This thread is about GB Asura Dance and how pro it is.

This thread is about GB Asura Dance and how pr

You're probably right about the lag affecting my input, but I haven't been able to do it in training either. Heck I have not seen a single GB asura online other than the one and only time I have pulled it off randomly.

Do you not play online ShenOu? If you do, can't you do it at least half of the time? I've repeatedly watched your youtube video (thanks for putting it up btw :) ) and I really don't understand what I'm doing wrong. Maybe I need to upload a video of me doing it and ask for your advice :)

I never play online lol.

Its just B+K, 6B. Then do the fastest possible 41236B you can muster before the 6B hits.
Alternately, you can do B+K, then 6B, i41236B before the B+K hitbox closes. Which is what I used to do in SC3:AE.. Its easier to grasp, but not as comfortable for me.
 
This thread is about GB Asura Dance and how pr

Its just B+K, 6B. Then do the fastest possible 41236B you can muster before the 6B hits.

I am sure I have been finishing 41236B before 6B hits most of the time, but it doesn't work for me.

Alternately, you can do B+K, then 6B, i41236B before the B+K hitbox closes. Which is what I used to do in SC3:AE.. Its easier to grasp, but not as comfortable for me.

So instead of doing 41236B before 6B hits, you're saying do it even faster? I never played SC3:AE so I wouldn't know...
 
This thread is about GB Asura Dance and how pr

No I mean.

Do B+K.

Before the hitbox ENDS.
6B, i41236B

As opposed to

B+K,6B
then i41236B before 6B's hitbox ends.
 
This thread is about GB Asura Dance and how pr

The notation for AK's whirlwind throw is f,hcf+throw. In order for the throw to be buffered properly in a juggle, the notations had to be done in one quick motion. All I was saying was that I applied what I learned from doing juggle practice in Tekken to doing GB Asura.

Since the notation for the second part of Asura is basically the same, f+B,hcf+B, I figured all I had to do was get the timing down again and it worked.

And I was referring to the 2nd part, just 6:B. So basically, like what Shenou said, right before B+K hits, do 6:B,i41236:B. If you do it late enough, the last hit will connect whether you gimp the inputs or not.

If you're having problems, practice doing f,hcf(forward, half-circle forward) and b,hcb(back, half-circle back). I usually just slide my thumb across the directions. After you're able to do that with thinking about it, just work on the timing of the B's I guess.

I wish SC practice mode had an input display. It would make practice so much easier.
 
This thread is about GB Asura Dance and how pr

I could finally do GB asura after more practices today, even though i have a very low success rate and am still trying to figure out what timing/speed works for me.

It seems like the 6B has to be done as a JF right at the moment B+K hits, and then of course, 41236B right after. Now it seems like 41236:B has to be done very quickly before 6B hits, b/c if you notice carefully in any GB asura videos, the GB spark starts its animation before 6B hits. This tells us that the game confirms your GB input before 6B hits.

So, my observations so far:

1) 6B as a JF when B+K hits (I believe this used to be the biggest reason why I could not do GB asura even once before, as I always did 6B early)
2) complete 41236:B about halfway through the 6B animation

I have more success doing it while watching my hands and making sure they're moving correctly and I'm still trying to find the optimal speed for inputting the 41236:B. Also it seems that what works for everyone is a little different and especially for me I can't say what I have written above is correct either given my current low success rate. I'm going to practice some more and hopefully will be able to post here soon of what would really work for me.

ShenOu: I'm going to sound like an absolute noob but you kinda lost me with these 2 notations:

- Before the B+K hitbox ENDS.

if I understand correctly, you're referring to the time window when B+K could still hit?

- 6B, i41236B

the "i" just means, do 41236B the next frame after 6B?
 
This thread is about GB Asura Dance and how pr

ShenOu: I'm going to sound like an absolute noob but you kinda lost me with these 2 notations:

- Before the B+K hitbox ENDS.

if I understand correctly, you're referring to the time window when B+K could still hit?

- 6B, i41236B

the "i" just means, do 41236B the next frame after 6B?

A. Well a hitbox is the timeframe where an attack can connect, so I think you understand it right.

B. The "i" notation stands for instant. Basically its me being a dick. Let me explain why (Wall of text approaches, scroll to the last line for a summary lol).

Back in SC2 days, I was introduced to all the gibberish we use for move notations.
From what I was taught, we had "iMCF" and "iCS" and "iGDR" (more accurately the iMCF is a 1FS. But people threw in the "i" anyhow because it required an "instant" input). These were all just frames where all the numerical notations had to be done INSTANTLY, one frame after the other. Thus the "i" for instant.
We also had other Just Frames, using the notation ":" I was taught it meant that the following input has to be done at a specific timing.

Using another Kilik example, he had 6AA:B+K
The 6AA could be done normally, but if you tapped B+K too early or too late, you get either 6B or nothing at all. The B+K had to be done at a specific timing in order to be pulled off correctly. I also learnt that this "specific" timing could refer to the same frame. So if the move notation was 6:B it would mean that 6 and B would have to be inputted at the SAME TIME.

So where does my notation come in? Cause its neither here nor there. Well in SC3 days, there were multiple versions of the game, each console REGION had a different version of the game and in the end Namco released the Arcade Edition, which most people didn't get to play.

Those that HAD SC3:AE knew that there was a new kind of Just Frame found in the game, which I've come to nickname the "Buffer frame" where directional inputs have to be done one after another instantly in order to get a special version of the move. Examples are Hwang's 22B and Amy's 66B.
The inputs needed to pull them off were similar to that of the iGDR and the iCS (directional, instant just frames) AE players who discussed stuff on the boards called them i66B and i22B etc. etc.
As we were a minority, it didn't really catch on and people didn't even know these just frames existed.

Insert SC4, people now know of these "Buffer Frames" but didn't know they had existed before. While discussing the moves, they just threw in the ":" in there because its a "JF" after all.
So people started using whack notations like "66:B" which, while it gets the message across, is an incorrect notation.

The ":" notation refers to the next input after it. So "66:B" would imply that the "B" input is where the just frame comes in, incorrect. The just frame is in the 66.. so the correct notation should be "6:6B"
However, if you follow that notation, Cervantes's iGDR would be "2:1:4:B" Kilik's Asura would be "B+K,6B,4:1:2:3:6:B" etc.etc. which isn't just unsightly, but gets busted by the smileys as well. (as : is used in smilies) Thus the practicality of the "i" notation. But yeah, people would probably just mistake the "i" for impact and presume that Amy's "B" takes 66 frames to come out (i66 B!!!)

In short, I use the "i" notation because I'm used to it and because I'm convinced its the right way to go. Them 6:6B or 66:B notations get the message across just as well, I just find them an eyesore and choose to be a dick about it :P
 
This thread is about GB Asura Dance and how pr

after 2 months of training, my success rate with this move still has not gone up by even the slightest bit. There's one guy on PSN who is the only guy i have seen that can do GB asura consistently, like 95% of the time. Asked him nicely how he does it and he wouldnt even respond. Every time I would beat all his other characters and then he would pull out his Kilik and show it off, beats me and then immediately close the room like he's taunting "i can do this but you cant". It drives me crazy!!
 
This thread is about GB Asura Dance and how pr

GB Asura Dance comes out for me once in a while this way...

1. First, I press B+K.
2. Before B+K hits, I do 6B (It's like Cassandra's 4BB:A, when you press A before the 2nd B hits.)
3. Then 41236B. (41236B should be done really fast right after 6B. It has to be done no less than 20 milliseconds. Anyway, it has to be really fast after 6B. It's hard to explain how fast it is..)

Sometimes when I'm practicing this move for a long period of time, my thumb starts hurting! I want to stop, but I want do GB Asura Dance one more time before I turn off my PS3. I has a problem. I hope this helps, but is my explanation confusing?
 
This thread is about GB Asura Dance and how pr

GB Asura Dance comes out for me once in a while this way...

1. First, I press B+K.
2. Before B+K hits, I do 6B (It's like Cassandra's 4BB:A, when you press A before the 2nd B hits.)
3. Then 41236B. (41236B should be done really fast right after 6B. It has to be done no less than 20 milliseconds. Anyway, it has to be really fast after 6B. It's hard to explain how fast it is..)

Sometimes when I'm practicing this move for a long period of time, my thumb starts hurting! I want to stop, but I want do GB Asura Dance one more time before I turn off my PS3. I has a problem. I hope this helps, but is my explanation confusing?

I know what you're saying. If you read my post above you'd notice that I do it pretty much the same way too, except, compared to normal asura, it seems that you have to delay the 6B just a tiny little bit after B+K, and then of course do 41236B super fast.

Now here comes the problem you and I both share - the speed you need to input 41236B is too fast for consistency... at least for me. I either don't do it fast enough or I probably messed up the input while trying to do it fast most of the time, but I can't tell what my mistake is b/c there is no freaking input display in the training mode :( (I actually tried looking at my input data through the vf5 training mode, and I think i could only do i41236B perfectly maybe once in 70 tries. so maybe thats the problem)

So... either there are still some tricks to doing this move that I don't know, or the people who can do it consistently just have the kind of dexterity that I can only dream of. It is frustrating!
 
This thread is about GB Asura Dance and how pr

GB Asura Dance comes out for me once in a while this way...

1. First, I press B+K.
2. Before B+K hits, I do 6B (It's like Cassandra's 4BB:A, when you press A before the 2nd B hits.)
3. Then 41236B. (41236B should be done really fast right after 6B. It has to be done no less than 20 milliseconds. Anyway, it has to be really fast after 6B. It's hard to explain how fast it is..)

Sometimes when I'm practicing this move for a long period of time, my thumb starts hurting! I want to stop, but I want do GB Asura Dance one more time before I turn off my PS3. I has a problem. I hope this helps, but is my explanation confusing?

i tried all this kind of thing for jf asura dance but it doesnt work
i should be rally fast with 41236B or it's about a specific timing...
 
This thread is about GB Asura Dance and how pr

i tried all this kind of thing for jf asura dance but it doesnt work
i should be rally fast with 41236B or it's about a specific timing...

I haven't determined the exact science; however, this is what works for me:

B+K, press 6B *exactly* as the B+K hits (no confirmation will display, but I've yet to do GB Asura without doing this), then immediately release 6B (so make sure you tap it) and do 41236B very fast (speed is key, to be done before 6B hits, you can not press any 'additional directions' - must be a clean execution).

That's all I got. I'm 90% with it - best I can do with an Xbox 360 default controller.
 
This thread is about GB Asura Dance and how pr

OOOOk i get it!
i didnt knew before about pressing 6B as B+K hits.
thanx very much.
i dont have a 360 but a ps3 controller for the moment.

thanx dude.
 
This thread is about GB Asura Dance and how pr

I dont think this cant be stressed enough but I'll do it anyway.

YOU DONT NEED GB ASURA.

Just knowing that you'll be able to hop a low, duck a high, GI a move or CF someone with this move alone means its already amazing. The few points of extra damage and the -17 on block only gives little incentive in my honest opinion.
 
This thread is about GB Asura Dance and how pr

but it just make the move that much better why not learn it :)
 
This thread is about GB Asura Dance and how pr

well done animefreak
i think some crazy kilik did the GB asura after the fotd, fucking beautiful(impossible for me for the moment , i still fail for gb asura)


shadowfox
i just want to do all the move of kilik , just for mine.
After i dont use asura all the time in match , just to punish some attacks ,anyway i'm not a asura drug addict
 
This thread is about GB Asura Dance and how pr

ShadowFox is pretty much right, and this is coming from me.
I just wanted to be an asshole who could go around claiming Asura does 80 damage and is -17 by DEFAULT. That's the only reason I learnt how to do it consistently. (and even so, its so grumpy everytime I don't practice for a bit my consistency drops considerably)

So what if it has lightning?
Just accept that you're not as cool as me and move on.
 
This thread is about GB Asura Dance and how pr

There is probably a simple trick to this move every body can do cause Im still seeing bullshit explanations on festival of the damned like thats a hard move, Pros cough up the secrets cause kilik needs all he can get after this soul calibur 4 nerfing.
 
This thread is about GB Asura Dance and how pr

I dont think this cant be stressed enough but I'll do it anyway.

YOU DONT NEED GB ASURA.

Just knowing that you'll be able to hop a low, duck a high, GI a move or CF someone with this move alone means its already amazing. The few points of extra damage and the -17 on block only gives little incentive in my honest opinion.


duck a high???

or just jump a throw.....

there's a difference here.... personally never seen asura beat any highs.. EVER.... and if it can it's not consistent and the high move usually wins... it's like using kilik's 66B to TC someone.. the TC frames there... just at the end of the animation.

-LAU
 
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