What character buffs/nerfs would YOU like to see?

Thing with aPat is, he's one character out of about a billion that are rather easy to use in the game. If you like high execution requirements, he's there. If you don't enjoy that aspect of the game, you got Pyrrha, Maxi, Xiba, Mitsu, Opyrrha, Astaroth, Leixia...

So I don't really get the "He's too demanding" complaints. If you don't want to put in the time to train your hands (I certainly don't) go for another character. If you want to sit down and put in the time to train those moves into muscle memory, (this isn't a unique genetic skill here folks. You just sit down and practice it until you get the timing down) then you can.

Similar thing in VF. Akira is kinda demanding technically. I actually did get him up and running for a time, but ultimately went on to other characters just because execution for the sake of execution isn't super fun to me.
 
Yeah seriously, why are you complaining that he's to hard to use? Choose another character to play. The game literally shows your the Ease of Use meter. You are warned what your are getting into when playing aPat.

Also, since were on the subject of aPat, I think making the frame advantage on hit with his 2A to +7 or +6 should be a nerf for him. 2A into CE is a weird combo. 2A is meant to poke and interrupt. not combo in to damage.
 
Apparently I can't edit my first post of the thread,

but ANOTHER reason I would like Xibas crouching 1B hitbox to be bigger is because he lacks an effective long range low poke. 33AA is the only option he has, but he is still -10 even on hit. 1A is also unsafe. kB lacks the range that xiba strives on. Standing B is an effective mid poke tool. If crouching 1B and a bigger hitbox, I feel as though Xiba would be more effective.
 
Apparently I can't edit my first post of the thread,

but ANOTHER reason I would like Xibas crouching 1B hitbox to be bigger is because he lacks an effective long range low poke. 33AA is the only option he has, but he is still -10 even on hit. 1A is also unsafe. kB lacks the range that xiba strives on. Standing B is an effective mid poke tool. If crouching 1B and a bigger hitbox, I feel as though Xiba would be more effective.
I DUNNO MAN

 
I will say I personally feel that APat being hard to use is a bullshit reason for making the character so fucking stupid. If you really think that you're not being rewarded enough for pulling of a JFT, then I don't think you understand APat or the game in general. Twister as a punishment tool makes Apat incredibly scary.
 
I will say I personally feel that APat being hard to use is a bullshit reason for making the character so fucking stupid. If you really think that you're not being rewarded enough for pulling of a JFT, then I don't think you understand APat or the game in general. Twister as a punishment tool makes Apat incredibly scary.
Well, I have to admit that I don't know so much about Apat. Not playing with him so much because of how hard he is. I was just asking for him to be more accesible for other players. Just that.
Is weird for me how the other characters are way easier to use and Apat is so damn complicated.
 
As an aside apat could get along fine with his normal moveset just fine at mid level play. 33b, 2a/be fc 2k, 66b, 44b+k/be, his high damage bb, normal twister is 0 execution and is still a good interrupt from FC. These and others are all good tools, being able to ch 33b, iFC 3b:b Be, 2362ba someone out of the ring from afar is just the icing on the cake. You want that power you have to work on it. Otherwise you still have a solid character.
 
APat's 4k is another solid move for him. Doing a short forward dash before canceling into also is a good way to extend its already good range.
 
Well, I have to admit that I don't know so much about Apat. Not playing with him so much because of how hard he is. I was just asking for him to be more accesible for other players. Just that.
Is weird for me how the other characters are way easier to use and Apat is so damn complicated.

Apat is not complicated, he only has tough inputs, thats a huge difference.

In fact gameplay wise he is one of the easiest characters in the game. You have tools for every situation, this is something which makes a character way easier to play than lets say if you did not have any TC moves etc. If a character has flaws you need to find solutions, sometimes different ones in every matchup. But with Alpha you have imba Mids, imba throws and imba lows. Everything is safe for this character, you dont need to worry about beeing punished, about using moves only in some matchups etc. This character can be played with close to zero variation against every character in the game because his main tools are so bathshit crazy strong.
Once you have his execution down its GG time. That is all you have to learn. Then when you duck a throw you punish with 130 DMG and see your opponents rage.
 
Apat is not complicated, he only has tough inputs, thats a huge difference.

In fact gameplay wise he is one of the easiest characters in the game. You have tools for every situation, this is something which makes a character way easier to play than lets say if you did not have any TC moves etc. If a character has flaws you need to find solutions, sometimes different ones in every matchup. But with Alpha you have imba Mids, imba throws and imba lows. Everything is safe for this character, you dont need to worry about beeing punished, about using moves only in some matchups etc. This character can be played with close to zero variation against every character in the game because his main tools are so bathshit crazy strong.
Once you have his execution down its GG time. That is all you have to learn. Then when you duck a throw you punish with 130 DMG and see your opponents rage.
I feel that he lacks good TC and TJ moves and lacks a reliable mid step killer.
When I play apat, I dont use any JFs, so without them his tools are mid-tier I think
 
I feel that he lacks good TC and TJ moves and lacks a reliable mid step killer.
When I play apat, I dont use any JFs, so without them his tools are mid-tier I think

33B is TC, FC3A+B is one of the most imba TC moves in the game, FC3BB is a good TC as well. 8A+BB is a super good TJ move. it jumps a shit load of moves, can be done from FC as well which is amazing.And gives a KND. 8A+BA is a midscreen TJ move which works against step (against Xiba guaranteed BT Combo).

He is lacking a really strong mid range antistep, but in this game i feel this is not an issue since step is so unsafe, so you use other tools. 4K works fine, 33A gives CE on ch, WR A is blockstun, 8A+BA. Just needs a bit more patience to close in and use 1AAA and throws etc.
 
yeah forgot about those lol
He is lacking a really strong mid range antistep, but in this game i feel this is not an issue since step is so unsafe, so you use other tools. 4K works fine, 33A gives CE on ch, WR A is blockstun, 8A+BA. Just needs a bit more patience to close in and use 1AAA and throws etc.

I dont know, if Your opponent is aware that apat lacks good mid antistep they start walking around You a lot.
I hate playing natsus and pyrrhas, cause WR A, 66A, 8A+B A, 22AA are all high and get avoided.

On the other hand, the character should have some flaws, so theres that
 
On a separate note, its funny that apat is so overpowered on paper, yet no one can consistently win tournaments with him. Even for players with really top notch execution.
Recently I watched matches by Gold Shad and he is absolutely amazing, execution better than Whoazz's, yet
Hyrul destroyed him Twice in ROF tournament

Have You guys seen the tournament?
 
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