PartyEagle
[09] Warrior
my top ten are as follows( im gonna go ahead and exclude aa bb and 236b:4JF from this list since these are her core foundation and should always be used)
66a: butchers step TC mid , leaves the opp turned slightly.
3a: another TC step butchering mid, deceptively good range. punishable but only buy a select few because of pushback
2a: highly underrated, it baffles me how this move goes unmentioned, TC i13 move that is PLUS 8 on hit...think about all you can do with +8 for a moment.....
1k: yes yes, we all know its -1 on hit.... not even close to a big deal... first of all people are not going to react within a single frame after getting hit by this.... you have a i11 frame aa that will beat out almost anything they do , because 11 characters in this cast can not even punish a -12 frame move.... thats nearly half the cast. and if they do, whats to say you didnt do a 2a to punish their aa? the risk after this move is super minimal. oh and on CH it leaves them in perfect oki to have to guess between 1k, 66b, or throw....oh and on CH 1k 66b BE catches all techs..
44a: oh look another step killing mid , and this one is only -3 on block and on CH it launches !
44b: oh look! a TC launcher, i22 , only -14(sure freee stab but hey thats better than most) and it guard breaks after 9 of them. not too shabby
4b: a TC high that is +o on block , does tons of guard dmg, and gets you lots of dmg on hit. can be stepped or ducked and a lil slow, but come on, if this didnt have those downsides this move would be straight suspicious!
b+k: a TS and TJ mid that if it shows a CH you get b:4(just) for free afterwards, its essential to learn to see the counter hit spark though, will take some practice but the pay off is totally worth it. if you ever see some one doing a low, if you can react to hit guard and down... you can react to hit b+k. im still working on this myself but if you can turn every low they do into free damage for you you become 10 times as scary.
66b: mid, launches, catches all techs in certain situations and ITS SAFE. the BE version is also very worth mentioning... sure it can be sidestepped.... but until they show you that they can sidestep it on reaction there is no reason to not use it, besides what if they teched? thats hella dmg, so all in all the risk vs reward is worth it imo.
her throws: her b+g throw is amazing... can clean hit for 65 dmg and it leaves the opponent to have to eat a brain dead oki that is in your favor... then she has 66a+g which has a smaller tech window and will force them to stop teching b all the time
yes half my list was half purely step killing moves, wanna fight about it? =p
and quick note..... yall need to stop listing her 4aaa string... that shit is no good and it never will be. straight up early game gimmick.
66a: butchers step TC mid , leaves the opp turned slightly.
3a: another TC step butchering mid, deceptively good range. punishable but only buy a select few because of pushback
2a: highly underrated, it baffles me how this move goes unmentioned, TC i13 move that is PLUS 8 on hit...think about all you can do with +8 for a moment.....
1k: yes yes, we all know its -1 on hit.... not even close to a big deal... first of all people are not going to react within a single frame after getting hit by this.... you have a i11 frame aa that will beat out almost anything they do , because 11 characters in this cast can not even punish a -12 frame move.... thats nearly half the cast. and if they do, whats to say you didnt do a 2a to punish their aa? the risk after this move is super minimal. oh and on CH it leaves them in perfect oki to have to guess between 1k, 66b, or throw....oh and on CH 1k 66b BE catches all techs..
44a: oh look another step killing mid , and this one is only -3 on block and on CH it launches !
44b: oh look! a TC launcher, i22 , only -14(sure freee stab but hey thats better than most) and it guard breaks after 9 of them. not too shabby
4b: a TC high that is +o on block , does tons of guard dmg, and gets you lots of dmg on hit. can be stepped or ducked and a lil slow, but come on, if this didnt have those downsides this move would be straight suspicious!
b+k: a TS and TJ mid that if it shows a CH you get b:4(just) for free afterwards, its essential to learn to see the counter hit spark though, will take some practice but the pay off is totally worth it. if you ever see some one doing a low, if you can react to hit guard and down... you can react to hit b+k. im still working on this myself but if you can turn every low they do into free damage for you you become 10 times as scary.
66b: mid, launches, catches all techs in certain situations and ITS SAFE. the BE version is also very worth mentioning... sure it can be sidestepped.... but until they show you that they can sidestep it on reaction there is no reason to not use it, besides what if they teched? thats hella dmg, so all in all the risk vs reward is worth it imo.
her throws: her b+g throw is amazing... can clean hit for 65 dmg and it leaves the opponent to have to eat a brain dead oki that is in your favor... then she has 66a+g which has a smaller tech window and will force them to stop teching b all the time
yes half my list was half purely step killing moves, wanna fight about it? =p
and quick note..... yall need to stop listing her 4aaa string... that shit is no good and it never will be. straight up early game gimmick.