Ok,ok the first post is totally boring... I'm gonna write about what are the best changes and worst changes, so you can have an idea about what I think about this new Siegfried.
Best Changes:
- Fast roulette changing so you can use it a lot more (so you can dizzy the enemy after watch you moving like a ballerina :D)
- Better roulette cancel for best defense.
- 22_88 B are really useful: excellent range, incredible speed, nice evade properties, combo starter, really good for confuse the opponent about what stance you get after; the best change from SC3 because 22_88 B was crap, and 22_88 BB was a lot of crappy crap.
- SRSH B its way better, cause its safer, faster and the move its very hard to see clearly.
- 66 B its insane now, cause its very damaging as combo finisher and soul crushing.
- SRSH A+B its totally safe against middle weight characters, fast, good range, and great against raising opponents.
- AA now its natural combo, great!
- SBH have an almost infinite GI activated, good against mid and high horizontal attacks... in SC3 was good against throws and all horizontal moves, but the GI window was too little.
- 1B its way better! more range to activate the attack throw, fast enough to punish some moves (like mitsu's 2kB).
- 3 SCH A+B its the best Siegfried's combo ever! damage, easy, RO, wallsplash and much more!
- 22k[A] its very good for fast pokes and mid games (but for me its still hard to do it properly).
That's a short list about the better changes from SC3 to SC4... next: worst changes!
-Stryker-