Slade
[14] Master
Fully charged bullrush is + on whiff.
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These questions may be a little too vague for this thread, but how do you deal with overly-agressive players that close in on you while you're playing Astaroth? Also, what are his best options to try and create space away from the opponent when they've got you cornered?
Jargen said:*Snip*
Thanks! I asked because I've been going up against a lot of players that seem to perscribe to the "Rock Paper Scissors"-Style of play (As seen on the third page of this thread: http://calibur.8wayrun.com/threads/is-it-just-me-or-is-astaroth-really-really-good.12519/ ) with every character that they used and frankly, seeing people having the guts to play Siegfried, Z.W.E.I., Mitsurugi, Xiba and Natsu like that looks like a fairly terrifying sight for one as inexperienced as I am!
With that said, is it possible to get an against a Mid-Air opponent after some of Asty's basic launchers (Like or a meterless / ) ? And can a CH lead into his/ "Downed Opponent" Throw? (I've been trying to do it myself in training mode, but I don't know if I'm missing it because it doesn't actually work or if my timing is off...)
Jargen said:His K Hold does not have a guaranteed follow up. In my opinion, I wouldn't even bother using K Hold. It's a really slow high with not nearly enough reward to be worthwhile.
44A isn't working out for me quite as advertised, though I know becoming better at judging the range will help. If they just keep attacking, they get me during the windup.
I also can't ever seem to get any low throws in for the life of me. Most of the characters are tech crouched half the time at close range while attacking but by the time I've gone for the throw they're always back up again just long enough for it not to get them.
They do really need to calm down. One of the things that drew me to Astaroth was the "OMFG it's ASTAROTH" fear factor, but lots of reckless attacking at frame advantages is what that usually translates into. I have been using 6B a lot more but I hardly ever use 4B, I'll have to start doing that more. I just noticed yesterday that Xeph uses that move a lot.If they are hitting you out of your 44A then that means you need to calm them down some. Use moves like 4A, 2A and 6B to get them to stop being so reckless at that range.
4B is Astroth's fastest mid, at i16. It's safe on GRD, and breaks guage. Post guard break you get the 6(B+K) combo. Also, you're at +8 on hit. It's range is kind of ass, however, it's his best OTG hitting mid.They do really need to calm down. One of the things that drew me to Astaroth was the "OMFG it's ASTAROTH" fear factor, but lots of reckless attacking at frame advantages is what that usually translates into. I have been using 6B a lot more but I hardly ever use 4B, I'll have to start doing that more. I just noticed yesterday that Xeph uses that move a lot.
I've been wondering since it isn't in the combo thread, what all combos after this? I know the stuff has been out there somewhere but I can never remember what it is.4B is Astroth's fastest mid, at i16. It's safe on GRD, and breaks guage. Post guard break you get the 6(B+K) combo.
6(B+K) 6B 22K 22B:BE 66B is the bread and butter. Or, with more meter replace 66B with 66K:BE 2A.I've been wondering since it isn't in the combo thread, what all combos after this? I know the stuff has been out there somewhere but I can never remember what it is.
Only do 1BB when there is some good distance between you and the edge, otherwise Asta will walk right off it and ring himself out. When lined up straight there isn't much else besides 66K if you don't wanna set up the air A+G. He has a bunch if the edge is to the side though like CH 3KA, 44B, A+B, WR A, etc. Should note that if they are standing on the very edge themselves then 1AA can ring them out as well.I keep ringing myself out with 66(K) and yesterday it even happened with 66kBE, which I didn't realize was possible. This is getting dangerous. Better moves to ring the opponent (rather than yourself) out with? Besides launching and using the A+G air throw. I know 1BB on counter would be good too, but I so rarely hit anyone with it.
I guess I should use just 66K and hope for a counter, then. They usually block that, which is why I've usually been doing the BE or 66(K) instead (the delay often causes them to let their guard down just in time to get hit).Only do 1BB when there is some good distance between you and the edge, otherwise Asta will walk right off it and ring himself out. When lined up straight there isn't much else besides 66K if you don't wanna set up the air A+G.
1KA or just 1K too? Seem to remember I've got people with those when the edge was to my right and their left. Maybe it has to be a counter hit, though.He has a bunch if the edge is to the side though like CH 3KA, 44B, A+B, WR A, etc. Should note that if they are standing on the very edge themselves then 1AA can ring them out as well.
Yeah, if the 1K isn't a counter hit it just knocks them to one knee for a second. You need the CH to launch them.1KA or just 1K too? Seem to remember I've got people with those when the edge was to my right and their left. Maybe it has to be a counter hit, though.