticism of the DOA buffering system, presumably in the hope that all the DOA haters would come by to 'like' your post and you could feel satisfied that your point was sound via the mob rule.

In the absence of said 'like' support, you then claim that other people are criticising the buffer system in a compltely different game? Kudos to your comedy logic sir. You've already stated that you aren't going to give any evidence for the bullshit point you made.

It must be nice heading to discussions for games you don't even like, and dishing out pointless and unjustified criticism. I hear this kind of trolling is popular on YouTube comments too.
Hell of a strawman. You're worth talking to I see.
 
What again are you contributing?
I was noting the anti-DOA feeling starting to emerge in a number of the posts in this thread by certain people calling out the game for being non-serious, scorned by competitive players, and too much of a guessing game. I like the game quite a lot, but haven't played competitively for a long time, so I asked why players thought these things.

The responses consisted of things like 'because you can hold out of a stun' and 'because it's a guessing game' and 'because there isn't enough guaranteed damage'. I didn't really feel that these points really made anything clearer, but on asking for a deeper explanation, got nothing until Mr. Wah wrote a pretty solid series of points about FGs in general.

I still have no answer as to why people think "holding in a stun => game cannot be competitively serious"

Then you come in and claim that THE BUFFER SYSTEM IN DOA IS LESS RESPONSIVE AND SOME MOVES ARE IMPOSSIBLE TO BUFFER. Which as far as I am concerned is complete inflammatory bullshit without any sound backing. And in all your attempts to make a comeback post, you still haven't given any reasons whatsoever for your claim. You appear to like bashing the game for no good reason, like a standard YouTube troll.

I could've just asked to you re-read the last few pages, but you wouldn't have bothered and instead would've just come back with some weak antagonistic remark, so I gave you a breakdown. Maybe you could make a 'DOA is SHIT' thread, and you'd get lots of responses because it would attract all the people who don't like DOA. But most of the people who come in this thread do like DOA, and want to talk about the system, updated character models and stages, so if you're going to come in and make claims as to why you think the game's bad, at least back them up.
 
I still have no answer as to why people think "holding in a stun => game cannot be competitively serious"
It was answered multiple times. You didn't like the answers, but it's silly to completely ignore them with disingenuous deconstruction of the provided points.

Then you come in and claim that THE BUFFER SYSTEM IN DOA IS LESS RESPONSIVE AND SOME MOVES ARE IMPOSSIBLE TO BUFFER. Which as far as I am concerned is complete inflammatory bullshit without any sound backing. And in all your attempts to make a comeback post, you still haven't given any reasons whatsoever for your claim. You appear to like bashing the game for no good reason, like a standard YouTube troll.
It's a DOA discussion not a DOA lovein. Get over it.

It's odd since the buffer massaging inputs in DOA4 is common knowledge but you're acting like nobody's ever had issues with it.
 
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