Dead or Alive 5 Ultimate

OH NO!! Everyone is suppose to be completely aware that DOA is a 3D fighting game while there is like 20 2D fighting games and 4 3D ones...

I deal with people on a constant basis that don't know anything about any given game as evidenced by me not knowing anything about DOA back in '07 and thinking it was an all girl game...

Any bit of information helps generate interest because you never know what people do/don't like. Had I never played SC before and been completely ignorant to the game hearing about Crossbows and Gunshots in SCV it would have instantly made it a hard sell for me regardless of the plane it's played on.
 
Large movelist
Beautiful Multi-tierd stages
Really cool combos
No Projectiles (This is what had me sold on DOA4)
Fast-paced
Tag
Online Practice Mode
A bunch of different styles to choose from. Don't just show them all Girls because I thought DOA was an all girl FG til I loaded it up.


Awesome Lei Fang. Still don't like her though.
Thanks for the input man!
 
Technically, Ryu (Hayabusa) has a fireball.
Yeah but it's not like it's something you could dodge even if you wanted too. Honestly if you want to be technical he has always had a projectile it just never showed up in any form of gameplay til now.

Thanks for the input man!
No problem. That's usually what I focus on when people ask me about it at work.
 
DEAD OR ALIVE 5 GAMEPLAY - DEPTH (HELENA VS LISA)


@ 0:15 – 0:21
First thing I notice is that she still has her KKK string. They seem a little bit slower, but might be due to the game overall being slower. These were some of her better pokes in DOA4 and used for interrupting. The kicks were unsafe, but you can delay them for so long, that the opponent has to respect the followups. Right after the KK string, Helena went right into BKO throw. It still seems pretty fast and useful. The combo that was used after the BKO throw consisted of a new string. (Looks like from her 8P) I kinda like what I see from this combo because Helena recovers pretty fast from it and it looks like you can continue the pressure afterwards. I just like the position that Helena is in after ending the BKO throw combo. (Especially after Lisa teched backwards, which means she can’t wake up kick) Now one can only assume that the untechable setup from BKO throw is gone.

@ 0:42:
BKO Sweep is still in the game and it still looks fast. This was the best sweep in DOA4 and I am glad to see that it is still intact. What made this sweep so good was, not only was it fast, but it stunned from tip range and tripped up close. Also on CH, it trips from any range. You can stay into BKO after the sweep and keep looping it if you wanted. One of her key mix up tools and I’m just gonna assume that this will be a good step killer.

@ 1:26:
And here we have a new string to play around with. (Looks like from her 33P) On block, I think it gives you slight advantage and puts you into BKO Stance. What caught my eye is how fast Helena was able to cancel out of BKO Stance. She recovered pretty fast from this new string. This string might have potential. I want to see what it does on hit.

source:
Shoryuken.com


Thank God he doesn't use that in gameplay. It's bad enough he has teleportation.

NINJA!!!
 
can someone explain to me how this is any different from DOA4 aside from the power blows?

It still looks like sidestep has extremely limited use, everything stuns on counter hit instead of leading to guaranteed damage, and wakeup kicks still exist.
 
can someone explain to me how this is any different from DOA4 aside from the power blows?

It still looks like sidestep has extremely limited use, everything stuns on counter hit instead of leading to guaranteed damage, and wakeup kicks still exist.
Piss poor hold damage by itself just makes Hold Spam which was so prevalent in DOA4 a stupid idea.

I doubt you will see sidestep utilized well til more people get there hands on the game for an extended amount of time and figure out the best spots to place them.

Critical Burst leads to guaranteed damage and I think certain character can get it faster than others but I'm not sure.

There is supposed to be some unholdable stuns.

I read Eliot gets a guaranteed launcher off his parries so it sounds like there is a good deal of guaranteed damage to go around.
 
I've never played any of the games in the series, but I'll probably try 5. I could use a hang picking a character. I think I'd like to find a character like Pyrrha if thats possible. That is to say:

- relatively fast normals for interupts.
- good whiff/block punishing (good punishes off blocking things that many other characters cant punish well or at all)
- straightforward/easy to play
- particularly important to know frame data
- decent or better damage off evasive (TC/TS) moves
- parry/counter that is specific/unique to that character

- doesnt need good mixups, lows or range.
 
545896_10151070087176785_879125209_n.jpg


I'm not sure if FANS will ever see her with her Hair Down?!


Only for you lol

http://25.media.tumblr.com/tumblr_m9e9h2RDGz1qlm7iao1_500.jpg
 
can someone explain to me how this is any different from DOA4 aside from the power blows?

It still looks like sidestep has extremely limited use, everything stuns on counter hit instead of leading to guaranteed damage, and wakeup kicks still exist.
While the only games I've played is Dimensions (In which I still barely understood the story because it seemed like nothing really happened except "Oh no! Kasumi's been taken!" or "Oh no! Some douchebag just popped up at the tournament!") and DoA4, most people say that 4 is the most defensive of the series, and all others (including 5, as people who have played the demos say) is more offensive and less revolving of the throws-strikes-holds game even if it is still a pretty decent chunk in combat.
 
I've never played any of the games in the series, but I'll probably try 5. I could use a hang picking a character. I think I'd like to find a character like Pyrrha if thats possible. That is to say:

- relatively fast normals for interupts.
- good whiff/block punishing (good punishes off blocking things that many other characters cant punish well or at all)
- straightforward/easy to play
- particularly important to know frame data
- decent or better damage off evasive (TC/TS) moves
- parry/counter that is specific/unique to that character

- doesnt need good mixups, lows or range.

K A S U M I! :D
 
Trust me, having talked to people who actually have the test builds, sidestep is quite useful in this game.
 
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