do you enjoy redecorating, articulating, and asserting a point that has already been made?
Yes. Why? ...because you seem to disregard it, without actually giving any reason.
Seriously. I make a "cut off the head of the snake" comment and you just redecorate it with "cut off the head of the hydra and now there's two heads" comment. If you're like this, not many peeps will listen to you.
I'm trying to decipher what you mean here.
-"Cut off the head of the snake"- The snake being the hitboxes? How is the difference between Raphael's hitbox and Height 2 Maxi's hitbox any different to Raphael's and Tira's? Both are 2 set of different heights.
How would taking CaS out of the equation fix the differences between Raphael's and Tira's?
In SCV, the differences between hitboxes are a little more managable without CaS, but that's only because some regular characters have ridiculously small differences in heights compared to the ones available for CaS... Why does Nightmare need to be 87 instead of 85? If that weren't the case, and CaS heights were displayed clearly there wouldn't be an issue at all, as long as they were default.
Not that there is much of an issue, as hardly anything is actually affected.
-"C
ut off the head of the hydra and now there's two heads"- This is where i get really confused... In what way does what I said equate to two problems where what you said is an non-fix for the one problem.
I get why CaS aren't allowed in tournaments because yeah, there's issues in hiding animations and voice prompts, and alterations in height do have some effect, but hitboxes are the least prominent by far... you don't want any small differences, and there's no need to force every contestant to know whether an iffy combo works or not because there's simply no need to use CaS in that situation.
But you're annoyed online, all the time, by just hitboxes? That's it? Just because instead of
Sieg's WR B, SCH B always failing against Nightmare, its working against the Height 5 CaS? Even though there's differences within half of the regular cast anyway?
Half the time, its CaS isn't even a factor.
Take a look here:
Just thought id share my findings for this, rather odd, combo.
It does 95 damage (with my height 1 custom).
It is a guaranteed combo against these characters: aPatroklos, Mitsurugi, Seigfried, Nightmare, Astaroth, Ivy, Raphael, Ezio, Aeon, ZWEI, Maxi, Dampierre, Voldo, Yoshimitsu, Cervantes, all forms of Edgemaster and standard Kiliks (including those that wouldn't normally be hit by it), Hilde, Tira, and Elysium as Tira, Pyrrha and Ohpra.
It never works on: Pyrrha, Ohpra, Patroklos, Leixia, Natsu, Xiba, Viola, Kilik customs and Elysium as Ivy, Hilde, Natsu and Viola.
It is not effected by CaS, besides Kilik, nor CaS height, despite the fact that the only characters it doesn't work on all happen to be some of the shortest. It works on a height 1 Seig, does not on a height 5 Viola.
Its a strong combo, well worth using, but remembering all of this... particularly the Elysium stuff, can be tricky.
Try it yourself.
I wrote that up months ago and looking back on it, I think height is actually the issue there. What I found testing the Siegfried combo against Nightmare was that a difference of 2 in height changes the combo entirely, but it works just the same on Viola who has a difference of 24. Kilik wont be exactly Height 3 (Let's estimate Height 3 to be 60, Kilik may be 62) and that's what will be causing the discrepancy there.
Either way, that's a hitbox issue, and CaS, has shit-all to do with it... It's all down to a number that differs between every member of the cast, and to be honest, there are less CaS heights than there are characters so...
I-I just...
I can't understand why you'd be annoyed by specifically CaS hitboxes, and not be annoyed about the fact that hitboxes are inconsistent throughout the entire cast.
Given that, how can you be annoyed by hitboxes at all, when you should be expecting them to vary?
I don't know how many more ways I can say that CaS hitboxes are just like everybody else's hitboxes.
But people keep complaining about it, and it's not even a thing!
How can you actually find anything to complain about? Unless you're just actively ignoring the fact that just because something whiff against a CaS doesn't mean it wouldn't have whiff on the regular character anyway, and certainly doesn't mean that it wouldn't whiff against almost half the rest of the cast.
This needs to be known because I'm not explaining it to every bloody person who has this issue with CaS.
Height 1 is 6E
Height 2 is 73
Height 3 is 78
Height 4 is 81
Height 5 is 85
Most regular characters are these exact heights as well.
Devil Jin 623:B is a high and can hit grounded whenever the hell it feels like hitting grounded. I think that's all the discussion on CAS hitboxes we need.
Challenge Accepted :P
So far, it appears that the hitbox extends to your foot.
If the left foot doesn't make contact, it misses...
Its not working on any default height Patroklos, CaS or not...
Only works on Edgemaster Voldo and Voldo at long range.
Not working on Edgemaster Oprah at extremely short range. Not working on Oprah herself or my Male-Height 2-Oprah CaS at all.
It always works against Female-Height 4-Hilde CaS, Hilde herself... Edgemaster as Astaroth and ZWEI, and Astaroth and ZWEI themselves.
(This is to the front of course... and face up. Ill perhaps test face down another time? I don't think I'll be delving quite as deep here.)
So far, CaS seems, yet again, to have nothing to do with it.
Female-Height 3-Patroklos CaS and Patroklos - same
Female-Height 4-Hilde CaS and Hilde - same
Male-Height 2-Oprah CaS and Oprah - same
Edgemaster Astaroth, Male-Astaroth Height-Astaroth and Astaroth - same
Edgemaster Voldo and Voldo - same
Edgemaster ZWEI and ZWEI - same
The only thing that seems to have much of an affect is the actual style, although Edgemaster Oprah had different results.
That seems to be the only odd result so far. But even that can only be put down to height, as a CaS at her default height worked exactly the same.
236:B ground hit seems to vary almost entirely with Style, varying in what ranges it works at and whether it works at all. I'll test it further in the future, but it appears that even height has little to do with this one, yet alone CaS status itself.
I might point out exactly what a CaS and what a Regular Character is. Having reconstructed Nightmare over my Ivy CaS piece by piece (which isn't what you might expect) ...I can tell you that all characters are CaS at root, just with the default CaS character model made invisible.
But I'm sure that aesthetic process changes the hitboxes entirely as well, right?