Soul Calibur 6 Discussion

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I've already talked about SCIV having assess moves that were rendered useless. The same could be applied to SCII
As much as I would like to agree, PS took out Xianghua's 66B+K, which could have done wonders for Leixia.

However, I find Alpha Patroklos much better than Setsuka as far as Just Frame attacks. Probability of executing them is much higher.
 
They're not going to leave in only the good moves. If they tried to make every character as flawless as possible, there would be potential balance issues.
Pretty much this. People complain about them removing moves that arguably shouldn't have ever existed in the first place (and would certainly be retarded in SCV), like Talim 33A and Xianghua 6B+K, yet no tears are ever shed over the removal of shitty useless moves. It's just "Wahhh, my character plays differently now and I'm too hung up on aesthetics to switch to a character that fits me better".

P.S. SCV Algol sucks, pls hotfix in slow bubbles, 1B/3AA NH stun, old 1A, old 2B+K damage, aB air hit properties, old WR B launch height, and 623ABK as the input for 33ABK.
 
WHO does the constant reGIs, top players or scrubs, isn't important. It's the fact they existed in the game and how easy they can be to start.

Actually it does matter who does it. You wouldn't say fastballs should be banned in baseball because you couldn't hit one when you were in little league. Two people that reGI each other 14 million times because they aren't clever enough to mix up high/low/delay/DO NOTHING AND PUNISH THE 45 FRAME GI WHIFF is a argument... well, a argument that is counter productive to the very point of 8wayrun.
 
yet no tears are ever shed over the removal of shitty useless moves.

Even as debatable as "shitty useless" moves may be, why would some one cry over their removal? You just pointed out the blatantly obvious. I also wager most top players are prescient enough to not gripe (too much) about the loss of the few actually broken moves out there.

There is a HUGE difference between useless moves, good moves, and broken moves. How many other FGes have their cast lose large arbitrary portions of their move set with each passing game? How many Caliburs until it turns into Dive Kick? (not knocking Dive Kick, DK is amazing)

The issue every one has is the haphazard way current Caliburs have removed LARGE parts of core Calibur game play both in the system AND on a character level. Every iteration it feels like we're paying the same price to play less and less game.

I have HIGH hopes that SC2 HD will be a big enough deal and garner enough support to hopefully reverse this trend in SCVI.
 
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I prefer having a smaller movelist from which I use virtually every move than having a large movelist and only utilizing a small portion of it.

Not to mention characters that undergo redesigns. I could fully empathize with someone pining over lost moves if I was still trying to play Algol like he was in IV. The foci of any character can change from one installment to the other. It's pointless to get hung up on all of the complexity a character used to have in one area when they focus on something completely different in the next game. Loyalty to aesthetics is silly.
 
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I was initially disappointed when Aeon finally fully diverged from being another Alexandra, but would you really want four shield-and-weapon characters anyway?
 
There is a HUGE difference between useless moves, good moves, and broken moves. How many other FGes have their cast lose large arbitrary portions of their move set with each passing game? How many Caliburs until it turns into Dive Kick? (not knocking Dive Kick, DK is amazing)

I forget who made the comparison, so I won't take credit for it, but man: can you imagine the uproar is SF5 comes out and Ryu is magically a rekka character or his shoryu goes horizontal or something?

I am frequently convinced that the SC devs don't play their own game.
 
I'm not a fan of the addition by subtraction either. There were certainly redundant and useless moves in every moveset but I would say that most moves have a purpose even if it is in one specific niche.
 
I find this video massively irritating and a large part of the reason the calibur series stopped being taken seriously as a tournament game.

I stumbled upon this a few weeks ago and it was terrible from front to back. Pretty much the same feeling as you.
 
I was initially disappointed when Aeon finally fully diverged from being another Alexandra, but would you really want four shield-and-weapon characters anyway?

If they were sufficiently different to warrant then yes; I'd love that. It's like, Kilik, Xiba, and Mina all had/have distinct enough movesets that the game REALLY could afford to leave them in and then we'd have 3 unique-ish stick characters to use. No one wants palette swaps but Calibur was not really at risk of that in the first place.

Although I do reserve the possibility that the big wigs at Namco have simply not allowed Project Soul to needed cash or time to make/test/balance the game as a proper sequel (probably cuz so much cash is tied up in son of a bitch ass Tekken or something).
 
People tend to get too hung up on changes made to characters without accounting for how system changes will affect the game and the individual characters. Not to mention potential glitches.
 
I think you need to watch the whole thing to pass fair judgement.
I think he was being sarcastic >.<

Also, am I the only one who is pretty indifferent to the removal of moves?

It's not like PS said "OH DUR THIS MOVES GOES AND DIS ONE TOO!"
Thankfully, the move-lists in SCV have useful moves that CAN be used in battle.

The move-list can be as big as it likes but I'm only going to use the moves that actually serve a purpose rather than just look pretty >:/ ( cough SC4 Ivy cough cough)
 
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