Learning Leixia Tutorial Series: by ZeroEffect

UPDATE#1: Most of the school stuff is now over, but comp is in the shop, atm. Hopefully be able to record the last episode (or episodes) of Learning Leixia sometime after this week.

UPDATE#2: Finished the new intro for the matchup series "Leixia vs WORLD".
While we're still waiting, I'm curious as to which character I should cover for the first ep. The matchups I know the most about at the moment are:

- Leixia (it's a mirror)
- Natsu
- Nightmare
- Astaroth
- Omega Pyrrha
- Cervantes
- Ivy
- Mitsurugi
- Ezio
- Voldo
- Alpha Patroklos

So I'll ask you all which one should be the first one to focus on. I'll do the one with the most votes.
 
my suggestion would be tutorials against her WORST match ups, but being as I don't have enough experience, I am not certain what characters give her the most problems
 
my suggestion would be tutorials against her WORST match ups, but being as I don't have enough experience, I am not certain what characters give her the most problems

I'd say that those three, (Cerv, Mitsu, APat) are probably the worst. (Maybe algol might go in there, I dunno yet.)

Also, I'm going to try to keep the vids as opinion-free as possible. I might mention that a match is hard, or tough, (or comfortable) but I want to stray from numbers and Leixia's exact tier-placing and all that, since everyone has different opinions on that stuff.
 
I don't really see Algol as a bad matchup for her. It's a case of high damage, horrendous frames versus low damage, outstanding frames. His lack of fast stepkillers makes whore twirl a nightmare for him and so long as you don't block slow verticals like 22B and 44B your guard gauge should be fine. Being able to both AA and CE punish his 66A

Can someone check if Leixia's 22B+K and hoe please are capable of aGIing bubbles?
 
I don't really see Algol as a bad matchup for her. It's a case of high damage, horrendous frames versus low damage, outstanding frames. His lack of fast stepkillers makes whore twirl a nightmare for him and so long as you don't block slow verticals like 22B and 44B your guard gauge should be fine. Being able to both AA and CE punish his 66A

I dunno, 66A is still great at stepkill. You won't block it much since, well you'd be stepping already. AA has long reach. 22A is slow on paper, but it's still viable and only like -1 or so on block. 623A isn't bad as a stepkill either, and his frames don't matter as much since he has a "real DP" in 623B, and his flip move that evades almost everything.

He also has the best back dash, (or one of them), in the game, so Leixia can be whiff punished with 44B into too-much-damage combos rather easily. She has to give up frames to use slower linear moves like 66B or simply dashing back into range. Also, I was pretty sure 44B could be a force block in a good deal of situations.

I only played vs Algol offline against Bibulus and he was giving me a hard time with him. I've also played some decent ones online, and it's like you can't catch a break ever. He can just say "don't you let me hit you and get this combo off" and the momentum is now lost.
 
66A is pretty bad. Punishable, high, deceptively short range, and worst of all, zero okizemi after it hits. He has no way of discouraging back techs after 66A hits (not even 4B+K works because 66A's recovery is too long), and back teching after 66A puts you right at a range where he can't really do anything except maybe back off and fire a bubble or two--he's not at enough advantage after 66A knockdown to work a run up or QI mixup. His AA has average reach and 623B's risk/reward is in the opponent's favor. Also, his frames do matter with 623B as the TC is too slow to go under fast highs (like Leixia's AA); at anything worse than +1, 623B loses to Leixia's AA. It's also JGable/steppable on reaction for a 44(A) punish.
623A is unfortunately no longer 623 in SCV. It's now 33A, which means it's a hell of a lot slower from neutral. It functions more like Nightmare's 33B than an actual stepkiller; if the opponent whiffs something while you're 8wayrunning, 33ABK is what you nail them with.

The 2nd hit of QI A+BB can be stepped and punished with 663BB or even 662kAAK if you're close enough. If he just does one bubble and you block it he's at -38 so run up and do whatever you want. The startup for the evasive frames is somewhat slow so QI can't be used to evade many of Leixia's frame traps.

Algol's backdash was the best in IV. In V, it was nerfed considerably and is actually pretty damn bad--one of the worst, unfortunately. Off the top of my head, the only 44B force block I can think of is QI B → 44B, which requires giving up guaranteed damage with 3B BE. Unless he GIs something when you have no meter for re-GI (not very likely considering the disparity in meter gain between the two characters), if you get hit with 44B it's because you fucked up severely.

Am I saying Leixia rapes Algol? Of course not, I'd probably get lynched if I said Leixia has any matchups better than 3:7 here in the Leixia SA. But this matchup can really go either way.
 
Algol's backdash
I guess when I refer to his backDASH I mean his backwalk as opposed to a single step. (I've always called that a backstep, while backdash is the speed of his walking backwards) I've had stuff like 66B whiff after blocking something because of the distance created.

Am I saying Leixia rapes Algol? Of course not, I'd probably get lynched if I said Leixia has any matchups better than 3:7 here in the Leixia SA. But this matchup can really go either way.
I admitted I don't know yet if it's that bad. But it feels lopsided to me, atm.

I guess I measure the reward for 623B differently (as well as most counter offensive tools). The reward is in the fact that you always have to account for it. It doesn't do a lot of damage, and if you bait it, you can get a nice punish if you have insane reactions. I also don't think it's possible to consistently JG/step/avoid 22B and 44B on reaction. And especially if you're dodging bubbles too.

And while you're in here, do you care to vote on a character?
 
And while you're in here, do you care to vote on a character?
I think Cervantes is probably her hardest matchup and the one that would a video would be most helpful for. One of the best backdashes in the game, hilarious damage off whiff punishes, can CE punish FC 3B, etc. Lots of factors that hurt Leixia in this matchup so I feel it's the one that's most important to learn.
 
Keep it simple. Start with mirror matches. Every trick either player uses can work both ways. Many of the same roadblocks Leixia encounters when she faces herself are the same ones when fighting other "fast" characters such as Natsu.

Know thyself first, then everyone else.

After that, I'd say focus on her hardest matchups, such as those listed above (Cervy, aPat, Mitsu)
 
Cervy,Apat and mitsu= The bane of all matchups in this game...*sigh* lol Anway...yes I wanna see some anti cervy :D
 
Current score

1. Cervantes - 4
2. Mitsurugi - 2
2. Alpha Patroklos - 2
4. Ivy - 1
4. Ezio - 1
4. Leixia Mirror - 1
7. Natsu - 0
7. Nightmare - 0
7. Astaroth - 0
7. Omega Pyrrha - 0
7. Voldo - 0

Aight, keep them votes coming.
 
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