mikosu
Goderator of pink hearts
In JS
A+B
If successful she headbutts the opponent and either gets a headache or chance for mood change; can whiff due to distance (chance of mood change); 30 damage; [A+B] has no auto follow-up on successful GI unless you let it go; non-hold GIs from [?-?]
GIs weapon-based mids, special mids, and special lows that aren't thrust attacks
B+K
Not an auto-GI. Rather if hit during the early part of this animation by an attack less than 20 damage she takes the damage, she goes into GS, and has an auto-GI lasting almost the whole animation; if hit during this special auto-GI (Einsatz Calcatrix [EC]) she'll do GS B+K's animation; damage and life regain increase rules for GS B+K apply; you can use A+B/[A+B] during EC (these A+Bs' windows are larger than their regular versions); activation window [9-41]
EC GIs everything but throws, UBs, and CEs
*During activation she takes half-damage for each active frame of the move hitting her.
In GS
A+B
If successful she either headbutts the opponent regularly, headbutts and changes mood, or headbutts then hits her head and changes mood (no damage taken); 40 damage; can whiff due to distance (no damage and mood change chance); [A+B] has no auto follow-up on successful GI unless you less it go; non-hold GIs from [?-?]
GIs weapon-based mids, special mids, and special lows that aren't thrust attacks
B+K
If successful she performs an inescapable throw with life regain and a chance of mood change; whiffs at long range; GIs from frames [4-13]; damage and life regain increase based on how much HP she has left as follows:
100-41% - 50 damage
40% - 55 damage
(slightly lower)% - 60 damage
(even lower)% - 65 damage
Near-death (possibly 10-5 life left) - the max of 80 damage
GIs mids, special mids, and special lows that aren't body attacks or thrusts
A+B
If successful she headbutts the opponent and either gets a headache or chance for mood change; can whiff due to distance (chance of mood change); 30 damage; [A+B] has no auto follow-up on successful GI unless you let it go; non-hold GIs from [?-?]
GIs weapon-based mids, special mids, and special lows that aren't thrust attacks
B+K
Not an auto-GI. Rather if hit during the early part of this animation by an attack less than 20 damage she takes the damage, she goes into GS, and has an auto-GI lasting almost the whole animation; if hit during this special auto-GI (Einsatz Calcatrix [EC]) she'll do GS B+K's animation; damage and life regain increase rules for GS B+K apply; you can use A+B/[A+B] during EC (these A+Bs' windows are larger than their regular versions); activation window [9-41]
EC GIs everything but throws, UBs, and CEs
*During activation she takes half-damage for each active frame of the move hitting her.
In GS
A+B
If successful she either headbutts the opponent regularly, headbutts and changes mood, or headbutts then hits her head and changes mood (no damage taken); 40 damage; can whiff due to distance (no damage and mood change chance); [A+B] has no auto follow-up on successful GI unless you less it go; non-hold GIs from [?-?]
GIs weapon-based mids, special mids, and special lows that aren't thrust attacks
B+K
If successful she performs an inescapable throw with life regain and a chance of mood change; whiffs at long range; GIs from frames [4-13]; damage and life regain increase based on how much HP she has left as follows:
100-41% - 50 damage
40% - 55 damage
(slightly lower)% - 60 damage
(even lower)% - 65 damage
Near-death (possibly 10-5 life left) - the max of 80 damage
GIs mids, special mids, and special lows that aren't body attacks or thrusts