Voldo Q&A / General Discussion

What a coincidence I recorded the same thing yesterday. I got the same kind of stagger animation when I did 2B+K during Pyrrahs AA.
I have seen the same kind of stagger during MCFT A.
 
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What a coincidence I recorded the same thing yesterday. I got the same kind of stagger animation when I did 2B+K during Pyrrahs AA.
I have seen the same kind of stagger during MCFT A.
i did some testing it seeems to work on the majority of the cast
 
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Weird stuff DIME found when I asked him about some 2A+B stuff :

2A+B is i27/i28

If your opponent steps at -8, and I mean just a single step, then he won't be able to block 2A+B.
If he quicksteps once, he will be able to block it.

Weird !
Does QS remove one recovery frame ?

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Random Voldo knowledge 1 :
WS AA can be hitconfirmed BUT if you hitconfirm it, 66B BE won't be combo. Nothing will be combo btw. Very annoying.

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Random Voldo knowledge 2 :

There exist a timing to BS 66K in the 22B BS 66K BS A+B~G and BS 4K BS 66K BS A+B~G combos which removes all "recovery" timing to prevent JUG.

I know it's a very little edge but if you happen to encounter folks who does that it can sometimes save you....
 
Weird stuff DIME found when I asked him about some 2A+B stuff :

2A+B is i27/i28

If your opponent steps at -8, and I mean just a single step, then he won't be able to block 2A+B.
If he quicksteps once, he will be able to block it.

Weird !
Does QS remove one recovery frame ?

-------------------------------------------------

Random Voldo knowledge 1 :
WS AA can be hitconfirmed BUT if you hitconfirm it, 66B BE won't be combo. Nothing will be combo btw. Very annoying.

-------------------------------------------------

Random Voldo knowledge 2 :

There exist a timing to BS 66K in the 22B BS 66K BS A+B~G and BS 4K BS 66K BS A+B~G combos which removes all "recovery" timing to prevent JUG.

I know it's a very little edge but if you happen to encounter folks who does that it can sometimes save you....
The most likely candidate is that 2A+B is i28 or i27 depending on the area of its hitbox and that a single step will put most characters within range of being hit by it. Or it's just one of the many many many many many weird movement glitches of SCV
 
Is Voldo airborne during BT wr K? Speaking of BT wr K, I've always abused that move sorely for the fact that it's 0 on guard. It's great to do a 2A or BT 4K afterwards.

Also, is there a specific timing to landing BT CR B after CH BT CR A?
 
Yes, it's actually a very hard one since it requires a perfect BS iWS B.
It doesn't connect depending on range, and it's slightly easier to do on big hitbox characters.

I actually wouldn't recomment it. The damage gain is too small (only 10 if your opponent doesn't tech) and it's way too hard.
 
You guys probably know about BSSJG (Blind Stance Step Just Guard), which allows Voldo to just guard instantly after a step or backdash in BS.
It's great and I abuse it a lot.

You may not know about BSS2JG, which is the same but you JG low.
If you do it after -2/-1 moves (hit or block : like BS 2K hit, MCHT K blocked or 1A hit which are common situations), it's exceptionally
good.

Why is it good ?
- You will JG i13 to i15 lows. If you JG a 2K, you will have a free BS 6B6B punish.
- You will JG i16 to i18 mids/highs.
- You will have TC frames i17 to i18 (no more instant throws against BS).
- You step to avoid verticals (you can do it with backdash but I wouldn't advise it since it's weaker).


It's pretty neat. Makes the decision making against a lot of BS situations much harder.
 
Some A+G wake up game info :

Delaying just a bit some moves will get you more range after the A+G throw.
For exemple, 4K. It whiffs if you imput it after A+G instantly. But will connect if you delay it just a bit. Weird.
Try it with 66K too. It gives very interesting situations.

That thing changed my whole A+G wake up haha.
 
About the Patroklos 214B+G bug.
I mean this one :

I couldn't do it at all in match.
Dratak hypothetized (is that a verb ?) ... erm ... dratak supposed you had to use 4A/K to use the bug. Tried that a tons of times I couldn't do it at all.

I tested in VS mode and I refined the method on how to do it :

- 4A/K doesn't work for me but 1A/K does.
- If you want to make the bug work you need to release the G button when you break the throw. If you use [G]1A it will not work.

Basically, you need to get used to breaking throws with 1A with Pat.

Really a great bug in this MU.
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Random Voldo knowledge :

4A+B walls.

Combos !

4A+B W! 666B ~ 109 dmg
4A+B W! 66B BE ~ 120 dmg
4A+B W! CE MCHT K ~ 137 dmg

Depending on wall angle you can also do :
4A+B W! B+K] MCHT K
4A+B W! 1B]

It is not "that" useless (although, it's close). You can make it work against GI happy opponents. Best front Voldo wall dmg you can deal.
 
About the Patroklos 214B+G bug.
I mean this one :

I couldn't do it at all in match.
Dratak hypothetized (is that a verb ?) ... erm ... dratak supposed you had to use 4A/K to use the bug. Tried that a tons of times I couldn't do it at all.

I tested in VS mode and I refined the method on how to do it :

- 4A/K doesn't work for me but 1A/K does.
- If you want to make the bug work you need to release the G button when you break the throw. If you use [G]1A it will not work.

Basically, you need to get used to breaking throws with 1A with Pat.

Really a great bug in this MU.
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Random Voldo knowledge :

4A+B walls.

Combos !

4A+B W! 666B ~ 109 dmg
4A+B W! 66B BE ~ 120 dmg
4A+B W! CE MCHT K ~ 137 dmg

Depending on wall angle you can also do :
4A+B W! B+K] MCHT K
4A+B W! 1B]

It is not "that" useless (although, it's close). You can make it work against GI happy opponents. Best front Voldo wall dmg you can deal.
I've seen something similar like this happen with Dampierre's B+G. Didn't know that could be recreated.
 
I never tried against Dampierre.
I tried with every other character though, without success.

Depending on what you do Voldo's pretty weird against throws.
For exemple I sometimes rise up in BS when hit by Pat's BT throw. Pretty annoying (but it may change the frame advantage in Voldo's favour. Never tried).
 
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It's interesting that the character being thrown in PW's video is Astaroth; maybe the ability to break backthrows has something to do with it?
 
Tried it with Astaroth/Voldo/ZWEI, and I couldn't do it again.
The backthrow breaks theory was good thinking though. But that bug has no logic whatsoever haha.
 
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Astaroth only combo :

22b BS B+K 66B BE
22B BS B+K CE MCHT K
4K / 22B CE MCHT 2 LF B BE LF 2 MCHT K

Air hit combo : (depends on which character you fight against)

4A or 1K] CE MCHT 2 LF B BE LF B BE best damage
4A or 1K] CE MCHT 2 LF B BE LF 2 MCHT K best wakeup
 
You can actually BS iWS B against most Astaroth's moves on JG. Although it hard, it's sometimes worth it.
Easier though is BS 66B.
 
Weird stuff Pat vs Voldo :

against front Voldo, Pat 3B 1B BE 3B is garanteed for 77dmg BUT it's only garanteed on NH, on a standing opponent and not on whiffpunish. Yes, it's that weird.

So it's only garanteed after a JG ( 666B for exemple) or a GI.
 
Interesting stuff against Astaroth :

In a stepped bull rush situation, 22B will, most of the time, happen to hit him BT (for exemple, the situation where you get hit by a BR, you quickstep to your right side, you will step a 2nd BR) :

22B BS B+K B+K] MCHT K is garanteed for 100 ish dmg except against backtech.

It's completely garanteed near the edge of the ring.

22B BS B+K 44B is full tech trap and connects for the full combo and 132dmg.

There are other tech traps (CE, 666B, 44A+B) but 44B is better.
 
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