Algol General Discussion/Q&A

Except that 44K is neutral on block, forces crouch, and breaks guard at basically the same rate as 44B. If you're sure that your opponent will block, it's the superior option.

According to the Wiki, 44B breaks in 9 and 44K breaks in 10, though whereas 44K is faster and provides better options on block, 44B has better range and has TC properties at the beginning of the move. Each has their own use, but 44K is better in a neutral situation.
 
According to the Wiki, 44B breaks in 9 and 44K breaks in 10, though whereas 44K is faster and provides better options on block, 44B has better range and has TC properties at the beginning of the move. Each has their own use, but 44K is better in a neutral situation.

Note the phrases "basically the same rate" and "sure your opponent will block," but yeah, you're correct. ;)
 
Except that 44K is neutral on block, forces crouch, and breaks guard at basically the same rate as 44B. If you're sure that your opponent will block, it's the superior option.
Not saying 44K is bad, just that in terms of baiting out 2As and 2Ks and punishing them, backdash into 44B is preferable. It's still definitely one of Algol's best oki and guard damage tools.
 
i just found something against maxi, when maxi do 1B~RO A~BL KK, if you do a JG in the 2nd hit of the 1BA, and inmediatly 6BBB, the 6BBB will hit in counter, and you can do this combo:

CH 6BBB>1B>2A+B>66B(BE)~2>FC 8B(BE)>3B(BE)>QI A+B(BE)>chair>4AB

after CH 6BBB you can hit with :
-1B
-66B
-66A
-6AAB
-FC 8B > 3B(BE)....
-etc

;)
 
Just got reunited with Algol. Just wondering what are some safe mix-ups and etc. that I should be using?

Some of his best mixups are the running mixup (either 66B, 66A, RUN K, 66A+G, B+G) and his mixups from oki off a grab. There's more but I don't remember off the top of my head.
 
Apparently 4BA will whiff consistently when used to punish NM 4K BE on JG. I guess that's what I get for not ducking the 2nd hit and stepping the 3rd for a 44B.
 
Apparently 4BA will whiff consistently when used to punish NM 4K BE on JG. I guess that's what I get for not ducking the 2nd hit and stepping the 3rd for a 44B.

why Just Guarding that move?

....i will post a video with some algol punish to that move, later
 
why Just Guarding that move?

....i will post a video with some algol punish to that move, later
I know it's better to duck the 2nd hit and step the third for a 44B punish. Sometimes I just feel like JGing everything for fun though.
 
I know it's better to duck the 2nd hit and step the third for a 44B punish. Sometimes I just feel like JGing everything for fun though.

yeah i do that too, but in this case, i think is better to duck and interrupt the 3rd hit for counter damage, or like you say it, step it....the interesting thing here is, you can tap 2 to duck the 2nd hit and just release the G button for make Algol do a step alone, like an automatic sidestep, i don't know why that happens but is very good, because you only do 2 once and then worry for the 44B part....like in this video......

Note: the last punish with 4B+K is just for fun ;)


cheers ;)
 
i18 trades with 2nd hit of 4BA when first is JGed.

When 2nd hit of 4BA trades in this manner, being hit out of the 2nd hit allows 33ABK to combo for 76 damage.
 
Yo Slade, I was looking at the Frame Data and I saw that iFC 8B and iFC 8B BE appear to be clean hit B and C, isn't it higher (A and B)?

I'd probably say it's higher because of the frequency of the Clean hit coming out.

4B+K is a C and 8B BE is listed as a C as well, but the number of times it actually clean hits is much higher.
 
Yo Slade, I was looking at the Frame Data and I saw that iFC 8B and iFC 8B BE appear to be clean hit B and C, isn't it higher (A and B)?

I'd probably say it's higher because of the frequency of the Clean hit coming out.

4B+K is a C and 8B BE is listed as a C as well, but the number of times it actually clean hits is much higher.
True. It was changed in the patch. Fixed it in the wiki.
 
Visual glitch with QI A+B_A+BB:
Basically, just input QI A then press A+B or A+BB at a certain point during the flip animation and you get the lightning effect on QI A+BB. Looks sexy as hell.

Done properly, the input should look like this:
a930e08c8c26f94b9e24313a0e571e9e.png

But it's the timing of the A+B that makes it work or not.
 
How the heck do you guys land 44B → 6 → 2A+B → iFC 8B BE → 2A+B → follow ups?

I cannot seem to land it at all. Any tips on how to do so?
 
It's comparable to 4B+K → Delayed 2A+B → 66B+K. Tougher than some of his other combos, but not impractically so, and definitely worth learning.
I'm just starting to get the hang of this combo, but if I do a 44B at tip range, the iFC 8B BE won't splat them on occasion. Maybe it's because I did not dash up properly.

Also, I did not know that a left ukemi escapes the right side hit 44B combo (the one with the weird angle hit). I guess I never thoroughly tested it. It's still a good combo to know if the opponent doesn't know that a left tech escapes the combo.

Slight tangent: I'm a put some of my matches from the Global Colosseo of yesterday's meet-up. I only played for a short while, but there was some good matches I wanted to post. I'll put them in the Video thread and any criticism will be appreciated. :)
 
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