FleshMasher
[13] Hero
k2 could also work vs 2As.
I wonder if a fast 2bA (i8) would beat a 2As tech crouch.
I wonder if a fast 2bA (i8) would beat a 2As tech crouch.
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Are you familiar with buffering? During any time when your character is "frozen", such as after they block a move and are in blockstun, get hit by a move and are in hitstun, or do a move and are recovering, there's a window of about 20 frames during which you can buffer inputs, which results in whatever move you inputted coming out immediately after your character recovers. Try going into training mode and doing 22B, and while she's still putting her daggers away tap 66B.Hello people I know I haven't commented at all around these parts of 8 way run, but I'm having a slight dilemma using natsus 88/ 22 B then catching the foe with her 66b Be. I just can't do it, I luanch the foe in the air and try to hit them with the BE but it just wiffs over them... I guess why this happenes is because I execute her 8wr BE to slow but I've tried even the fastest of inputs to no avail. Normally I would not ask questions on here but this is really putting a damper on my natsu gameplay.
I've heard of buffering but never knew what it was about. Now I understand and with some practice I should have it down so thank you :) I've just never felt the need to ask questions becuase the question I previously asked was the only thing I've ever had trouble with. But with how quickly and accurately my problem was solved I definately will not hesitate to ask next time I need to know something on natsu.Are you familiar with buffering? During any time when your character is "frozen", such as after they block a move and are in blockstun, get hit by a move and are in hitstun, or do a move and are recovering, there's a window of about 20 frames during which you can buffer inputs, which results in whatever move you inputted coming out immediately after your character recovers. Try going into training mode and doing 22B, and while she's still putting her daggers away tap 66B.
Also, why wouldn't you ask questions here? That's what these forums are for.
I've heard of buffering but never knew what it was about. Now I understand and with some practice I should have it down so thank you :) I've just never felt the need to ask questions becuase the question I previously asked was the only thing I've ever had trouble with. But with how quickly and accurately my problem was solved I definately will not hesitate to ask next time I need to know something on natsu.
Have any of you guys found a good use for natsus 3A? I'm not sure if this has already been discused in this thread or not but I'm curious on to whether the move is viable. It gives stun but not enough to combo off of. Maybe it can be used to follow up with Po mix ups but I guess I would have to check out how much negative impact it is on hit. Do you guys find yourselves incorporating this move in your games at all?
Well safer than A:6. I usually get punished harder for misusing A:6 than 3A.
I've found -13 stuff much harder to punish than -14 stuff. Not really sure why too.
66B is the best attack here because it tracks best (every AC except 1 and 7 IIRC), in the right angle to corners or ring edge it's guaranteed or RO.don't know what to do after connecting the WR B4A+B~A due to the opponent air controlling.
66B is the best attack here because it tracks best (every AC except 1 and 7 IIRC), in the right angle to corners or ring edge it's guaranteed or RO.
Variable recovery of 66B also gives the opponent something to think about even if it misses.