All Natsu rooms on Wi-Fi are too good lol
Lol, I got a wired connection now, and there was still lag -_-! 1A + Lag = Best low. We need more Natsu Party Rooms in the future. If any other character intrudes *coughsviolacoughs*, we gotta show them our Natsu bomb-happy welcome!
So Astaroth Nightmare and Siegfried treat the same way aggressive styled Natsu works best?
How about Tira, Omega Pyrrha, Pyrrha and Mitsurugi? Mitsurugi seems to constantly outspace then punish me. Pyrrha's stabbing gets annoying and Tira seems just tricky atm.
Natsu is actually pretty good against Nightmare if you can harass him in close range as much as possible. NM's close range combat is abysmal and he's going to spend majority of his time trying to backstep out of her face hopefully trying to setup a 3B at the same time.
Siegfried can be a bit of a nuisance due to his good mixups and free cancelling ability but you can treat the MU a bit like the Maxi MU by working in AA's or A:6 to interrupt some stance transitions. Anytime he goes for a low, A+B him. The moves to watch out for the most are 3B~SCH B and SCH K BE. Try your best to not let Sieggy get into any sort of groove.
Astaroth is an asshole plain and simple. He doesn't care about fundamentals and just wants to hit his one CH combo or 63214B launcher throw combo (try to tech the 22B BE followup) most of the time. One of the biggest issues with the Asta/Natsu MU is the difference in damage. Yes Natsu does have some highly damaging moves, but majority of her quick moves don't do a lot of damage. Good Asta players don't care about the damage they sustain from pokes or tick lows as long as they can hit their throws or CH combos. Unlike almost every other character on the cast, it's actually in your favour to duck against Asta regularly. However, take heed of when he uses the 66K & 66K BE bullrushes. Just like in the NM MU, Asta can't punish for shit and instead reduces everything to annoying as hell 50/50's (same reason why I hate Mitsu with a passion, except Mitsu can actually punish on top of that!). Try to break throws as much as possible in the Asta MU. Prioritize B throws but also beware of the 63214A BE throw that can reverse RO. Be careful when you backstep Asta because his 6B (or AB I think) can lead to his nasty combos. Though, there is very little reason to backstep Asta with Natsu anyway. Get in close and pressure as much as possible. Asta is a slow-ass that relies on 6K, 66K and throws from advantage to try to turn the tables on fast characters. Put this ogre in his place!
Also for most long-range opponents, feel free to whore out 66K since these characters don't tend to have the most threatening block punishment.
I hate fighting Pyrrha. She's an annoying twit that's sole existence is to be a pain in the ass to about 90% of the roster. Natsu is no exception. Pyrrha's close range pokes can be extremely irritating due to their spammability, effectiveness and advantages on hit. Fighting Pyrrha in close isn't fun. I also got a tip from my SC mentor that it's in your best interest to stay out of Pyrrha's 1K and throw range as much as you can to nullify most of her mix-up game. Naturally the most dangerous aspect of this MU is how well Pyrrha can punish you. I think she's the only character that can punish A+B with a bloody BB! Any move that is -14 or worse on block you have to use with extreme caution because good Pyrrha's can usually do 236B:4 on a whim for nasty damage. I usually try to approach this MU by trying to zone Pyrrha and try to bait her to throw something out like a 66A or 66K (wishful thinking I know). At mid range, you can use 6B, 66B or 6A+B4 against Pyrrha along with 66AB & A+B for step catching. If anyone actually has had any fun with this MU please let me know!
Pyrrha Omega is about the same but can punish you even worse and loves to harass your guard guage with bullshit like 66B. However, Omega's pokes aren't as good as Pyrrha's so it's usually easier to pressure her.
I can't really say much for Mitsu except punish 2KB, 2KB BE, 3B, 1A and 66BB EVERYTIME you block it. Hell, you can actually punish 2KB even if it hits you! By & large you should stay close to Mitsu so you can 66K any 4B attempts, but try to stay just outside 2KB range. The low kick has really short range. If Mitsu reduces the match to a poking contest, remember that Natsu is faster than him (though Mitsu's range is fairly longer on some moves though).
Tira is a bitch. Her pokes annoy the hell out of me. When you get in close, that's all she does to you until you back off or die. However, if you stay slightly outside her poke range, the MU can be quite manageable. Try to interrupt or discourage any attempts to change to Gloomy Stance (I.e. don't let her taunt you), because Gloomy is EXTREMELY dangerous. If Tira was in Gloomy 24/7, she'd be the best character in the game. Try to get as much damage as you can when Tira is in Jolly Stance and try to bait 66AA's so that you can punish that shit. If Tira is in Gloomy, please don't get hit by 3B. It stings like a bitch (it TC's too so watch dem highs). GS 66B BE is also brutal. I recommend trying to zone Tira a bit and try to maximize damage when in Jolly. Also, GS 66A is a high, but JS 66AA is mid.
I'm surprised you didn't bring up Viola. That bitch frustrates me to no end, to the point that I've picked up Nightmare to harass her.