Leixia Q&A/General Strategy Thread

Nice one. I haven't tried it yet but I know you'll have tested extensively. It could be a pretty useful 'wtf?' tactic when losing a round, especially if you managed to FC3B them towards a wall or the edge.

I have to admit I hardly use 6A+B anymore, even in combos. I had sort of forgotten about it, I should use it more when I have the lead.
 
I have to admit I hardly use 6A+B anymore, even in combos. I had sort of forgotten about it, I should use it more when I have the lead.

Yeah, I totally understand. I really hate the combos with a 6A+B-ender because it does slightly more damage but you entirely give up the wake-up game. I've completely stopped doing 6A+B combos unless it kills or RO's.

Infact, this was the very reason I started experimenting with other follow-ups after launchers like 44K.

I think it's kind of hard to react to 44K after FC3B, because you have to tap 2 or 8 exactly in the right moment and in the right direction, I don't think one can always distinguish between a FC3B 44K or FC3B 33BB - and the latter can't be rolled in that situation.
 
I think it's kind of hard to react to 44K after FC3B, because you have to tap 2 or 8 exactly in the right moment and in the right direction, I don't think one can always distinguish between a FC3B 44K or FC3B 33BB - and the latter can't be rolled in that situation.
Awesome. It also makes a nice change from the normal launch > 3B+K ( K ) > oki mixup which should help confuse players even more.
 
Good find Kalas. I'll play around with that.


I could see this being especially useful against fast characters like Natsu.


Any idea if its character-specific, versus move-specific?
 
Interesting. It makes sense that it changes the blockstun since they're probably blocking it at the latest possible frame. Which means the 44K animation is a frame closer to recovery than normal. But yeah, that's pretty good.

I personally like 6A+B against a few characters like the greeks and Natsu. Just because I find it better to be outside their optimal range as much as possible.
 
quick question because...um me and another player are a bit curious:

How come no one uses 4K, 4A, WR K, and 44B?
 
I didn't test the whole roster, only some random big/small female/male characters and until now I couldn't find any characterspecifitiy. Hooray!



How come you think no one does?

..............

i think no uses 4K because it gives no damage off a KND, and even if you use a CE to combo you get very little.

i think no uses 4A because it is slow and has no TS, (lol it does actualy but the input for the method is strict) and she has far more rewarding mid horizontals in terms of damage.

i think no one uses 44B , even though an old staple, because it is unsafe. However, leixia is the safest character in the game. (i will leave it at that).

EDIT: forgot WR K. i think no one uses this move because it is "hard" to go into FC with leixia and mix up with FC K and WR K. when used right these animations can be hard to figure out, but would you fall for measly chip dmaage lows and then crouch because of them? if no then i get a very rewarding mix up even when WR K is blocked.

Now i wonder (not my friend because they know the answer):

Why do you think i would ask a question with an answer i already know? obviously i want your personal answer and perspective.

---------------------------------------------------------------------------------------------------

......

4K 3B B+K

4A+B 3B B+K

  • i am at 0 if they forward tech, but i am still at close range or mid (back tech) and this set up makes boxing in more easier with her.
2:4A 2:4A 2:4A 2:4A (from 1p side) (mid horizontals and lows kill it, but 44B and AA kill most mids horizontals and lows) This works off of 4K and WR K on block as well.

4K, WR K, 4A on block give me a free 6KK if they backstep (3B is hard to confrim with 1 frame), AA if they side step and a 44B if they take action. i get a free AA/6KK if they use a slower move to counter 44B.

also, you can delay the WR B BE and it makes the moves itself come out faster. i also seem to have a bigger TC window and if i TC the first hit of an AA (AA killed regular WR B BE) i will aGI the second. (character specific of course).


i was curious if you knew this.
 
Why do you think i would ask a question with an answer i already know? obviously i want your personal answer and perspective.

Kalas wasn't being sarcastic. He was asking why you were assuming no one uses these moves. And I use them alot. Just go watch my matches vs MTFighter and you'll see a lot of 4A and iWS K from both of us.
 
Sorry if the question didn't come across correctly. I was seriously asking you why you think nobody uses them because I think every decent Leixia player does (except for 44B which shouldn't be overused imo). :)
 
I haven't been paying attention to this forum section in months, but this weekend, I think I might've discovered a hiddne nerf that at least no one was talking about a few weeks after the last patch hit.

Didn't 44B+K use to give Leixia an infinitesimal small amount of meter? It no longer does, unless I'm much mistaken.
 
I haven't been paying attention to this forum section in months, but this weekend, I think I might've discovered a hiddne nerf that at least no one was talking about a few weeks after the last patch hit.

Didn't 44B+K use to give Leixia an infinitesimal small amount of meter? It no longer does, unless I'm much mistaken.
Try testing it. Un-download the patches.
 
While someone's at it, they should test her meter gain on all of her moves. Just assign a full bar of meter a value (120 works best I've found) and count the number of times it takes for that move to build a full bar. Then it just takes some simple math to determine the individual values of each move.

I'm really interested to see how she stacks up against the rest of the cast, as her meter building ability is often lauded as being among the best.
 
While someone's at it, they should test her meter gain on all of her moves. Just assign a full bar of meter a value (120 works best I've found) and count the number of times it takes for that move to build a full bar. Then it just takes some simple math to determine the individual values of each move.

I'm really interested to see how she stacks up against the rest of the cast, as her meter building ability is often lauded as being among the best.
No, you're thinking of the old, pre-patch Leixia. Her meter-building ability is now average.
 
Lol. But really... I mean how bad can anyone's meter build actually be? I've tested a few things and I'll never notice a difference mid-match it's just either they have meter or they don't.
 
Her meter-building abilities are average. They're not bad, but neither are they any longer "among the best". She's, in other words, average, in-between.
 
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