Natsu Questions And Answers / General Discussion

Fighting Pyrrha in close isn't fun. I also got a tip from my SC mentor that it's in your best interest to stay out of Pyrrha's 1K and throw range as much as you can to nullify most of her mix-up game. Naturally the most dangerous aspect of this MU is how well Pyrrha can punish you. I think she's the only character that can punish A+B with a bloody BB!

THIS ARGUMENT DOESN'T MAKE SENSE. CLOSE RANGE WITH NATSU PUTS YOU AT ADVANTAGE. YOU HAVE THE FASTER A.

ALSO, WHO IS YOUR MENTOR? I SEE NO REASON TO AGREE WITH ANYTHING YOU SAID. I ALREADY TOLD YOU KAB CONSISTENTLY BEATS ME, AND I'M ALMOST CERTAIN IT'S BECAUSE NATSU'S A AND A+B GIVES THE EDGE FOR NATSU IF BOTH CHARACTERS PLAY AGGRESSIVELY WITH MIXUPS, WHICH KAB AND I DO. ALSO, BB DOESN'T PUNISH NATSU'S A+B, UNLESS SHE TELEPORTS. THAT'S NOT EVEN WORTH MENTIONING AS PUNISHMENT IF YOU CAN SWITCH IT UP UNEXPECTEDLY. ONLY MY AA CAN PUNISH A+B, IF YOU DON'T TELEPORT. THAT'S A MIXUP, NOT PUNISHMENT.

PEOPLE LIKE ME WILL MAKE YOU WONDER WHY YOU DON'T WIN THE MATCHUP. IT'S NOT NECESSARILY PYRRHA BEING TOO STRONG AND IT'S NOT NECESSARILY NATSU BEING TOO WEAK. EACH CHARACTER HAS SITUATIONAL STRENGTHS IN THIS MATCHUP, AND IT TOTALLY DEPENDS ON THE PLAYER'S STYLE TO DETERMINE THE EDGE. THAT'S THE ONLY REASON KAB'S NATSU CAN BEAT ME EASILY AND MY PYRRHA CAN BEAT YOU EASILY.
 
You're right Pyrrha's BB can't punish Natsu's A+B on block since it's -12. I don't know why I thought Pyrrha's BB was i12. That was a misstep on my part. Just her AA like most characters.

I never said Pyrrha was too strong or that Natsu was too weak, I just find this MU challenging with Natsu due to Pyrrha's good punishment. I'm a little weary about throwing A's at Pyrrha because of her good TCing ability and AAB being stab punishable, but yes, Natsu's A is 1-frame faster.

I can give you more details in a PM if you'd like (such as who mentored me in SC).
 
@ Low pokes:
2KK is quite fast, NCC and gives advantage when the second K hits.
Drawback: linear. Short range. Still like it though.
FC 3KK is also good because it can make people stop attacking after 1K fi they can't tell the difference.
4a+bA is slow but safe on block (except to Alpha) and has pushback.

PO B seems most useful in situations when the opponent predictably blocks, like when he knows he's unsafe or at a huge disadvantage.

About Pyrrha, i'm no specialist vs her (her A is i11? wtf) but i know the closer you are, the better you can punish her 3B on block (6A+B without PO is most reliable for me closer you can also do 3B).

Most important would be to avoid full 236B:4 punishment. 66AB for example is stab unsafe but pushback denies the command throw most of the time.
Natsu's 3B, A:6 and 66K, whiff throw are all unsafe to full 236B:4 except maybe 3B on tip range.
Also try not to whiff. Don't underestimate her backstep.

To me her many safe attacks are a pain in the butt and her knock-down game.
Got any hints about that? (Besides JG)

And as her stab kinda takes the fun out of throwing, i think i have to really pratise punishing her crouched throw attempts with standing A:6 to return the favor.
66B is also possible but too hard for me atm.
Anyway being able to punish whiff throws should be useful VS everybody.
 
Hello,
I have a random question concerning PO frame data.
Can anyone tell me how many frames it takes natsu to teleport using PO BE?
Most of the times its quick enough to avoid attacks, but sometimes I get interrupted even though meter was consumed. as a follow up to that, any advice on how to best utilize it, and in what situations it should not be used?

and another teleports: PO 2 and PO 8, PO 66
Does PO 2 has any invincibility frames when natsu can not be hit? if so, when do they start/end?
similarly Im also interested in frames for PO 8.
PO 66 also has teleport-like animation, does it have invincibility frames?

if this information is well known, maybe You can point me to a pertinent thread. otherwise, I would be grateful for any info on PO teleports frames

Thanx in advance
 
Paranormal Oreo can do everything, don't debate anything with him.

Training mode and heat of battle are two different things. It can be done, but not at the success rate that you have in training mode.
 
Paranormal Oreo can do everything, don't debate anything with him.

Training mode and heat of battle are two different things. It can be done, but not at the success rate that you have in training mode.

Damn right I can. No really, its not as difficult as people say. I was able to get it in battle kind of consistently after practicing for a bit before I took a break from this game.
 
In fairness rufus, when SCV came out there was a Natsu player in Nottingham I had offline casuals with at least 3 times a week and I was JGing AAB consistently. Not that you need to with Alpha though really XD
 
In fairness rufus, when SCV came out there was a Natsu player in Nottingham I had offline casuals with at least 3 times a week and I was JGing AAB consistently. Not that you need to with Alpha though really XD
Well, when i play online with our local Natsu sometimes i manage to JG AAB, but cant say that i do this consistently, and i think i'm pretty good in JGding and my opponent is weaker than me and this is casuals xD

+ i'm playing this game from start and no one did this to me yet :3
 
66B is also possible but too hard for me atm.
Anyway being able to punish whiff throws should be useful VS everybody.

I had a discussion with my sister only a few days ago after the brawl tourney and this was exactly the thing Kerrigan was unsatisified with. Natsu is in generell a very strong character but lacks good and easy options to punish whiffed throws thus making it possible for characters like Asta to win even if the mtch up is in Natsus favor in generell.
 
I had a discussion with my sister only a few days ago after the brawl tourney and this was exactly the thing Kerrigan was unsatisified with. Natsu is in generell a very strong character but lacks good and easy options to punish whiffed throws thus making it possible for characters like Asta to win even if the mtch up is in Natsus favor in generell.
A:6 is good punish, decent damage, knockdown. Can RO and wallcombo.
4B, CE - 70 dmg pretty nice)
66BBE, 1A - possible but very hard, doing this only on casuals and when i'm on point.

If you can do Dusk combo then 3B will give you good damage.
 
A:6 is good punish, decent damage, knockdown. Can RO and wallcombo.
4B, CE - 70 dmg pretty nice)
66BBE, 1A - possible but very hard, doing this only on casuals and when i'm on point.

If you can do Dusk combo then 3B will give you good damage.

Yeah, she knows that you use A:6.

4B,CE is nice, but you need a lot of meter.

66B BE is atm too hard to do.

She tries to go with 3B combos and/or 6A K and then forced bomb set ups.
 
Hawkeye was messing around with WR B~4a+bA a while ago into attempted ait hits with 66B/66K. 66B BE is my preferred throw whiff punisher, though. Also keep in mind that Natsu definitely has the jumping and TC moves to shut down throws, like 8KA and 66B. Asta can still air A+G you or crouch throw but the damage is shittier than his regular throws and it limits him to his weaker A throw to go for the air grab. He could also random titan bomb you but that's on you if you're being that predictable.
 
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