SCV Ivy FAQ & General Discussion

Problem I have with 6AK is that it the second hit can be ducked if the first one didn't hit.

What is funny is the mix-up you get after 6AK hits. (It's +10 on hit.)
So you can CS or 2A+B/1B BE or continue using 6AK if people don't know what block is.

Does anyone have any success getting a guaranteed lick after a blocked TF?
 
It's definitely possible. Not east, but possible. I would also recommend hit confirming 6AK. The second attack is not duckable if the first one hits, which leaves you at only -2 if the second attack is blocked, and like +10 if it connects. Quick stepkillers like these that are difficult to whiff punish are really what Ivy needs.

Also, is it possible for all characters to roll to avoid 2A+B immediately after 6B8 AT connects? I think Pyrrha can. Not sure though.

QFT. I've been trying in training mode to confirm it into 5 hit -- it's hard to tell whether I can do it because its training mode or if I can actually apply it in a match lol. I don't know how Link does it.
 
Also, is it possible for all characters to roll to avoid 2A+B immediately after 6B8 AT connects? I think Pyrrha can. Not sure though.

If my memory serves me correct the only characters that get hit trying to roll 2A+B after 6B8 AT are Algol, Astaroth, NM and Voldo, every other character can roll to their left.

Kinetic/Sora, as Ring mentioned it can become troublesome depending on your connection with opponents( in which i agree) online, i myself can do it in most connections although i do have trouble in some cases, offline its not a problem for me.

All i can say is keep training with it until you can get it and are comfortable with hitting it consistently.
 
I thought 6AK was on CC and could be interuppted or ducked on regular hit? Sora what to do mean by hit confirm the 22 [B ] do you mean the follow up just b's or the the actuall 22[B ]? The main part that throws me off online is the last B since its a little quicker then the rest of them, everything else is decent. I think ppl should still attempt to land(especially on KND) it since if you mess up on the 3-4 hit you get as much or more damage then you get from doing the regular B,B,B ( if you miss the intial 22B you might be better of doing B,B,B since it will KND while the 3-4JF will leave you at Disadvantage and a standing oppenet.
 
6AK cannot be ducked on hit even if you delay K, however I'm not sure if it's really worth hit confirming it on NH, since on hit you are already at +2 after 6A, and if you do the follow-up you will end at -2.

@Sora, I saw your EVO bracket! I feel bad for you... S-U, Dreamkiller, Blackmamba, KrayzieCD and a few other 8WR members. It's gonna be tough. Another funny one is where Malek is: Belial, LostProvidence, Manta etc... haha! No luck for some Ivy players this time.
 
I'm usually able to hit confirm quick enough on CH. I just realized 6A must have amazing frames on CH for the kick to connect even after some delay... Right?

Also, I think me and link got some pretty good brackets :D
 
Well, I'm not sure if it's actually possible to hit confirm two things at once like that. First you need to see if it's a CH and then add the kick. Maybe it's easier online since the game runs slower than offline.

CH 6A is also +2 actually, but if you try to connect the kick it changes.

Which bracket are you in? I saw Link, Sora and Malek only.
 
I just meant I don't delay the kick too long after it hits. I think if you delay too long it won't even connect on CH.

I'm in... B28? Or B29. Also, they got my last name wrong hahaha.
 
6AK cannot be ducked on hit even if you delay K, however I'm not sure if it's really worth hit confirming it on NH, since on hit you are already at +2 after 6A, and if you do the follow-up you will end at -2.

@Sora, I saw your EVO bracket! I feel bad for you... S-U, Dreamkiller, Blackmamba, KrayzieCD and a few other 8WR members. It's gonna be tough. Another funny one is where Malek is: Belial, LostProvidence, Manta etc... haha! No luck for some Ivy players this time.

Lol. It's fine -- if I want to make it to Sunday, I'm bound to run into killers anyway. Might as well take them out now. If anything, I'll prove they should be afraid of me. :)

Didn't know SU was in my bracket though. Thanks for that -- need to practice anti Pyr tech now.

On topic -- how do you guys feel about tip range (B)? Breaks in 8 and while -20 on block, it's a really hard punish for a lot of the cast at tip. I'm testing it out right now -- might not be anything given the move's other weaknesses. Just banking that punishment isn't one of them.
 
I just meant I don't delay the kick too long after it hits. I think if you delay too long it won't even connect on CH.

I'm in... B28? Or B29. Also, they got my last name wrong hahaha.
Kinetic, you have KEEV in your bracket!!! Ryujin is also there.

Lol. It's fine -- if I want to make it to Sunday, I'm bound to run into killers anyway. Might as well take them out now. If anything, I'll prove they should be afraid of me. :)

Didn't know SU was in my bracket though. Thanks for that -- need to practice anti Pyr tech now.

On topic -- how do you guys feel about tip range (B)? Breaks in 8 and while -20 on block, it's a really hard punish for a lot of the cast at tip. I'm testing it out right now -- might not be anything given the move's other weaknesses. Just banking that punishment isn't one of them.

I like to use this move as a punisher once in a while, mostly because on hit it pushes the opponent very very far away from me. On block it's just terrible - you can launch punish it, step the second hit, aGI etc.

On a guard burst this move has so much disadvantage on hit that you won't be able to connect some moves, not really worth it.
 
Yeah, just saw Keev was there... I think he was put there after the update, wasn't trying to say he was easy XD.

Ohhhhhhh jebus. Someone give me advice on how to beat him. Should I even use Ivy vs him?
 
Kinetic, you have KEEV in your bracket!!! Ryujin is also there.



I like to use this move as a punisher once in a while, mostly because on hit it pushes the opponent very very far away from me. On block it's just terrible - you can launch punish it, step the second hit, aGI etc.

On a guard burst this move has so much disadvantage on hit that you won't be able to connect some moves, not really worth it.

I guess you're right. It's a shame though, breaks in 8 is really good for an i15.

Also, I am now a believer of 44B.
 
Yeah, just saw Keev was there... I think he was put there after the update, wasn't trying to say he was easy XD.

Ohhhhhhh jebus. Someone give me advice on how to beat him. Should I even use Ivy vs him?

KURA is also in your pool. That's not gonna be easy for Ivy this year.
 
Yeah, just saw Keev was there... I think he was put there after the update, wasn't trying to say he was easy XD.

Ohhhhhhh jebus. Someone give me advice on how to beat him. Should I even use Ivy vs him?

You either outwait him or outgimmick him. It comes down to how well you can punish nightmare, or how much you can keep him off balance with new tech.

If you can outwait him, he HAS to use unsafe moves at some point, despite how safe he is playing. Just be patient and watch where you are in the ring.

If you can outgimmick him, use moves that he normally wouldn't defend against OR force him to take the offensive by using high guard break moves.

After playing him and watching his sets with Kayane, I don't think anything less than those two will work. He's that good -- very content in sitting there and wait for you to eff up.
 
6AK is +2 on block, exactly the same as 6A alone on hit. I kinda like 6AK because of the +lots on CH, but at far ranges the K can whiff after 6A hits, leading to death. Be careful with this move.

(B) is i17. I feel pretty much the same way as Ring about it.

Kinetic, the Nightmare match up sucks for Ivy; since you're open to counter picking I'd go with one of the Pyrrhas.
 
The only use I've seen for (B) is to consistently combo after a 3[K] hit since bK is a finicky follow up. It'll catch all tech possibilities and still force them to recover from a down state. (B) also gives a fair amount of meter on hit for a simple BB type attack, roughly 13.3% of a bar.

Try it out after a 3[K] hit. I hope it's as guaranteed/safe as I found it to be.
 
The only use I've seen for (B) is to consistently combo after a 3[K] hit since bK is a finicky follow up. It'll catch all tech possibilities and still force them to recover from a down state. (B) also gives a fair amount of meter on hit for a simple BB type attack, roughly 13.3% of a bar.

Try it out after a 3[K] hit. I hope it's as guaranteed/safe as I found it to be.

If it is guaranteed it's a real meter builder. :Bh: gives 15 meter and 3[K] also gives 15.
So doing 3[k]~:Bh: twice gives one brave edge. Even though bK does more damage it might be better using because bK only gives 2 meter. (same reason why I sometimes use 4A+B on a down enemy instead of bK)
 
Thanks Link and Sora, I was thinking of using Omega, but I'm not that good with her.

We'll see what I can do, I don't think Keev will spend much time studying up on me (if any), so maybe that'll give me an advantage.

Also, can't you tech out of (B) while grounded?
 
I've only seen any tech out of it in training if you attempt to (B) against a face up downed target, which is unlikely from 3[K] unless it's Voldo.
 
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