Reptile
Soul Calibur V
I have heard Team Ninja is throwing a 9000$ pot bonus for DOA5U at the Fall Classic AND a party for the players.
Holy shit.
Holy shit.
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I have heard Team Ninja is throwing a 9000$ pot bonus for DOA5U at the Fall Classic AND a party for the players.
Holy shit.
Come TFC, every single Rachel you see will be playing exactly like that. Only two characters have the built in tools to stop the loop, and they still have to guess.
Oh, and you know that force tech stomp she does? if it misses, she gets more advantage. In around the +25 range.
No bans, though. I leave this disease with the community and smile. It's time they learned what I've been going through with Helena.
Force techs be damned, Rachel is kinda fun.
Mila, Hitomi, Ein, and Leon can officially welcome her to Team Deathfist.
Yeah i know the Force Tech stomp gaming...
Honestly i really dont wanted Smash my opinion in here, its always the same discussions you know.
Game comes out, people complain about certain characters.
People play for a while...then find another!"annoying setup,tech whatever" from "another" character..etc etc
Its an endless cycle of discussion that goes nowhere...
Im gonna enjoy it..and yeah im gonna play Rachel and some other called "Broken" characters..to see how they work.
To get a feeling for everything...
You know..you stated earlier this...
"The community at large however isn't very bright."
Thats a nogo, just sayin`...
Cheers!
-A-
*Snip*
If you ask that Rikuto will only command you to play Bayman.What about people that have decided to use her before her bullshit had been discovered? Are they now supposed to switch to a lower tiered in order to show that they "have skill"?
Actually saw the link on the SRK forums. I actually don't check 8WR as much.Yeah i know the Force Tech stomp gaming...
Honestly i really dont wanted Smash my opinion in here, its always the same discussions you know.
Game comes out, people complain about certain characters.
People play for a while...then find another!"annoying setup,tech whatever" from "another" character..etc etc
Its an endless cycle of discussion that goes nowhere...
Im gonna enjoy it..and yeah im gonna play Rachel and some other called "Broken" characters..to see how they work.
To get a feeling for everything...
You know..you stated earlier this...
"The community at large however isn't very bright."
Thats a nogo, just sayin`...
Cheers!
-A-
PS:Laughed about this info...yesterday i put this here up.
http://shoryuken.com/2013/09/04/arc...-alive-5-ultimate-will-include-new-character/
Its now today on SRK Mainpage hmmmmmm.....i know it was you d3v ;)
What about people that have decided to use her before her bullshit had been discovered? Are they now supposed to switch to a lower tiered in order to show that they "have skill"?
What about people that have decided to use her before her bullshit had been discovered? Are they now supposed to switch to a lower tiered in order to show that they "have skill"?
, as well as use the same exact strategy as every other player. It may be powerful, but if everyone is used to it, just how effective will it be when it comes down to the wire?
Then you just do your best to become better at it then anyone else. Look at Japanese 3rd Strike, alot of players pick Chun come major tournament time, but no one plays her as well as MOV (to the point where it feels like the match up chart changes when he's playing her).It may be powerful, but if everyone is used to it, just how effective will it be when it comes down to the wire?
Because, when you think about it, it's easier to defend than to attack. You're either just holding down+back or guard.The thing about things like that is that players don't have to go by a flowchart. Beyond that, by the advantage inherent, there's usually more pressure on the player on defense to act (and thus act incorrectly) than there is on the offensive player. Couple this with the fact that things like this usually put you back in the same situation and don't net you as much gain as the offensive player and you have a lot of room for silliness.
What you call a "guess" is to those playing it actually a read. A good part of competitive fighting games (and competitive gaming in general) is about learning to read your opponent. What may seem like a random guess could actually be someone figuring out their opponents patterns and habits.It's really one of the main reasons fighting games have become a joke to me (a fun joke but a joke nonetheless). I mean, strip them down to their base level and, most of the time, the best stuff is stuff that is a result of a guess with high yield in reward and low risk or stuff your opponent simply can't deal with, whether it be because of character design or general game design.
Then you just do your best to become better at it then anyone else. Look at Japanese 3rd Strike, alot of players pick Chun come major tournament time, but no one plays her as well as MOV (to the point where it feels like the match up chart changes when he's playing her).
Because, when you think about it, it's easier to defend than to attack. You're either just holding down+back or guard.
As for "putting you back in the same situation," that's just what good players do. High level play is all about minimizing your risks and maximizing your reward. In fact, it's like this in most competitive exercises, be it fighting games or chess or what have you.
What you call a "guess" is to those playing it actually a read. A good part of competitive fighting games (and competitive gaming in general) is about learning to read your opponent. What may seem like a random guess could actually be someone figuring out their opponents patterns and habits.