- Does anyone in the game have low launchers?
As far as I know, there is no low launcher, but there are counter holds that launch opponents. These can vary from low, mid or high holds and some holds are special. For example; Hayabusa has a low special hold that launches the opponent. If you don't follow up with the Izuna drop command, you can use that special low hold and treat it as a launcher for combos.
EDIT: DLC stuff is up and its free, go download it! 65 MB.
I decided to try and run Akira online today. It didn't work well. A lot of the properties on his moves are different so its harder to work with him. I was able to get off SPoDs though. It's become so much easier (at least in this game) to execute this combo and it does 74 damage! Crazy.
Anyway, I can't really scrub kill with Akira so after a bit I decided to put my Rig training to the test and it worked out pretty well. Though, I think I need to find some better juggles post launch. I did notice that some players aren't really predicting and just spamming counter holds every time they get hit. It makes it a little harder to set up stuns and critical bursts. I'm not quite sure what the best way to get players in a red stun state after a eating a counter hit and going for CBs with either Kokoro or Rig yet. For Rig, though, I still need some work on fighting him.
There are cases where I'm doing a scrub/newbie Maxi-thing and just losing control Rig and he's wildly kicking all over the place. I thought I had it under control, but I think I may need so more fight experience. After a bit, I decided to be a little less aggressive and regained was better able to control him, the my opponents got a little harder to deal with.
The more I play Rig, the more it feels like that Rig has a similar play style to Hitomi. Much like Hitomi, he doesn't have many short strings, so I wonder if I should try playing Rig more as a character who runs through a series of string attacks. Or maybe I should stick to more basic stuff and mix up flamingo and 6P+K follow-ups.