This Thread if solely for discussing Viola's moves, not necessarily combos but how to implement and use.
To get the ball rolling
General uses
6B+K any appropriate filler 3A_3k etc, as soon as the 6B+K connects, press B+K BE then voila a nice big launch combo.
44ABE when this connects, if you don't want to do the 6B+K 6B combo cause your feeling a bit flash, on second hit B+K BE will launch and guess what, big air combo.
Also it can be used in conjunction with 6AB, which imo seems to catch side steppers and if you do happen to catch them while they are, you can use B+K BE to launch.
Set 4A+B, if first hit connects, you can use B+K BE on second hit to launch
Bit more ridiculous uses but might as well list.
CE, as long as it hits B+K BE will connect for launch
B+K BE, lol guess what you can B+K BE again, what happens is when you use B+K BE, it seems to jump back a step or so which means if blocked, the second one will also force them to block or be launched, and if it hits you can add to the combo, but it's not necessarily efficient use of meter.
This is a very awkward one to get down, but if you have time on your hands might as well give it a go, 66K BE(full charge) or 2A+B (full charge), into B+K BE, what happens because the 2A+B (full charge) somehow makes the opponent hover just above the ground for about 21 frames in relation to viola recovery, so you can use 66B if you want and 2B+K BE, or you can use B+K BE which is very awkward and particular, but like I said if you want something to try, give it a go. However this will launch to the height which 3B achieves.