The future of Soul Calibur

What should be the focus of the next game?

  • Continue the story following the events of SCV

    Votes: 88 50.6%
  • Fill in the story with events from between SCIV and SCV

    Votes: 47 27.0%
  • Reboot of the series starting with SE

    Votes: 30 17.2%
  • Prequel before the events of SE

    Votes: 9 5.2%

  • Total voters
    174
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If they get up after 4(A) hits them, they're idiots. SRSH K doesn't hit grounded, they can just lay on the ground to avoid the "mix up". If SRSH A+B was in this game I would agree with you. That move forced them to wake up into the mix up.
 
I hope Sieg gets replaced by a female with a really small hit box in SCVI. And since she would be a female they would make her quicker than Sieg ever was and keep Sieg's damage. Lol
 
what i think needs to happen for the future of soul calibur, is that namco needs to find a balance between flashy gameplay/hype(which sells games) and balance(which adds depth and imo makes games more enjoyable at higher level) now before anybody gets on my ass about how what and what is balanced and whatever, let me just point out some things that didnt and probably wont get fixed(im not gonna get on a rant here):

SCV: viola back grab infinites, absurdly high damage output(never was a fan of half health combos and mixups. removes depth and kills variety imo), stupid low risk for reward ratio(im looking at you pattycakes and your 66B)

SCIV: doom combo, stupid amy, bubble juggle infinites, lower tier characters struggled to keep up with most of cast, safe step made things boring and removed variety.

now some things i liked about both games:

SCV: action packed and fast paced, interesting to watch and exciting to play, intense, supports a sort of element of suprise where anything can happen, and you dont quite know what will happen next, gives a nice edge to offensive players and those who are willing to take risks. easy to pick up and get used to.

SCIV: very "solid" feeling, very deep and intellectual with a high degree of strategy, required alot of discipline, and helped support strong basic fundamentals of gameplay. risk/reward while it could have been better was decent, and you could get punished more for throwing unsafe moves into block(as things tended to be more unsafe - this i enjoyed thoroughly as it gave defensive players a bit more room to shine IMO.) execution felt more fluid.

and things i just simply had personal issues with:

SCV: supports a more offensive style, making the jobs of defensive players very difficult with the inclusion of high damage scales, and a relatively low level of punishability when compared to predocessors. the new way that inputs are bound makes certain actions more difficult than they need to be (ie. jumping, iRCC, certain jf's)

SCIV: supported a very defensive style, making it very difficult to get decent offensive momentum going, especially with inclusive flaws such as non-commital defense, and a more framy, stiff feel to movement all around. very difficult for a casual to pick up with a not so streamlined learning curve.

Personally, i think that the next game should combine the best aspects of 4 with the best aspects of 5, to allow both a well rounded game, and to support both defensive and offensive styles. lower the rewards a touch or heighten risks so that a defensive player can further take advantage of bad reads(basically make block and whiff punishment play a bigger role in the game), keep commital movement and defense(make sure theres no step G or fuzzy guard), remove infinites and the like, expand movelists and further add complexity to the style of each character and how the moves fit together, go back to classic button binding system, instead implimenting different procedures to fix things like fuzzyguarding and dual charging(hilde). bring back standardized input of i8wr moves(perhaps have a frame buffer in place that differentiates between an i8wr move input, and a quick step input). basically make sure the game is all around balanced. after that, bring back all modes from SCV, expand on the training mode tutorial(preferebly so that it meets the extensiveness of SC3 standards) bring in even more CAS options for casuals, add yet another degree of flash to the gameplay(yes, im saying they should try to have flash and balance) bring back more gamemodes such as timeattack, survival, team battle, mission mode, expand storymode so that every character has a seperate storyline(preferebly done in SC3 fashion), re-introduce chronicals of the sword mode, ect. bring back both "standard" and "special" versus modes for the most gameplay versatility on a casual level while still retaining the balance and gameplay fundamentals that are required on a competitive level. add more stages with more variation (maybe even bring back some old stages). now maybe bring back the character profile gallery (done in SC3 fashion) and bring back the SC art gallery. add a super secret boss battle similar to the likes of night terror either in mission mode or at the end of a characters story mode. as for online, retain SC5 online, but try to fix issues with DC's, and of course, optimize the net code further in any way possible. bring button checking back into versus mode, and give a wider selection of option control in training mode similar to that of SCIV.

after this is all done, give players dlc support(extra costumes, extra characters, i guarantee people will buy it) and give us patch support to fix bugs and issues. if needed i also wouldnt mind having to "pay" for "patches/gamerebalancing" after the first 3 or 4 initial patches, assuming that the game isnt already decently balanced enough by then.

improve CPU AI, making higher difficulty opponents tougher, but also try to emulate a sort of learning AI, and attempt to give the AI a more "human" feel. if its in SCVI, the AI should also utilize JG more, and should actively duck under strings at higher level play.

further develop the character's "personality" and backstory. perhaps release artbooks and an OST. give the soundtrack a more "epic SC" Feel, as in previous games. if possible also further return the "feel" of the game to the "analog" feel of older game installments (such as SCII/SCIII).

these are the things that i would like to see in the future of soul calibur. a very solid and well polished game with alot of features to entertain casuals, and good solid gameplay fundamentals to support high level competitive play.
 
I hope Sieg gets replaced by a female with a really small hit box in SCVI. And since she would be a female they would make her quicker than Sieg ever was and keep Sieg's damage. Lol
O_O. You know.....that's the most coolest comment I've ever heard from you. lol

Too bad it won't happen. We all know how it is with females replacing male characters.
 
O_O. You know.....that's the most coolest comment I've ever heard from you. lol

Too bad it won't happen. We all know how it is with females replacing male characters.
I don't care if he gets replaced or not. I just like the thought of a hitbox that allows me to step without getting hit out of it. Anyways, what was so "cool" about that comment?
 
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I actually read it and agree with it all, even though I think the soundtrack to SCV is actually an improvement from SCIV. I personally like SC3's and SB's soundtracks though.

I don't care if he gets replaced or not. I just like the thought of a hitbox that allows me to step without getting hit out of it. Anyways, what was so "cool" about that comment?
You don't care, but apparently others will. It's bad enough they got pissed over Xiba, Natsu, and the Alexandxx siblings.

It wasn't really cool. I was just trying to think up a compliment.
 
O_O. You know.....that's the most coolest comment I've ever heard from you. lol

Too bad it won't happen. We all know how it is with females replacing male characters.
I agree, look what happened with Tekken 4 when they brought in Christie Monteiro and all of a sudden, we get Eddy Gordo back for the next game.
 
SC6 probably wont see the light of day any time soon unfortunately. id love to see it start development in a year or 2 but it's highly unlikely. all i really ask is that namco supports project soul and give them more time. also, in order for this to happen i feel that the community needs a little reinforcement. i feel that if the competitive scene does well that namco will take note of it and support us better, holding more of their own events like capcom does. and hopefully will get more love in bigger tournaments like capcom currently does.
 
If they get up after 4(A) hits them, they're idiots. SRSH K doesn't hit grounded, they can just lay on the ground to avoid the "mix up". If SRSH A+B was in this game I would agree with you. That move forced them to wake up into the mix up.
If they don't get up, you can wait for them to get up, roll, whatever, and change you're plan accordingly
 
SC6 probably wont see the light of day any time soon unfortunately. id love to see it start development in a year or 2 but it's highly unlikely. all i really ask is that namco supports project soul and give them more time.
Or help develop like they do with Tekken.

I can actually understand that this is Daishi's first time directing, so maybe it helped gain some wisdom on his part.
 
Or help develop like they do with Tekken.

I can actually understand that this is Daishi's first time directing, so maybe it helped gain some wisdom on his part.

i feel that a lot of problems that daishi had arose from time constraints and lack of support from namco. just by playing this game, you can tell it was rushed. the story mode was like an eighth of what i was expecting. not even just more levels and more character involvement, but just the overall quality of it. poor script, bad hand drawn still images for cutscenes and of course, bad character development. i also wasn't too crazy about the format that it was presented in but it's really not that much of an issue. i would have rather had pat and pyrrha to have their own separate stories rather than just play it in all one unorganized story but it wasn't terrible. the fact that arcade mode doesnt have endings is just to me either sheer laziness or a lack of time, id hope its option 2. also if this game had more time to develop we probably would have seen the all the characters make their way back in and probably some more unique styles come in. the fact that zas's player 1 costume is on the disk shows that they were planning on adding him into the game. probably not enough time. if this game was to come out after tag 2 instead of having come out before then i feel like it would have been a much better game with much healthier player response. ill be honest though, im happy with the game that we were given, i just wish that namco put more time and effort into this release. after all, the soul series is the 5th best selling fighting game franchise, only behind tekken, street fighter, mk and smash. the soul franchise has a bigger name behind it than most people realize.
 
i feel that a lot of problems that daishi had arose from time constraints and lack of support from namco. just by playing this game, you can tell it was rushed. the story mode was like an eighth of what i was expecting. not even just more levels and more character involvement, but just the overall quality of it. poor script, bad hand drawn still images for cutscenes and of course, bad character development. i also wasn't too crazy about the format that it was presented in but it's really not that much of an issue. i would have rather had pat and pyrrha to have their own separate stories rather than just play it in all one unorganized story but it wasn't terrible. the fact that arcade mode doesnt have endings is just to me either sheer laziness or a lack of time, id hope its option 2. also if this game had more time to develop we probably would have seen the all the characters make their way back in and probably some more unique styles come in. the fact that zas's player 1 costume is on the disk shows that they were planning on adding him into the game. probably not enough time. if this game was to come out after tag 2 instead of having come out before then i feel like it would have been a much better game with much healthier player response. ill be honest though, im happy with the game that we were given, i just wish that namco put more time and effort into this release. after all, the soul series is the 5th best selling fighting game franchise, only behind tekken, street fighter, mk and smash. the soul franchise has a bigger name behind it than most people realize.
I can get behind every word of this.
 
There are times when it can be appropriate, but as we now see If you're going to make the series go on indefinitely, then certainly not. There are other games, other characters to like out there.Nothing stays the same, sure there have been some stupic choices regarding the series (a fine example being of how they introduced Hilde in the 4th game and were so quick to instantly forget about her, thus making the game pointless), but sometimes there isn`t much we can do about it. It is what it is, as much as it pains to see this unfold before our eyes.
 
One of the characters I feel they ruined was Cervantes, not just the fact that he's a generic human for whatever stupid reason I've heard Cervantes was now being played by Michael Sorich in SC5. Dumb move. Hey Namco. How about bring back his epic and badass ENG voice from SC2, Warren Rodgerson. He's only played Cervantes in 2 and 3 and hasn't played in anything else. ASide from that Knowing the bullcrap from Broken destiny and 3. He may be played by Jin Urayama in SC5. If he IS, I'm gonna be pissed. I KNOW FOR A FACT THAT TAKASHI NAGASAKO is free. He had to be to play him in SC1-3. Jin Urayama makes him sound sarcastic in 4. I hate Urayama. I wanna deck him.

But anyway, I have literally no problem with Siegfried. he's cool. Well, not in the ENG ver. Roger Craig Smith sucks. Crispin Freeman should voice him again. I'd love to see them put his Blood Bath move from SC2 back in.

And... Sam Witwer should have voiced Patrolkos over Yuri lowenthal.
 
There are times when it can be appropriate, but as we now see If you're going to make the series go on indefinitely, then certainly not. But if the series is going to have a finite number of entries then having the characters age is good. With Kingdom Hearts, seeing Sora, Riku, and Kairi age will be good because we can see them continue the knighthood of Keyblade wielders. I'm curious about their future apprentices. I've written a few fanfictions on the subject, but would love to see an actual game.
I agree with all of this.
 
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Despite our own reactions to this, because I too don't agree... if SC5 is getting so much praise then what better reason is there for Namco to actually invest in this series again? I mean, even as unfinished and unbalanced and whatever SCV turned out to be it got the most hype and most outsourced respect in the series oddly. I believe Namco should pay more attention to PS, soul calibur is a popular franchise, and a lot more open to new players than tekken, I find. (Took me 10 minutes to learn the basics of Soul Edge, Tekken 3 took me about 10 hours) Soul Calibur is a profitable franchise, and I hate how they Project Soul is being ignored, and even mistreated. With all the controversy surrounding this game I doubt it will win this award and I personally don't think it deserves it in comparison to Mortal combat, a game they were naively trying too hard to imulate just because it did well on its own grounds.

As I said before, a company should not be praised if they cannot deliver a solid product on to meet their fan's hopes and expectations. I just dont think SC5 was really PS's best game and they themselves know it and weren't too confident about it. If you're hoping that they do a better story mode next time if you don't buy the game you're probably not going to get a new SC at all, considering Daishi had to fight for the game to even be made. I'm not saying that anyone should buy something that they have no intention of playing, but this is what the situation looks like. Namco deserves all the hate for this, not Project Soul.
 
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