Taki's Top Moves

A_Bad_Idea

[09] Warrior
I wanna improve my Taki game, but I feel like lately I'm just throwing out combo starters randomly and *hoping* they connect... not exactly a smart thing to be doing =\

Anyone have a Taki Top 10 Moves to recommend? I need to know what her tools are before I can start building off of them. Gotta know how to use the hammer first before you build a house, right? =D
 
Taki Top 10?

3bk:Po, 1ba:Po, ab:Po, Po:Hover, Po:Mist (to fake opponent into defending hover. Possibly provoke a G.I. whiff), Po:a, Po:b, Po:k, 6kk.

Just to name a few. Don't forget the basics like aa's, 2a's etc...for punishment. Her Po rushdown game I.E. Po Sidestep/Rush will come naturally with practice. Don't Be afraid to get punished in Po. It will eventually serve it's purpose in a match more sooner than later. :)
 
Taki Top 10?

Sorry, I only gave you 9 lol! Here's one more. A+B. Single Bomb is very good for wake up game and not to mention safe. All of her bomb variations are safe as hell to throw (6A+B is never good to throw if you are standing unless your opponent freezes up. Otherwise safe). Hope this helped!
 
Taki Top 10?

A top 10? Hm... in rough order for me:

AB series (ABK, AB4A+B, AB4A+B~A, AB214 -> PO)
1BA214 -> PO
3KK series (3KKK, 3KKB+K -> WR)
A6_A:6
WS K
WR B series (BKB or BBB)
WR A+G_B+G
PO K
PO A
PO B


I've lost faith in PO 236. PO 214 does have uses. But in any case, it's really hard to rank taki's moves because she has so many that she needs to chain.
 
Taki Top 10?

And If you guys noticed, I posted a 6kk. That's incorrect. I meant 3kk, but kosh covered it so were good.
 
Taki Top 10?

Hm, I suppose I haven't been using enough bombs. I guess I've just seen so many bomb-happy Takis online that I haven't really considered it as a viable option.

Is 22_88A good as a stepping whiff punisher? It's got a number of TC frames, and CH leads to BT A+B, A6~WR B for about 60 damage. I think it's the one combo I've been able to do consistently.

Are there any low options out of PO? I really like PO 236B as a combo starter, but it only really mixes up with PO 236A, both of which are easy to read if you end up using PO 236 too much.
 
Taki Top 10?

22_88A is unsafe on block but TC the living fuck out of a lot of shit. I am a big fan of the move myself. See you do have Taki knowledge. This makes things a lot easier. As far as lows in general, Taki isn't very big on them, in her case makes the lows she does have a lot more applicable without the worry of being punished for them.

But keep in mind that her lows are just like every other low in the game. After one or two, the rest get guarded or G.I.ed. With the exception of Yoshi lol.
 
Taki Top 10?

Also, just because someone defends the PO Hover or 236,a_b very well doesn't mean you shouldn't use it. That's where "product placement" comes into play. Use all of her PO options. Not just 236 a_b. Condition your opponent into doing what you what him/her to do. Po is about pressure and making people over-thinking their defense. RUSH THAT SHIT DOWN!!! >:D
 
Taki Top 10?

not a personal fan of these lists for Taki.... her moves are really situational and she has a lot more than 10 really great moves.

however, continue if you must
 
Taki Top 10?

True, thus explaining the reason I couldn't stop suggesting moves lol. Her whole movelist with the exception of a few is pretty solid. So to conclude this, I'd say that a top 10 should be personal preference and not a general consensus.

Other than that, know your character inside out. Then develop a taste for the moves you like, whether they be safe/unsafe. As long as you know when and when not to use them. The rest is up to you and your skill.
 
Taki Top 10?

what are some moves to straight up stay away from. i think a list like this would help my game.

i would say i always end up using 8kkk and always get nailed in the jump. i need to condition my self to use other lows.

4a always seems way to slow for any good and so is 4b since the auto gi frame is soo small might as well use 33B or 6b.
 
Taki Top 10?

8_9KKK do not use. I don't like 4B. 66K is highly highly situational... I throw it out like 3 times a match (not round), but it's at LEAST -17 on block.
 
Taki Top 10?

I don't think there's a solid general list of 'moves to never ever use'. A bunch of her moves are situational and give really good stuff if you use them correctly. Even the uber unsafe 66K has its uses, being a quick horizontal advancing kick attack with evasive properties and decent damage. And I must disagree with Kosh on not using 8_9KKK ever. It punishes a bunch of newbie staples rather efficiently, like Amy's 3BA. Sure, you can use 9B, which would be what I'd prefer myself, but I guess it's up to the player to decide which of her moves are bad in a situation, and which moves are good. Even great moves like WS K become not so great if used excessively, especially against another Taki. And last I played him, AkuSokuZan was having decent success at connecting with 4B. I dunno if he still is now, but he was using the move at the right times last I saw him play.

Basically it's all about getting to know her well enough to know which moves to use, when to use them and who you're using them on. That last part is often overlooked.

So... The hammer you should be learning how to use is the proper mindset. Who am I up against? Are they trained enough that I can go for the kill and stop poking? Am I getting too predictable and how do I solve that? What's the core of their game, and how do I counter that?

There are a lot of other questions you should be asking yourself in a match, and each question will lead you to different moves to use. However, I do suggest using AB as a starting point for your game. Take advantage of her ridiculously fast A and see what you can do with that.
 
Taki Top 10?

I don't think there's a solid general list of 'moves to never ever use'. A bunch of her moves are situational and give really good stuff if you use them correctly. Even the uber unsafe 66K has its uses, being a quick horizontal advancing kick attack with evasive properties and decent damage. And I must disagree with Kosh on not using 8_9KKK ever. It punishes a bunch of newbie staples rather efficiently, like Amy's 3BA. Sure, you can use 9B, which would be what I'd prefer myself, but I guess it's up to the player to decide which of her moves are bad in a situation, and which moves are good. Even great moves like WS K become not so great if used excessively, especially against another Taki. And last I played him, AkuSokuZan was having decent success at connecting with 4B. I dunno if he still is now, but he was using the move at the right times last I saw him play.

Basically it's all about getting to know her well enough to know which moves to use, when to use them and who you're using them on. That last part is often overlooked.

So... The hammer you should be learning how to use is the proper mindset. Who am I up against? Are they trained enough that I can go for the kill and stop poking? Am I getting too predictable and how do I solve that? What's the core of their game, and how do I counter that?

There are a lot of other questions you should be asking yourself in a match, and each question will lead you to different moves to use. However, I do suggest using AB as a starting point for your game. Take advantage of her ridiculously fast A and see what you can do with that.

Mos def. This dude dropped knowledge.
 
Taki Top 10?

Top 10 moves:

1) AB series as well
2) 2B-A Po ( only decent if you can get the PO at the end
3) 6K-A Po ( Again another Fast Po option)
4) 6A+B
5) 3KK WiR ( Windroll )
6) Bombs
7) WR K
8) Po options (A,B,K A+B 236 etc)

same old crap but to be completely honest im obsessed with anything that leads to a fast PO movement for sidestep just to add the confusion.
 
Taki Top 10?

Eh, 6A+B has it's uses. Good way to hit those who like to get up quickly or guard. If it lands, followed by a WR BKB, it does quite a lot of damage. Then leaves you BT for a BT A+B, or BT 2K mixup and other stuff.

I've never used 6K-A PO before though so can't comment on that. 2B-A PO I believe halister said 2B is block/hit confirmable. So if they block, you can cancel into A. I guess throwing in the PO at the end too is good for mixup purposes as well.

Speaking of PO shifts, does anyone ever use 4A? It has pretty decent range for a low poke and it automatically shifts you into PO. But if used wrong, it seems highly punishable.
 
Taki Top 10?

4A is tricky, highly punishable and takes extra time to POR becuase of the ending animation but i throw it out there after doing a few PORC. Such as AB PORC, 1BA PORC, 4A PO AA. Dont care what people say about frames the rush down looks cool and it seems to work for me...thats how i roll with taki lol

Whats wrong with my 2-4? i personally think those moves are good since becuase of the randomness of PO shifting.
 
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