Dead or Alive 5 Ultimate

Thanks! I'm definitely going with Helena. She just seems so cool!
Awesome, I wish you luck. That she is, ninja guy, that she is. She's always been my favorite character from both aesthetics and gameplay perspectives. She's still viable I think, but I wouldn't mind a few tweaks here and there.

I'd love to know what any other Helena mainers are using to finish combos now?
 
Awesome, I wish you luck. That she is, ninja guy, that she is. She's always been my favorite character from both aesthetics and gameplay perspectives. She's still viable I think, but I wouldn't mind a few tweaks here and there.

I'd love to know what any other Helena mainers are using to finish combos now?
236PKP for life! Its so good in this game.
 
Also, the most damaging combo I've found so far out of BKO Throw is 4PPK, 8PP2P.
it's good on light weights and I think middle weights but that combo won't work on the heavy weights, like Bass or Bayman. For them just do 4PPK F 9K for really easy damage, or you can do 4PPK F 33P4P for more damage and some nice flash that ends with you in BKO.
 
Hello, some of you may know me, some you may not, but this game looks super fun. SC is the only game is I play. If I'm not on SC, I'm on Netflix, but yea, this game looks fun. So, is there like a notation that they use to measure moves like they do in SC? Are there any websites that I could use to learn more about the game, because I'm buying it. It's official. I am determined to buy this game, and I will.

There was a little discussion on this earlier but FreeStepDodge is a pretty decent site for that sort of thing. DOA uses the exact same notation as SC but uses different symbols.

P = Punch
K = Kick
H = Hold (Block)
T = Throw
* = Slight Delay

Example strings for Ayane: P+KP7K , 66KKK, 236K, 4H+K, K*[3]KKK, etc.
 
The DoA strategy guide is really good. Hawkeye has it and, though I haven't been playing DoA (or any game) much, I ordered it after reading through his even if just for a good read. Also, after seeing it on the Season's Beatings stream, it's pretty fun to watch. Funny that Ayane is being called cheap right now and that's who I was going to play to learn the game competitively.
 
Ok
There was a little discussion on this earlier but FreeStepDodge is a pretty decent site for that sort of thing. DOA uses the exact same notation as SC but uses different symbols.

P = Punch
K = Kick
H = Hold (Block)
T = Throw
* = Slight Delay

Example strings for Ayane: P+KP7K , 66KKK, 236K, 4H+K, K*[3]KKK, etc.

Ok, that helps, thanks
 
It's hilarious that Rig has been called a button mashing character. It's like everyone I want to main in any fighting game I like is labeled a button mashing character except Brad.
 
The DoA strategy guide is really good. Hawkeye has it and, though I haven't been playing DoA (or any game) much, I ordered it after reading through his even if just for a good read. Also, after seeing it on the Season's Beatings stream, it's pretty fun to watch. Funny that Ayane is being called cheap right now and that's who I was going to play to learn the game competitively.

Ayane's yomi and whiff punishing is amazing. I never get tired of doing 11K against scrubs who spam wake-up kicks. I definitely recommend learning her. The best characters are usually among the most hated right? Look what happened to Viola...

smartypants9567 said:
Ok, that helps, thanks

No problem.
 
I finally ran into a Kokoro player today! Too bad the player was absolutely awful with her.

I'm starting to like 3K a bit more now. It's -3 on hit, but the follow ups are actually pretty nice.

Also going for a lot of guaranteed damage. Everyone keeps falling for 8P6P 7K P6PP. You can actually get a bit more creative with that, for example, instead of P6PP, try P*P2KP.

Nice thing about 8P6P is how easy it is to mix up with Heichu. Once you start utilizing 8P Heichu and then going for a high, mid, low mix up or you can use 8P8P. Only worry is that post-Heichu stuns don't guarantee any follow ups, but 8P6P is guaranteed damage on post stun (30 frame sit-down stun).
 
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