Auto GIs

mikosu

Goderator of pink hearts
In JS
A+B
If successful she headbutts the opponent and either gets a headache or chance for mood change; can whiff due to distance (chance of mood change); 30 damage; [A+B] has no auto follow-up on successful GI unless you let it go; non-hold GIs from [?-?]
GIs weapon-based mids, special mids, and special lows that aren't thrust attacks

B+K
Not an auto-GI. Rather if hit during the early part of this animation by an attack less than 20 damage she takes the damage, she goes into GS, and has an auto-GI lasting almost the whole animation; if hit during this special auto-GI (Einsatz Calcatrix [EC]) she'll do GS B+K's animation; damage and life regain increase rules for GS B+K apply; you can use A+B/[A+B] during EC (these A+Bs' windows are larger than their regular versions); activation window [9-41]
EC GIs everything but throws, UBs, and CEs

*During activation she takes half-damage for each active frame of the move hitting her.

In GS
A+B
If successful she either headbutts the opponent regularly, headbutts and changes mood, or headbutts then hits her head and changes mood (no damage taken); 40 damage; can whiff due to distance (no damage and mood change chance); [A+B] has no auto follow-up on successful GI unless you less it go; non-hold GIs from [?-?]
GIs weapon-based mids, special mids, and special lows that aren't thrust attacks

B+K
If successful she performs an inescapable throw with life regain and a chance of mood change; whiffs at long range; GIs from frames [4-13]; damage and life regain increase based on how much HP she has left as follows:
100-41% - 50 damage
40% - 55 damage
(slightly lower)% - 60 damage
(even lower)% - 65 damage
Near-death (possibly 10-5 life left) - the max of 80 damage
GIs mids, special mids, and special lows that aren't body attacks or thrusts
 
B+K
Not an auto-GI. Rather if hit during the early part of this animation by an attack less than 20 damage she takes the damage, she goes into GS, and has an auto-GI lasting almost the whole animation; if hit during this special auto-GI (Einsatz Calcatrix [EC]) she'll do GS B+K's animation; damage and life regain increase rules for GS B+K apply; you can use A+B/[A+B] during EC (these A+Bs' windows are larger than their regular versions)
EC GIs everything but throws, UBs, and CEs
Not to be a know-it-all-snob, but there's a very small window where you can't block or impact at the end. I only found one move (ZWEI, I believe) where you can't block or impact and take a certain amount of damage. I'll try to look for my post on it.

--Couldn't find it, but I do remember 'cause it was sucky.
 
In JS
A+B
GIs weapon-based highs, mids, special mids, and special lows that aren't thrust attacks


In GS
A+B
GIs weapon-based highs, mids, special mids, and special lows that aren't thrust attacks
A+B does not GI High-level attacks.
 
Any Tira players want to make a video of some strings you can GI with tiras b+k? I can never seem to land the stupid thing. Just picked up Tira today. (:
 
Any viola players want to make a video of some strings you can GI with tiras b+k? I can never seem to land the stupid thing. Just picked up Tira today. (:
B+K really isn't a move you want to be using that much unless you're 100% sure that it'll connect. Still, if you want more info on it check out the Jolly B+K guide for more info on its use in Jolly and what strings it can work against. In Jolly, the opponent needs to first hit you with an attack that's less than 20 damage. Tira will then turn red. At that point, if they hit you again, she'll do the counter. Good players will rarely (if ever) fall for this. B+K in Gloomy is different. It'll counter any weapon-based mid attack that's not a stab.

Though again, if it misses, you're left wide open and will surely be severely punished for it.
 
Y'know.. People say not to do this move.. I LOVE B+K. Friggin' sexy.

Jolly B+K, if used correctly, can seriously help you in a time of need. When used on certain moves, it buffs up your gauge like none other and if you know they won't attack, the A+B escape can be triggered fairly early.

Moves like Nightmare's 236k.BE's second hit, Tira's JS 66b.BE's second hit, Algol's 33A.B's second hit, etc. give you more than two bars of gauge. Granted, Nightmare's 236k.BE requires a first hit JG, but Tira's 66b.BE's second hit and Algol's 33A.B's second hit can be easily countered on block.
 
Oh thanks for the thread, somehow didn't see that.

I don't like the way it works Tbh; like cervy, tiras a+b should catch all verticals and her B+K shoul catch all horizontals. I simply don't understand, I mean ffs it's enough tira is losing health all game, but now her defense mechs need to be this crap?
 
I don't like the way it works Tbh; like cervy, tiras a+b should catch all verticals and her B+K shoul catch all horizontals. I simply don't understand, I mean ffs it's enough tira is losing health all game, but now her defense mechs need to be this crap?

They're not crap and they're not defense specifically. A+B is more of a niche tool to shift personas and mess with the victims head, JS B+K has an entire thread devoted to it while GS B+K is punishment for predictable foes(since it has a fairly brief active window and has limited reach).

Tira is not Cervantes and she doesn't need to be. If you're making your foe feel pressured(as you should), you won't need aGIs to gut them.
 
I'm not trying to bag on the B+K moves, they do have their place. I just wouldn't stake my life on them. I personally haven't had too much luck with JS/GS B+K, and I do actually prefer A+B (and have had more success) for reasons Wandrian stated. I mean, there's a very good chance that a successful A+B aGI will get you a GS 3B combo for a ton of damage.

As far as GS B+K, it's actually good against some BE attacks. Off the top of my head, you can get a GS B+K off of the second hit of Sieg's SCH K BE, the second hit of Ezio's 66B BE and the second hit of Pat's 66 A BE.
 
It takes practice... or lack thereof. I just don't care if I lose 90% of the time, so throwing it out there is fun.
 
I don't know if this qualifies as a glitch or not just because they may have programmed this intentionally, but you cannot buffer A+B in gloomy after doing normal A/B/K. You CAN do this in Jolly 100% of the time. In Gloomy, you'll always get a single A, single A when trying to buffer A+B.
 
Yea it's been that way since release. I really wish they had known about it.
 
I don't understand GS B+K... it says GI's mids but no thrust or body attacks???? So i'm guessing it wont GI Tira's JS 6B? What does body attacks mean?? Isn't a body attack a mid?
A+B only GI's mids??? that is weak.
 
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I don't know if this qualifies as a glitch or not just because they may have programmed this intentionally, but you cannot buffer A+B in gloomy after doing normal A/B/K. You CAN do this in Jolly 100% of the time. In Gloomy, you'll always get a single A, single A when trying to buffer A+B.
I assure you, you can totally do it, all it takes is frame-perfect execution. Every time.
But it really is fucking annoying.
 
I don't understand GS B+K... it says GI's mids but no thrust or body attacks???? So i'm guessing it wont GI Tira's JS 6B? What does body attacks mean?? Isn't a body attack a mid?
A+B only GI's mids??? that is weak.
Body hits are kicks or all non-weapon attacks..
 
I don't understand GS B+K... it says GI's mids but no thrust or body attacks???? So i'm guessing it wont GI Tira's JS 6B? What does body attacks mean?? Isn't a body attack a mid?
A+B only GI's mids??? that is weak.

Someone will no doubt word this better but GS B+K impacts rounded moves, B launchers and B's that come down on her head in an arc generally(pretty much all bs that are'nt stabs :P).

Most 66A's that are mid gi aswell. Many rising A's too.

When they say thrusts, I think this covers pokey moves as well, most do not gi.
 
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