Prettier than you
just give me BDs 3B and im happy tbh
On CH it does between 62 to 65. 6BBB (JF or not) is only good after LI K. The timing on the move seems to be to strict (for the JF version) and not enough positive properties to be effective.@Hotrod 6;B;B;B does 50d.??? *More damage, MMM, no whiffing issues, safe on grd (this has been discussed)...
Even if thats true (which I actually think it is closer to what my GUESS was) Thats crap!! +2 damage is ridiculous! with the strict timing of that JF (which is one of the hardest in the game IMO) thats not much of a reward for it, where in other characters with easier timing has more damage and combo potential afterwards. Thats why 6BBB (JF or non) is not in my arsenal AT ALL. Maxi aint got none of that!!JF 6BBB does 50 damage on NH, 52 on CH.
Sounds good.Filthierich of Namco:http://www.8wayrun.com/threads/turn-your-voice-into-the-new-game.6513/
is asking the community directly for opinions, we can even contact him on twitter directly. This is our chance to make a report that will change Maxi to the better. I will work on it on Monday and Tuesday if I find enough time but I would also like other very experienced Maxi players to take up the task. This report needs to be signed by the greatest Maxi players as well so that it carries some weight. Perhaps a movelist run through like one in the game with comments on the moves? Name/ input/comment.
I agree with the low and R.O throw parts.GI for K attacks
Back Dash of SC2!
A+G could do a RO, he trhow the opponent away! There's no sense in this don't do a R.O!
And some Lows of SC3, like 2A+B and 3B+K out of the Stance!! That was decisive in battle!
If Amy can have 1A and Mitsurugi can have 2K B, why Maxi can't have this attacks!?
Greetings From Brazil
#1 interesting ideaTime to throw a curveball, not going into specific moves because it'll likely change:
Maxi should have taunts that damage the opponent's soul gauge (cannot soul crush though). They'll probably be more humiliating as the opponent's gauge turns red. The taunts should take around 40-60 frames to complete, but are have a minimum duration before it's guard-cancelable ? Watching maxi brush his hair/thumb his nose/wag his finger/(or even licking the tip of his nunchuck) and sending your guard meter to flashing red would be priceless.
A large number of his moves that go into loop should have some form of guard cancel (taunt cancel would be too crazy) into neutral stance.
Remove all of his aGIs (Maxi shouldn't be able to parry - or even block for that matter - with nunchuks). He should replace his aGIs, however, with auto-evades for more style. Bonus points if the evasion stance looks like his taunt stance!
He should be one of the top soul crushing potential'd charcters.
Maxi should not (imo) have a great low (ie fast, decent ranged, and relatively safe) from neutral simply because it'll encourage maxi not to take risks to go into stance. This'll defeat the purpose of his design because he has the potential to be the character most heavily involved in his stances due to the complexity of the transient nature of his looping stances. He does not seem to be the guy that relies on a safe BB, a fast AA, a decent low, and stepping to win. They overdid it in SC4 with the mediocrity of those moves.
It sounds like i'm pigeonholing him into a "stance-based CH fisher and a soul gauge wrecker to beat turtler", but o well.