Top 10 Pyrrha moves

44KAB is her flip kick to low medium.

I see what you mean with the 66B BE.

I had no idea that even existed, but based on what u told me, it sounds like it sux, I imagine that it is a telegraphed low? and slow lows are always bad against good players who can obviously react to it and punish it, same problems as 236A,A and 1A,A and 4A,A,A
 
It's pretty much a combination of the Flip kick and 236AA BE except it only does the 2nd A and the launch isn't guard break.

So its Flip,Jump,spin in air,hit legs then launch them up.

I only use it on a grounded opponent since the jumping A tracks so well.
 
It's pretty much a combination of the Flip kick and 236AA BE except it only does the 2nd A and the launch isn't guard break.

So its Flip,Jump,spin in air,hit legs then launch them up.

I only use it on a grounded opponent since the jumping A tracks so well.

sounds like the same problems from trying to catch techers with 66B BE, u use it more than once they will look for it and stand up and block, then punish
 
Yeah, that's when you use 44KB. :D

44K is not a mixup by any means. Go into in training mode as Pyrrha vs Pyrrha, and record 44K Guard, 44KAB and 44KB.
Then play these back, and when you block the 44K, immediately do an AA. You will punish 44K. You will interrupt 44KA and you will interrupt 44KB. Its a universal answer that beats/punishes the string starter and all followups. Any character with an i11 move will be able to do this (and likely an i12 high would work too).
 
I only use it on grounded opponents, the flip kicks are never meant to connect, thats its gimmick use.

It suppose to be use to counter low attacks by jumping over them and counter hitting which ground stuns them and with the follow up of B which ground stuns them some more, then you can 77B+K then for 83 damage (90clean)
 
dead thread but after a while of playing.
(excluding aa/bb)
1. 22k
2. 44 b+k
3. 66a+g/b+g
4. 66a
5. 66b
6. 1k
7. 4k
8. 3b
9. 66 a+b
10. 236 b 4

no order. honorable mention goes to 4b, 6b+k, 8b, 33k, 11a, 44b, 22b, 33b.
 
It's only garbage when you throw it out randomly. It's a long-range TCing mid horizontal with good damage. Very useful in certain matchups (especially vs. Nightmare or Maxi).
 
It's only garbage when you throw it out randomly. It's a long-range TCing mid horizontal with good damage. Very useful in certain matchups (especially vs. Nightmare or Maxi).

You know what other move fills those criteria? 66A. 66A also has the huge advantage over 236A of being safe on block.
 
You know what other move fills those criteria? 66A. 66A also has the huge advantage over 236A of being safe on block.
236A's TC is much faster (her fastest TC) and longer-lasting than 66A's TC. It's also more damage and slightly better range. The real downside to 236AA is that it requires a good read for it to be effective, whereas 66A can be used pretty mindlessly.
 
236 a does have a use. u use it as a risky step catch/tc interrupt just like you'd use a dragon punch in a 2d game. not something to do always but slade is right regarding the speed of its tech crouch & range.
 
22_88K
1K
3B
grabs
CE
AS B4(non-JF AT only)
A, A
B, B
66B and 66B BE
66A
Honorable mentions:
4K
33_66_99K
11_44_77B+K
2A
3_33_66_99A+B
7_8_9B
3A
A+B
236K
236A and 236A, A
 
AS B:4
AA
1K
3A+B
66B (BE)
BB
22_88A
66A
A+B (aGI)
44_22_88B+K

Honorable mentions:
CE
6K
4K
B+K (B:4)
2B (B:4)
2A
4A
4(A)
AS K
AS A
 
:1::K:
:1::1::A::(A):
:A::A:
:4::K:
:6::B::K:
:1::A:
:3::B:
:2::3::6::B::4:
:6::6::B+G:

I honestly kinda hate her angel step compared to omega's nemesis step, the only good thing about this pyrrha is that she can side step while doing the angel step and make a counter, otherwise the :2::3::6::A: and :2::3::6::K: are crap, and she lacks the double nemesis strike
 
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