CAS mode thread

After bumping into a few hackers(I'm actually going to upload a couple vids of it in case any sadists out there are reading this :D ), I realized something intresting about CAS faces. Why are there so few, all of which are relatively similar? Programming them is a real bitch to do. I've seen Aeon speaking Leixias lines, Siegfried speaking Algols lines, and the faces look incredibly fucked up: the models bend and stretch in ways they clearly weren't intended to and it looks like something out of a horror movie. That led me to the conclusion that either it's stupidly difficult to get the lip synch working...or it's another thing that was incomplete courtesy of Bamco rushing the game :/

Either way though...well, at least we have good lip synching...? *shrug*
 
Maybe it's because english is'nt my language (but i will not like a fight game in italian, lol)
Maybe is because many here are very young and did'nt seen the japan golden age

But fuck it, a SC MUST be played in japanese :D


ps: half off-topic, Pocky your Xiba is ready, you find him in teh Temple :D (my LAST update,then is over -fuck namco-)
 
There is definitely a lack of faces though. Lip-synching shouldn't even matter imo, I hardly even look at the opening lines. Also, more beards and hairstyles in the next game, please. The amount of clothing is actually pretty decent already.
 
well it was on the PSP, you can't expect stellar graphics you see on a huge PS3 to get ported to a tiny handheld device. They did the best they could with the hardware they had.

Actually though, I like the characters' faces on the PSP version of Tekken 6 better than the main console version. Even though they're a little more polygonal, I think they look better.
 
Forgive DEX's noobishness of this question, but why do some ppl dislike fighting/playing/making/using CAS characters? I hear little rumors about it, but I didn't catch why.
 
Pretty much because of hitbox inconsistencies compared to the regular cast members.

Thunder god drums are pretty stupid as well.
I've yet to see any of these hitbox inconsistencies, as far as I know.
Is there video proof? How was this tested? Id like to test it myself.

People have said that different equipment also effects hitboxes, but how the hell did they test that exactly?

There are other arguments of course, no-one's calling anybody out for not liking CaS in every way... TGD, awful... Ugly CaSs, awful... Altered heights, questionable. ...but i want to see these hitbox inconsistencies for myself.
 
I've yet to see any of these hitbox inconsistencies, as far as I know.
Is there video proof? How was this tested? Id like to test it myself.

People have said that different equipment also effects hitboxes, but how the hell did they test that exactly?
Do Sieg's WR B, SCH B on Astaroth. Then do it on a CaS Asta. It combos on Asta but not CaS even when they're size 5. There are other examples I'm forgetting atm.
 
Do Sieg's WR B, SCH B on Astaroth. Then do it on a CaS Asta. It combos on Asta but not CaS even when they're size 5. There are other examples I'm forgetting atm.
Size 5 Asta CaS is not Astaroths height, and that's just a height adjustment, which applies to every character... that not quite as severe as its made to sound. For everyone except for Astaroth, if that's the only issue, CaSs without hitbox issues would be made simply by setting them to default height.
My Astaroth CaS is modded to EXACTLY Astaroth's height (it would've been more, but that breaks some animations), I'll try it on him.

Also, that combo wouldnt work on anybody beside's Astaroth anyway, so it's hardly consistent within the normal characters... though of course, having to make adjustments even though you are fighting an Astaroth isn't great, but hardly game breaking.

- Standard Sieg's WR B, SCH B works on my Asta CaS, with Astaroth's height.
- CaS Sieg's (who is default, Height 4) WR B, SCH B works on my Asta CaS, with Astaroth's height.
- Standard Sieg's WR B, SCH B only works at medium range (I worked out the range below) on my Male-Height 5-Astaroth CaS.

- Standard Sieg's WR B, SCH B works against standard Edgemaster as Viola, aPat, Ivy, Hilde and Raphael.
---Always fails against standard Edgemaster as Cervantes, Yoshimitsu and Xiba.
---Works at medium range against standard Edgemaster as Astaroth, Maxi, Dampierre, Siegfried and Ohpra.
(Giving up on the Edgemaster investigation for now, ZWEI and Nightmare are possible nevers/range)

- Standard Sieg's WR B, SCH B is medium range only against my Female-Height 4-Raphael CaS.
- Standard Sieg's WR B, SCH B is also medium range only against standard Raphael.
- Standard Sieg's WR B, SCH B always fails against my Female-Height 1-Viola CaS.
- Standard Sieg's WR B, SCH B only works at maximum range against my Female-Height 2-Viola CaS.
- Standard Sieg's WR B, SCH B always fails against Viola.
- Standard Sieg's WR B, SCH B always fails against my Male-Height 5-Nightmare CaS.
- Standard Sieg's WR B, SCH B is medium range only against Nightmare. (I guess Nightmare is slightly taller than Height 5. >.> Let's investigate the hex code. ...Nightmare is a touch taller in game, and yet seems to have mostly smaller values for his height? Weird... in that case, the height difference between Nightmare and Height 5 is 87 to 85 respectively... yet it causes that much difference. Unless the other values represent width in some way... that would be odd... Let's mess around with that... Modding!!!)

Okay, there's definitely some difference between heights, however there are far greater differences between different characters, and Edgemaster is an absolute mess.
While yes, CaS are a preventable and less predictable (Who can tell exactly what height a CaS is immediately, and why should that be a factor when considering combos? ...and the amount to remember would be absurd, given the differences in Viola.) ...cause of this whole hitbox issue, it seems global in SC, and I don't think its anywhere near as severe as I've heard some people make out.
As long as the CaS is the same height as their style, there seem to be no issues, and there are so many hitbox issues throughout this game that calling somebody out for CaS hitboxes is on par with calling somebody out for Nightmare's hitboxes.

And this nonsense about different equipment effecting it? please...
No equipment effects height, and height is very clearly the factor here.
 
Speaking of hitbox issues.....how is it that Omega's 236A completely whiffed on a CAS with the 2nd to highest height :I
 
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