Nightmare: Eliminate the grim stride cancel glitch. This gives NM an unfair safe launcher with great range as well. He really doesn't need this as I feel he's already strong even without this option.
Speed up GS A to closer to where it was in previous games, but shorten the GI window.
reduce the tracking on his 3B, similar to Sieg's lack of tracking on his 3B
Bring back his GS A+B from sc4 with similar 'return damage' properties as Astaroth's 66k BE, but make it very unsafe, like -22 or something. Make it a high risk high reward kind of move.
Reduce the damage of his Ba slide from stance (I forget the name of the stance), and eliminate the JF option as I feel it's not really needed.
Change the recovery on 22A so that the move is no longer safe, make it like -14 or something.
Reduce pushback on 3AA so that more characters can punish it more easily. The pushback on that move is ridiculous to the point that it's almost a safe move.
Speed up 66B but eliminate the advantage on block. I can't remember exactly what it is, But I think it's +2 or +4 on block. Not to mention reduce the guard damage on this move.
An overall reduction across the board in guard gauge damage.
Eliminate the advantage on block on his AgA. It's a fast stepkiller with awesome range, it doesn't need to have advantage on top of it. Change it to -8 on block ( and similarly eliminate the blue flash indicating that it has advantage). It would still be a very good move with these changes. As it exists currently it's a little bit too good IMO. Same thing goes for Sieg's AgA.
damn all these NM nerfs.
GS cancel requires a fair amount of execution to make it safe, not to mention it takes more execution and a read on our part to be able to block 2K's. not to mention you can easily bait it out and step right to avoid it.
Speeding up GS A and shortening the GI window serves no purpose whatsoever Verticals will still get GI'd and gimmicky CH's will still occur if opponent is careless...if we're gonna nerf it on its only good application, at least make it safe.
not sure what say about 3B, the move is risky as is and is punishable up the ass, Sieg at least has legit frametraps and stepkills...if you get hit by this its kinda your fault.
GS A+B served about as much purpose as A+B did in SCIV it'll serve the same purpose in future games if it were to be added...which is essentially none whatsoever, not without extensive changes to make it viable.
NSS b:A, well unless your intention is to give NSS bA the same damage, speed and clean hit properties NSS b:A has...
22A is one of the few actually good, safe, reliable things we have and it's whiff punishable up the ass
3AA, if a massive fucker like Astaroth can punish this, anyone can. Greeks get Pyrrha's AS:B :4, Omega's DNS B:4, Pat's 3B, aPat's EVERYTHING and Raph's 6BB for free
66B is +2, but because NM is so slow is might aswell be -2, any decent 2A can cop NM out of frame-traps.
reduce the Guard damage...is NM gonna be faster and safer on his moves?...doesn't seem like it judging from the above list
agA and iagA both +1 and +2 at tip range, the advantage, again, is almost non-existent as NM is slow
I won't say if I agree with some these or not, but if we're gonna have these nerfs in place we should at least have something else in place to make things a little more balanced and a little more fairer, I wouldn't mind sacrificing a few things if it meant Greeks wouldn't walk all over us so easily...but why not just remove AS:B, JS:B, iST, NS:B and DNS B entirely?