Plume
[09] Warrior
I'm not sure how useful it may be, but I found some interesting information while compiling this list.
The first part might be useful to those trying to understand how Maxi works in general.
The second part might be useful for more advanced Maxi players looking to find new strings and use Pure Soul Loops to their potential.
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Name of stance (Example of move that starts the stance.)
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Right Cross (AA)
A : TechJump, stun (Quick)
aA ~Right Cross
aB ~Behind Lower
B : Guardbreak ~Left Outer
K : Low kick
K,K:K (Frontal ring out)
Right Outer (6A)
A : tech right ~Behind Lower
A,K_[K] Guardbreak
B : Stun ~Right Cross
K : TechJump, Launcher
K,A~Left Outer
K,B ~Right Outer
K,2A (Low hit if opponent blocks the kick.)
K,K or K,[K] (Held K is launcher.)
Left Inner (WR B)
A,A : ~Behind Lower
A,A,B_[ B ] : Guardbreak
B_[ B ] : Tech left, tech crouch, launcher (Can be and held for Guardbreak.) ~Behind Lower
K : Mid sweep (Stun on counter hit)
Left Outer (4B)
A : Tech crouch, tech left, end crouched
A,K
B : vertical ~Right Cross
B,K
K : Guardbreak
Behind Lower(3A)
A : (Stun on counter hit, reapply stun on stunned opponent) ~Left Inner
B : Low ~Right Outer
K,K : Quick 42 damage Low.
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Start->StartInfinite->LoopSequence->BackTo:StartInfinite
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(Click here)
PSL1
RC->RO->BL->RC
RO->BL->RC->RO
LI->LO->BL->RC->RO->BL
LO->BL->RC->RO->BL
BL->RC->RO->BL
PSL2
RC->BL->LO->RC
RO->RC->BL->LO->RC
LI->RC->BL->LO->RC
LO->LI->RC->BL->LO->RC
BL->RO->RC->BL->LO->RC
PSL3
RC->LI->BL->LO->RO->LO
RO->LO->RO
LI->RO->LO->RO
LO->RO->LO
BL->LO->RO->LO
PSL4
PSL1->LO->BL->RC->RO->BL
PSL2->RC->BL->LO->RC
PSL3->LI->BL->LO->RO->LO
PSL4->LI->BL->RO->(LO*)->LI.
PSL5
PSL1->LO->BL->RC->RO->BL
PSL2->RC->BL->LO->RC
PSL3->RO->BL->LO->RO->LO
PSL5->RO->BL->LI->RO
Natural shifts
(When the controller is all neutral, the loop automatically shifts to another one before going back to neutral.)
LO -> RC
LI -> BL
PSL3 LO -> BL (From BL, PSL2 leads to RO)
PSL4 LI -> BL (From BL, PSL2 leads to LO) (Click for clarification.)
PSL5 RO -> BL (From BL, PSL2 leads to LO)
Auto-GuardImpact
PSL3 and Wavering Light are Auto-Guard Impact loops.
PSL3 (A+K while in any stance) will auto-GI high, mid and special low horizontal attacks, including horizontal kicks.
Wavering Light (B+K while in any stance) will auto-GI high and mid vertical weapon attacks.
There are situations where a loop will act as PSL3.
PSL5 to PSL1 will act as PSL3 for one round and become PSL1 again after that. (PSL5->RO->PSL1->LO->BL.)
(SCIV:BD only)
In the same manner as above, starting from PSL4 or PSL5 and switching to PSL2, any transition from BL to LO will be auto-GI.
The first part might be useful to those trying to understand how Maxi works in general.
The second part might be useful for more advanced Maxi players looking to find new strings and use Pure Soul Loops to their potential.
---------------------------------------------
===========
Name of stance (Example of move that starts the stance.)
===========
Right Cross (AA)
A : TechJump, stun (Quick)
aA ~Right Cross
aB ~Behind Lower
B : Guardbreak ~Left Outer
K : Low kick
K,K:K (Frontal ring out)
Right Outer (6A)
A : tech right ~Behind Lower
A,K_[K] Guardbreak
B : Stun ~Right Cross
K : TechJump, Launcher
K,A~Left Outer
K,B ~Right Outer
K,2A (Low hit if opponent blocks the kick.)
K,K or K,[K] (Held K is launcher.)
Left Inner (WR B)
A,A : ~Behind Lower
A,A,B_[ B ] : Guardbreak
B_[ B ] : Tech left, tech crouch, launcher (Can be and held for Guardbreak.) ~Behind Lower
K : Mid sweep (Stun on counter hit)
Left Outer (4B)
A : Tech crouch, tech left, end crouched
A,K
B : vertical ~Right Cross
B,K
K : Guardbreak
Behind Lower(3A)
A : (Stun on counter hit, reapply stun on stunned opponent) ~Left Inner
B : Low ~Right Outer
K,K : Quick 42 damage Low.
===========
Start->StartInfinite->LoopSequence->BackTo:StartInfinite
===========
(Click here)
PSL1
RC->RO->BL->RC
RO->BL->RC->RO
LI->LO->BL->RC->RO->BL
LO->BL->RC->RO->BL
BL->RC->RO->BL
PSL2
RC->BL->LO->RC
RO->RC->BL->LO->RC
LI->RC->BL->LO->RC
LO->LI->RC->BL->LO->RC
BL->RO->RC->BL->LO->RC
PSL3
RC->LI->BL->LO->RO->LO
RO->LO->RO
LI->RO->LO->RO
LO->RO->LO
BL->LO->RO->LO
PSL4
PSL1->LO->BL->RC->RO->BL
PSL2->RC->BL->LO->RC
PSL3->LI->BL->LO->RO->LO
PSL4->LI->BL->RO->(LO*)->LI.
PSL5
PSL1->LO->BL->RC->RO->BL
PSL2->RC->BL->LO->RC
PSL3->RO->BL->LO->RO->LO
PSL5->RO->BL->LI->RO
Natural shifts
(When the controller is all neutral, the loop automatically shifts to another one before going back to neutral.)
LO -> RC
LI -> BL
PSL3 LO -> BL (From BL, PSL2 leads to RO)
PSL4 LI -> BL (From BL, PSL2 leads to LO) (Click for clarification.)
PSL5 RO -> BL (From BL, PSL2 leads to LO)
Auto-GuardImpact
PSL3 and Wavering Light are Auto-Guard Impact loops.
PSL3 (A+K while in any stance) will auto-GI high, mid and special low horizontal attacks, including horizontal kicks.
Wavering Light (B+K while in any stance) will auto-GI high and mid vertical weapon attacks.
There are situations where a loop will act as PSL3.
PSL5 to PSL1 will act as PSL3 for one round and become PSL1 again after that. (PSL5->RO->PSL1->LO->BL.)
(SCIV:BD only)
In the same manner as above, starting from PSL4 or PSL5 and switching to PSL2, any transition from BL to LO will be auto-GI.