IRM
[12] Conqueror
THIS PSUDOCODE!!!!!If loop then CE
End if
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THIS PSUDOCODE!!!!!If loop then CE
End if
I'm working on it Jim :DI feel the Maxi SA would benefit from videos and guides on the top tiers at this point. Get cracking and dissect those match ups.
+4.Going back on Maxi's stuff, I really haven't tested this... is Maxi's LI K safe or advantage frame on block?
What about SCH 6*SCH 4 → SCH K? Or one of the SCH side evades?Just want to throw out that after you block a 3(B), WR B+K beats everything except guard cancel and 6B+KK
It clashes rarely wit realign SCH B but 9/10 it will snuff sieg. You can always sidestep 6A+B which is just as good as WSB+KWhat about SCH 6*SCH 4 → SCH K? Or one of the SCH side evades?
Will do.I've been living in training and there's so much to share with you guys, but I can only post on the phone. So prepare to be enlightened... in the distant future.
I'll pass along the rest of the frame data that needs fixed up in the not so distant future if someone will put it in the wiki.
it catches SCH backstep at all ranges but tip. And there really isn't a point not to just do WS B+K since it breaks in 9. Seig goes into SCH 9 times game over on guard gauge.Regarding the wr B+K, you are forgetting two points.
One is backstepping in SCH (i am not talking about realigning), which works at a lot of ranges and lets him whiffpunish with SCH B.
The other thing is stance cancel, since wr B+K is i26, sieg can just block it. You need to mix it up with something i20 or faster since stance cancel is -20. For example i could stance cancel and then use JG to punish.
WR B+K is a very good option but the reverse mixup is more like "will he attack or will he block" (do something defensive). WR B+K only beats one part of the mindgame.
Im testing it right now. At close range SCH back step gets caught. At mid range he still gets caught. Also like i said in my earlier post he is safe to whiff punish Maxi at Tip range.The backstep in SCH works a little bit different from regular backdashes. It activates very quick, so you always do a couple of them in a row, which will beat wr B+K at more than just tip range.
The part about wr B+K's guard dmg is true but dont forget that you are punishing a launcher here. By all means if he gets his launcher blocked that often, he should be dead.
Seig gets into SCH at least a gazillion times per game though lol.The backstep in SCH works a little bit different from regular backdashes. It activates very quick, so you always do a couple of them in a row, which will beat wr B+K at more than just tip range.
The part about wr B+K's guard dmg is true but dont forget that you are punishing a launcher here. By all means if he gets his launcher blocked that often, he should be dead.