Ivy matchups discussion and strategies

So if a normal throw is 17F, would her AG ABK SS be a frame or two faster connected?
I had Astaroth set to crouch while I was practicing with CS and it caught him once or twice when I did 1b BE, SCIV style. Maybe it's because he's such a big target.

A+G BE is also 17f, so by reducing its impact frams by 1f it shpould connect (of course it still can be broken though).
I actually tried it on Asta, too. A grab_iCS never connected and it shouldn't according to the frame data. Perhaps you had the settings for the training dummy wrong.
Don't try a grab_CS_CE right after 1B BE. Capitalize the +16 on hit. Try buffering CS during 1B BE and do 2A_BB_3K_6K into B+G.

Ah and I have to say thank you, you gave me some tips on some things I can do inbetween 28284666 and BG, like being able to tap guard inbetween.

I can now buffer 2828 inside BB and 4666/3k into Calamity. So thank you. I can embed Calamity inside my pokes.

Np, glad I could help^^.
 
What are the Ivy forum's thoughts on the vanilla Patroklos matchup? I foresee a bandwagon after Evo.

Even to slightly Pat advantage I feel like (5.5-4.5 at most). She can avoid/option-select 1K with 7B tip range (Pat punish with 236B is inconsistent because of its relatively short range). She can also punish his launcher and other slightly unsafe moves fairly easily. JG 236AA ~ 6B8 will also catch as an attack throw. Her 4B can compete with his fastest move as well, but his 3B does tech crouch which gives Pat a bonus too.

I think the only big thing that doesn't work for Ivy in this matchup is that 3B doesn't (consistently) step 66B.

2 cents.
 
Strange, my experience with 3B is exactly opposite. 66B tracks to other side so 3B pretty much always hit him.

I think it's 6:4 in Patroklos' favor.

Ivy can keep him away pretty well (he can't even punish 6(B)2_8 with anything, except 66A but that only works at closest range possible) but he outdamages her in almost everything. He only needs a two or three good reads on his 66B, B+K or 44A to win a round. 1K is super annoying as most people noticed already, haha.

Here are some random observations:

After 1K on hit, 66B will hit you if you backdash.
His 66B tracks to one side and will often catch you if you 8wayrun or step to your left. Quickstep will avoid it both sides I think.
He can't punish 214B at all (CE only)

edit: you don't need to JG his 236AB. If you step after 236A, you get a free lick.
 
Strange, my experience with 3B is exactly opposite. 66B tracks to other side so 3B pretty much always hit him.

Really? I might be thinking 214B then. I know it catches one of the two. Sorry, my brain is still mush from EVO. Lol.
 
Really? I might be thinking 214B then. I know it catches one of the two. Sorry, my brain is still mush from EVO. Lol.
Hm, 214B also auto steps to Ivy's right like 3B. I will have to check that later.

Pat's 66B can auto track both sides if you try to side step and attempt to whiff punish him too early. I discussed this with Belial some time ago. He hit me with a lot of Mitsu 33Ks when I tried to step (knowing he would do a vertical move) and whiff punish him with 22B. It seems a lot of seemingly linear moves can track both sides like that, it's really stupid. For example, if you block Pat's BB and then step left or right, he will auto track you with 66B. The only way to avoid it is to do a full quick step or continuous 8wayrun. If you try to step once and quickly whiff punish it will hit you.

Fun fact: Mitsu's 1B kills any 3B/214B attempt unless you're at +5 or more.
 
It's her primary whiff punisher. Use it after you successfully side step your opponent's attack.
 
It's her primary whiff punisher. Use it after you successfully side step your opponent's attack.
Wouldn't that be 22_88 :B:B:B:B? (or whatever the notation for that move is?)

Just 22_88 B could be used as a mid poke.
 
alright thanks everyone :) I'm trying to learn Ivy, after playing with her for the first time since SCIV i was upset because they removed her whip stance which i was told was still there :p and she lost a lot of her moves that i liked
 
I use just B when I think they may block it (non-whiff punish). It's a quickie knockdown that doesn't push you away from you so it isn't that bad.
 
so when would i use ivy's 22/88 B?

I know you got a lot of opinions on this move, but I just thought I'd throw in my use for it.

I mainly use it to bait whiffs or keep my options open. It's only -6, so guarded at tip range, you can backdash against most of the cast with little to worry about. Kind of like how some people use Pyrrha's 66A+B.
 
Wouldn't that be 22_88 :B:B:B:B? (or whatever the notation for that move is?)

Just 22_88 B could be used as a mid poke.
That goes for both version, although the 22_88(B) is much slower and opponent's whiff must have a large recovery in order to "whiff-confirm" it. This is the biggest drawback of the (B)-hold version, where as regular 22_88B can be used pretty mindlessly because it's much faster and safer.
 
alright thanks everyone :) I'm trying to learn Ivy, after playing with her for the first time since SCIV i was upset because they removed her whip stance which i was told was still there :p and she lost a lot of her moves that i liked
Ellooo there, she has her whip moves, just hold either A or B to use the whip version of a move
 
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