Lost Swords

Indeed.



It's not really hard to pick up on the intentions of someone behind a game based on what they put out, interviews they've given, etc. There's always a potential risk of misinterpreting something when the person meant something else, but when you have enough given up front, you know the lay of the land. One choice in one spot can be taken as a misunderstanding, but an accumulation of choices that follow the same pattern would be absurd to pretend is being taken the wrong way.

Okay, Sophitia and Taki needed to be replaced? Then why do Siegfried and Mitsurugi get to stick around? Oh, because the story called for them to be still be in the game? Okay then, why does the story need to be set up in that specific way? Why couldn't it have been Siegfried and Mitsurugi removed from the series, with Patroklos replacing Siegfried and Setsuka or some brand new samurai character replacing Mitsurugi?

Daishi deliberately chose to remove Sophitia, Taki and a ton of others. And when he did, he had the option to remove other characters like Siegfried, Mitsurugi, Ivy, Tira, and so on. He didn't. He kept them in, when his premise of starting fresh meant that under his apparent logic, the whole roster could have been wiped clean for a roster of nothing but brand new characters. And I'm not going to pretend it wasn't in his power to bring back any and all of the characters that got tossed out for stupid reasons like "Taki's too old... oh, but Ivy isn't, because magic. And we decided Taki can't have something similar, because magic. Nanomachines Magic!"

If you enjoy SC5, go for it, that's your thing to enjoy if that's what you wish. But I hated what Daishi pulled with it. If I had known what he planned to do with his newfound authority over the franchise, I never would have joined in his efforts to bring it back. Unless Lost Swords sets things right, it would have been better for the franchise to stop at SC4. I fully and genuinely believe that. If Daishi can't be assed to put the roots and history of the franchise above his personal fanfic ideas, then the series should be laid to rest.

People that love the gameplay can either play the old games or ask for a new franchise that uses the same mechanics. And hey! They'd be better off for it. Many people whine about how fans like me that appreciate the past refuse to accept stupid changes, and Daishi's already turned SC5 into a base breaker game. May as well start a new franchise with no existing expectations so you don't have a split fandom and a loss of sales potential because of it.

I mean, hell, look at PriZm's post. I bet before SC5, he would've bought Soul Calibur games regardless of if Sophitia is in them, considering she was in every game until SC5. Now that she's not in it, he just said that he refuses to buy any game with her in it. On the flip side, I refuse to touch any "Soul" game that doesn't have Sophitia and Taki. So ultimately, all Daishi managed to do was further ruin the franchise by splitting the fanbase.

Frankly, I'm being reasonable. I'm not demanding a reversal of the idiotic time skip, or the return of the ENTIRE old roster (even though that should be the case), or the removal of Patroklos, Pyrrha, Natsu or any of the other characters that didn't need to be made. I'm not even calling for my personal favorite, Setsuka, to return. My sole demand is that Sophitia and Taki are brought back as major story and playable characters, because they're major franchise characters and deserve that due respect. And not as some idiotic middle finger "up yours" kind of move like Elysium, where the character looks like Sophitia or Taki but it's really someone completely different. It has to be the actual characters. That's it. If that's too much to ask, then there's no reason for me to support what Daishi's doing.
Too long; didn't read.

Daishi did what he could with the constraints imposed on him. He chose to focus on balance and gameplay in the short amount of time given. And because of that he had to sacrifice moves and characters in order to more easily balance the game. I've met the man myself and I could tell he had a strong passion for SC, and I doubt he would be one to intentionally sabotage the game.

I understand your looking for a scapegoat to put the blame on, but Daishi and his team aren't to blame. If anything blame the Namco upper management or "big wigs" that force the restrictions on the team.
 
regardless of what console, mobile or handheld device this is on. Its SC!! and Im glad to see a new idderation of some kind. But I think we might be reading into that whole "mobile" thing a little to much.

as a dedicated SC fan....Ima pick it up no matter what. and all the whiners can go play the new SF piece of crap!
 
But even still within a short period of time the game could've been better planned. Dunno if it's Daishi's/Namco's idea but having Elysium and Kilik is just plain sloppy.

Bottom line is if its just for the Vita and other mobile devices then I'll be disappointed; I rather have both console version and mobile version.
 
Too long; didn't read.

Daishi did what he could with the constraints imposed on him. He chose to focus on balance and gameplay in the short amount of time given. And because of that he had to sacrifice moves and characters in order to more easily balance the game. I've met the man myself and I could tell he had a strong passion for SC, and I doubt he would be one to intentionally sabotage the game.

I understand your looking for a scapegoat to put the blame on, but Daishi and his team aren't to blame. If anything blame the Namco upper management or "big wigs" that force the restrictions on the team.

I sincerely doubt that Namco upper management were the ones that decided the game required a 17 year time skip. And even if they somehow did, I sincerely doubt that they then demanded that Sophitia and Taki, two highly iconic characters to the franchise with a lot of fans behind them, needed to be removed from the series and replaced with whatever brand new fanfic characters Daishi fantasized about. Most company executives aren't going to throw away something they know millions of people like in favor of something that for all they know nobody will like unless someone tries to sell them on such a move.

Though, it's true that Namco's upper management isn't totally off the hook. They did let Daishi make those changes, after all. Which is the same thing I said about Wada at Squeenix for him allowing Motomu Toriyama to get away with so much insulting, disrespectful idiocy. And now Wada's had to step down as president and take a lesser role at Squeenix because of the company's poor financials. We'll see if Namco repeats that story.

Edit: Daishi may have a passion for Soul Calibur. But so do people that write Mary Sue fanfiction where characters they hate are treated poorly or killed off and cut out of the series entirely, and ones they love get put on a pedestal. That's not the kind of thing I want or will pay for out of Soul Calibur games.
 
But even still within a short period of time the game could've been better planned. Dunno if it's Daishi's/Namco's idea but having Elysium and Kilik is just plain sloppy.
I've actually always had a little theory about them. It seems that both Elysium and Kilik were meant to hold a single weapon. You can tell with Elysium's intro animation that she should be holding a sword/shield, and Kilik's character card shows him with his staff.

Anyways my theory is that they were working on movesets for them, but due to constraints were unable to properly finish/balance them. So rather than completely scrapping them like they had to do with Zas, Talim etc, especially since they are more relevant to SC5 specifically, they opted for an alternative solution to keep them in as characters.
 
What about being able to buffer 8 way run attacks? I mean you can kinda do it in 5 but 4 did it just right, imo.
8WR buffering is fine, but backstep G and sidestep G is a crutch for poor defense. Nerfing Step G is great for preventing turtling. Front Step G is fine though.


I've actually always had a little theory about them. It seems that both Elysium and Kilik were meant to hold a single weapon. You can tell with Elysium's intro animation that she should be holding a sword/shield, and Kilik's character card shows him with his staff.

Anyways my theory is that they were working on movesets for them, but due to constraints were unable to properly finish/balance them. So rather than completely scrapping them like they had to do with Zas, Talim etc, especially since they are more integral to SC5 specifically, they opted for an alternative solution to keep them in as characters.

So that's why Elysium and Kilik are additional mimics.
 
I've actually always had a little theory about them. It seems that both Elysium and Kilik were meant to hold a single weapon. You can tell with Elysium's intro animation that she should be holding a sword/shield, and Kilik's character card shows him with his staff.

Anyways my theory is that they were working on movesets for them, but due to constraints were unable to properly finish/balance them. So rather than completely scrapping them like they had to do with Zas, Talim etc, especially since they are more relevant to SC5 specifically, they opted for an alternative solution to keep them in as characters.


This was alwasy my theory exactly!
 
8WR buffering is fine, but backstep G and sidestep G is a crutch for poor defense. Nerfing Step G is great for preventing turtling. Front Step G is fine though.




So that's why Elysium and Kilik are additional mimics.

That doesn't explain Monkey Boy(though I doubt Kilik would use spears) and why Elysium still has unique models and her critical edge. They could have ditched Monkey Boy for Kilik that way at least Zas or Talim make it.
 
Well "Lost Swords" does sound like an obvious DLC-package name (I know, it's not confirmed but still) If they were to release it in DLC form or in disc doesn't really matter... okeyy it's easier to make it just a DLC but there may be more to it, i don't know. But as long as it's not a mobile or a vita exclusive i'm okeyy with it.
 
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