- Moderator
- #501
coolcmcgee
trash of 8wayrun
anyone ever seen this happen before
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i did some testing it seeems to work on the majority of the castWhat a coincidence I recorded the same thing yesterday. I got the same kind of stagger animation when I did 2B+K during Pyrrahs AA.
I have seen the same kind of stagger during MCFT A.
The most likely candidate is that 2A+B is i28 or i27 depending on the area of its hitbox and that a single step will put most characters within range of being hit by it. Or it's just one of the many many many many many weird movement glitches of SCVWeird stuff DIME found when I asked him about some 2A+B stuff :
2A+B is i27/i28
If your opponent steps at -8, and I mean just a single step, then he won't be able to block 2A+B.
If he quicksteps once, he will be able to block it.
Weird !
Does QS remove one recovery frame ?
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Random Voldo knowledge 1 :
WS AA can be hitconfirmed BUT if you hitconfirm it, 66B BE won't be combo. Nothing will be combo btw. Very annoying.
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Random Voldo knowledge 2 :
There exist a timing to BS 66K in the 22B BS 66K BS A+B~G and BS 4K BS 66K BS A+B~G combos which removes all "recovery" timing to prevent JUG.
I know it's a very little edge but if you happen to encounter folks who does that it can sometimes save you....
I've seen something similar like this happen with Dampierre's B+G. Didn't know that could be recreated.About the Patroklos 214B+G bug.
I mean this one :
I couldn't do it at all in match.
Dratak hypothetized (is that a verb ?) ... erm ... dratak supposed you had to use 4A/K to use the bug. Tried that a tons of times I couldn't do it at all.
I tested in VS mode and I refined the method on how to do it :
- 4A/K doesn't work for me but 1A/K does.
- If you want to make the bug work you need to release the G button when you break the throw. If you use [G]1A it will not work.
Basically, you need to get used to breaking throws with 1A with Pat.
Really a great bug in this MU.
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Random Voldo knowledge :
4A+B walls.
Combos !
4A+B W! 666B ~ 109 dmg
4A+B W! 66B BE ~ 120 dmg
4A+B W! CE MCHT K ~ 137 dmg
Depending on wall angle you can also do :
4A+B W! B+K] MCHT K
4A+B W! 1B]
It is not "that" useless (although, it's close). You can make it work against GI happy opponents. Best front Voldo wall dmg you can deal.