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Heaton
A Soul in the Purgatory
Discuss the Nightmare match-up here. A guide can be found here, and the string defense guide can be found here.
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Nightmare is a highly damaging character, but slow and unsafe. He relies on long ranged attacks to open his opponent up for his rushdown game, which is where he gets his crazy damage from. To compensate for his lack of speed and unsafeness, his attacks usually have good pushback, which fortunately won't stop Raph from punishing them. This isn't the best matchup for Night, because if he trades blows at long range he will lose, to get any damage he has to be very agressive and rushdown without making use of his long ranged tools.
On close range, like any other slow character, he strugles with Raph's fast interrupters like 6BB, 2A, 2K etc. Everytime he tries retreating, he risks eating 6BB BE on CH. From mid to close range, his iaga is his most threatening move, but it's a high. I'd say this matchup is about even, would be in Raph's favour if Night didn't get much bigger rewards for his correct moves and reads.
33KBE and 236 B motherfuckers!!!
He will 3AA the ---- out of you if you get 33KB blocked.
2A against GS, 1K/FC 3B against NSS.
I wouldn't have written that if I saw 33KBE. Bad eyes I guess.I said 33K BE not 33KB, and most certainly not 33KB and THEN 236 B. Don't read too much into my post there.
2A works for all stance entries but you might have to delay it since NM is sometimes out of range for a second. For NSS, you need to be more careful. Those moves could fail if NM does NSS bA, which has TC and TS. The safest way to clear NSS (at least for 3B) is FCB.