anyquestions321
[09] Warrior
@Fleshmaster: iFC 2A+B? That's the poison dart move, right? Any difference between iFC 2A+B and the wiki's FC A+B?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Other things to note are which moves lead into stances such as Possession or a Wind Roll, moves with TC's such as 22A, 66B, 66K 3A, 3B (I think), or Distorted Breezes for example. And even moves that TJ such as A+B, 8A or 8KA for instance.
I love jumping A, it's like A+B, but safe and with pushback and faster tech jump, range is shorter though.
Good vs people with good 2A like Mitsu or Raph.
B+KB+G for swag points against SDGF. Any string like BBK should beat out all of Med stance's stuff except the aGI, which is terrible even when it does activate.Any suggestions on what to do against Yoshi's stances? (Indian and (S)DGF esp) I get mixed up alot after he enters those >.>
Does 8A+B work on MED aGI? never tried it, not sure if it falls under the category of "vertical, body stab"
Is CH 3(K), K, K -> 44K a combo? I've tried it a bunch in training mode and the AI can never get out of it, but sometimes in player matches it just fucking drops and I can't quite figure out why.
If you normally hit your opponent with 3(K)KK, 44K can be teched to the side. (The opponent has to press 2_8+G after the knockdown)3(K)KK~ 44KK
Hm, alright. I'll be sure to start throwing out 2A+B if I notice my opponent teching 44KK. It frustrates me that most of Natsu's best damage is all out of tech and ukemi traps, because if my opponent is actually good and doesn't take the bait, then I just feel like I'm smacking against a brick wall. Still getting a 90% combo because my opponent teched right into a 2A+B is soooo satisfying.