Valei
[09] Warrior
Starting off Right: A Hilde Guide
Haven't played much against Astaroth but did you guys know that C3A can Just Impact throws? C3A is also a tech crouch move. Further more releasing charges has critical edge -(releasing the button held down also acts as an input).
So if Astaroth happens the throw you and you release C3A you have a chance of JIing him, going under his Throw, and or Breaking the A throw with Critical Edge. You can probably even release C3A and mash B all at the same time to maximize your throw breakage. Pretty niffty stuff that C3A can do!
On Sophie 1A,A is quite easy to C3A on reaction. As soon as you see that ho flying in the air let go of your C3A it will either hit her in mid air or parry the unblockable. C3A pwns that move pretty hard. I'll have a more thorough report on Asta and Sophie in the near future. For today I have Anti Amy.
Amy:
Match Overview
This match up can be a nightmare for Hilde. Amy can crank your soul gauge to red pretty fast. Many of her best moves are safe and her mix ups are just amazing. She has to be up close to do most of her damage so it’s best to keep your distance. Try to step as many of her moves as you can and be sure to shake all her stuns. Try also to parry rather than blocking. The C3B combo timing is much stricter C3A is tends to wiff ending your combo early… Try not to do 2A+B, K to ring her out. For some reason Hilde rings her self out first instead of Amy… The A in WR C3BBA will sometimes wiff on Amy I find that is best to mash this out as fast you can on smaller characters.
Punishable Moves:
1A – WR C3 B or C2B, WR A+B
236BBBBB, B – Punish with 4B or standing K or 3K if charging.
44B – Standing 4B or K or 4B if charging
6BBA – A,A or Standing K if charging.
FC A+B, A – 4B+K or 3K if charging.
Safe Moves:
66A –Safe - Walk to your right – Also can be GI’ed with C2A or C3A.
3B, A – Safe – If blocked go for the 2K, throw mix up. You can jump the second part with 8B.
1K, A – Duck the second hit and punish with WR C3 BBA, or C2 B. WR A+B also works. Hilde can also release C2A or C3A to GI the second hit. C3A also tech crouches under the A.
2A+B – Safe – mix up between WR A+B and Throw
66A+B – Safe – Step to the Right
33B – Safe – Step to the Left.
6BB – Safe - Because the move is high if you anticipate it or it’s being spammed you can duck it with 2A. It’s also pretty linear and you can step it to either side.
I'm slowly working on doing thorough examinations on every character versus Hilde. Look forward to more of these to come.
Haven't played much against Astaroth but did you guys know that C3A can Just Impact throws? C3A is also a tech crouch move. Further more releasing charges has critical edge -(releasing the button held down also acts as an input).
So if Astaroth happens the throw you and you release C3A you have a chance of JIing him, going under his Throw, and or Breaking the A throw with Critical Edge. You can probably even release C3A and mash B all at the same time to maximize your throw breakage. Pretty niffty stuff that C3A can do!
On Sophie 1A,A is quite easy to C3A on reaction. As soon as you see that ho flying in the air let go of your C3A it will either hit her in mid air or parry the unblockable. C3A pwns that move pretty hard. I'll have a more thorough report on Asta and Sophie in the near future. For today I have Anti Amy.
Amy:
Match Overview
This match up can be a nightmare for Hilde. Amy can crank your soul gauge to red pretty fast. Many of her best moves are safe and her mix ups are just amazing. She has to be up close to do most of her damage so it’s best to keep your distance. Try to step as many of her moves as you can and be sure to shake all her stuns. Try also to parry rather than blocking. The C3B combo timing is much stricter C3A is tends to wiff ending your combo early… Try not to do 2A+B, K to ring her out. For some reason Hilde rings her self out first instead of Amy… The A in WR C3BBA will sometimes wiff on Amy I find that is best to mash this out as fast you can on smaller characters.
Punishable Moves:
1A – WR C3 B or C2B, WR A+B
236BBBBB, B – Punish with 4B or standing K or 3K if charging.
44B – Standing 4B or K or 4B if charging
6BBA – A,A or Standing K if charging.
FC A+B, A – 4B+K or 3K if charging.
Safe Moves:
66A –Safe - Walk to your right – Also can be GI’ed with C2A or C3A.
3B, A – Safe – If blocked go for the 2K, throw mix up. You can jump the second part with 8B.
1K, A – Duck the second hit and punish with WR C3 BBA, or C2 B. WR A+B also works. Hilde can also release C2A or C3A to GI the second hit. C3A also tech crouches under the A.
2A+B – Safe – mix up between WR A+B and Throw
66A+B – Safe – Step to the Right
33B – Safe – Step to the Left.
6BB – Safe - Because the move is high if you anticipate it or it’s being spammed you can duck it with 2A. It’s also pretty linear and you can step it to either side.
I'm slowly working on doing thorough examinations on every character versus Hilde. Look forward to more of these to come.