Dead or Alive 5 Ultimate

I have no idea how to play Jacky. And he's supposed to be for beginners...

I found that Momiji's Uzukaze (that's her first jump through attacks like PP8 or 9P) PK is actually a tracking move, so you can actually lock opponents down through her stances. So she's not so linear when in stance.

EDIT: Can someone test out this combo and see if its unrecoverable up to the critical burst?

214P, 4K, 66P, CB.
 
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I agree with this, GameStop fucked up my DoA5U preorder last week and I bitched and moaned to them about it until I got them to call Head Office and give me a DLC code. Naturally I got what I wanted. I need mah Pop Idol Ayane outfit! I suggest you do the same thing Amanda. The more pissed off you sound, the better! (I.e. Dealing with Sales People 101)

On a different note DoA doesn't feel like it has that many gimmicks until you fight a Brad, Hayate or Hayabusa. These dudes thrive on bullshitting you.
Uh you know the codes don't work until around the time ps store updates which is around 3 or 4 p.m. central for the U.S.
 
Typical of preorder bonuses... Try to get a chat rep for Amazon and see if they can't give you the stuff, normally they'll give you this sort of thing right away.


Strings. Strings everywhere...

So many gimmicks...
I agree with this, GameStop fucked up my DoA5U preorder last week and I bitched and moaned to them about it until I got them to call Head Office and give me a DLC code. Naturally I got what I wanted. I need mah Pop Idol Ayane outfit! I suggest you do the same thing Amanda. The more pissed off you sound, the better! (I.e. Dealing with Sales People 101)

On a different note DoA doesn't feel like it has that many gimmicks until you fight a Brad, Hayate or Hayabusa. These dudes thrive on bullshitting you.
Here is the Funny thing...we didnt get the pre-order DLC...."sigh" only UK...nevermind.
Im patient enough to wait till it pops up as dlc on the marcetplace...sure im pissed but it doesnt matter now if im getting really mad(and i hate it gettin mad)
Thx for the response anway....
 
Uh you know the codes don't work until around the time ps store updates which is around 3 or 4 p.m. central for the U.S.

I don't get what this has to do with my post. The fuck up was that GameStop didn't have my preordered game ready on Day 1 (had to get it from somewhere else) and the customer services reps didn't even know where the preorder bonus codes were. If I didn't hassle them about it, I wouldn't have gotten it, which would have defeated the point of me preordering from GameStop.
 
Posted on FSD, but it might as well be quicker to ask here:
2) How do you whiff punish people who are whiffing strings?

It seems like opponents can start strings outside my range, and attempting to whiff punish just gets me hit. Are you not supposed to try at all (i.e. only whiff punish string enders/singular moves)?

3) When I get stunned I usually start going for stagger escape. Is it true though, that if you are hit with a jab/jab string it will probably be impossible to shake out in time to block the next move sequence?

P/PPs seem to give a lot of advantage in stun and I was wondering if this was true across the board.
(I figure the answer to the first question in the topic is "cuz online".)
I play mostly on PSN. Feel free to add me. I'll be on later tonight.
Hey, let me in on this! ... pretty please?
 
I found something interesting.

With throwdowns in Arcade mode, you get a mixture of blue and red prompts. Blue means you're on 1P side, and that may or may not complete (The term "blue balls" is appropriate here.)
Red means you're on 2P side, and the game starts immediately. (It also means if you have music set to "character" you're always listening to your theme...)

In practice mode, all prompts are red, meaning you are always on 2P side and the game always starts immediately.


This is one tip I'm afraid to share 'cause I might jinx it or something ._.
Don't tell anyone...

ed. wait, I just got a blue. Maybe I just got really lucky... Though, the game did start immediately again.

ed2. ok, I just got denied with a blue again. I suppose it was just a fluke.

A fluke for like... 4 matches in a row... but a fluke nonetheless...


According to the software manual, blue means "challenge accepted by opponent", and red means "challenge received". Well that doesn't explain too much, huh...
 
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I don't get what this has to do with my post. The fuck up was that GameStop didn't have my preordered game ready on Day 1 (had to get it from somewhere else) and the customer services reps didn't even know where the preorder bonus codes were. If I didn't hassle them about it, I wouldn't have gotten it, which would have defeated the point of me preordering from GameStop.
I thought it was just the codes you were having trouble with, my bad
 
Posted on FSD, but it might as well be quicker to ask here:

(I figure the answer to the first question in the topic is "cuz online".)

Hey, let me in on this! ... pretty please?

Sure, once I'm done packing for TFC this evening, I'll hop on! We can have an Amazon party where everyone picks Rachel and spams 41236T. Edit: Ohh... no worries. Let me know when you're able to play!

Whiff punishing in DOA is difficult, especially if you're accustomed to using someone like Nightmare. This is because DOA is very string-based and string-delay heavy not to mention being predominately close-combat based. For whiff punishing your spacing generally needs to be pretty spot on (which you seemed to excel at anyway) and you need to use a move that is both quick and has good range. On the other hand, I fortunately play a character that specializes in whiff-punishing (<3 Ayane's 3H+K), so reaching my opponent isn't much of a problem.

Rachel runs into the problem that a lot of her shit is slow so whiff-punishing doesn't come as easy for her. However, she does have 4K,and 66K, for example that have decent range and speed (66K is a bit on the slower side but is Rachel's longest range move and is advantage on block).
 
We can have an Amazon party where everyone picks Rachel and spams 41236T.
ye, SonicFox was doing that to me today. ._.

Had to learn SS K is the reliable attack the hard way...

Whiff punishing in DOA is difficult, especially if you're accustomed to using someone like Nightmare. This is because DOA is very string-based and string-delay heavy not to mention being predominately close-combat based.
OK. Thanks for the info.

I suppose it's also that your hitbox is your hurtbox too (i.e. stick your leg out for a kick and you can be hit in the leg).

I need a projectile, or... or Rachel needs her hammer :P
 
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