Just Frame List

6B:A+G_B+G are mashable, there is no specific timing. just mash it and everything is cool. Just the way Mitsuplayers need it ;)
 
Raphael

Prep BBB:B as the 3rd B lunges forward.
Prep K:K when the first K hits.
33K:B right when the K is about to hit, similar to T5 Paul's ff2:1. More damage and knock back than normal version.
VEB:B right when the first B thrust makes contact, strictest timing. JF version is a NC even when transitioning from 22.
 
Allow me to correct/add to chacha's post.

1aB is a secret slide input move with a small window.

In JS only
None

In GS only
4B:B:B
Her five 4 or 6s input JFs are notated as bobframes (BF). Chacha listed those.

In both
4A:A
 
how do you do X's just frame? i think its a kick after a low throw. ive seen two different notations for it i think.

cant quite remember them though and i cant find it in her SA
 
the proper notation for x's low throw is 2B+G:B+K

the notation for the non just frame version is actually 2 moves 2B+G, BT B+K
 
Cervantes:

iGDR (fastest Input, 21b4)
iTS (fastest Input 21B+K4)
iTP (instant Teleport, fastest Input, 214:6, 6 immediately after 4)
3A:B ( Easy one, B when A hits, take his foot position as an indicator)
6A+B:B (Another Easy one, B when 6A+B hits)
8A+B:B+K (Hit B+K when Cervy is in his B+K Frames, i do it with 8A+B:[B+K])
4KK:B+K (Small window, hit B+K right after the second Kick hits)
3K:B+K (like 4KK)
3B:B [1] (Hit B right when 3B hits, his 4B+K Animation will be the Followup)
3B:B [2] (Smaller Window, 6A+K Followup)
B+G:B (Stupid JF, inconsistent even when the JF hits, iTS Followup will whiff. Really small window+ Nightmare cant be hit with a normal B (GDR)- Hit B very very late)

Additional:

Instant Command Throw (not a JF) from Standing Position
( Input is [G]323B+G- hit B+G right after the last 3, not together)

Guess thats it.

greatings,doc.


3B:B [2] (Smaller Window, 6A+K Followup)?? its the animation or....u have to press 6a+k after that hits???
 
What slow and fast version of jf agA:P?
I only know one JF agA and it's done by

a:g:A.
And it cant be done by a:G+A.

The fastest input agA can only be done as a:g:A, where as the regular and slowest input agA can be done with a:G+A. The slower input gives you more frames on block :)

NM also has:
6B:B (press B as first B hits)
4[K] B:B (same move as above)

as well as:
NSS b:A (fastest input)
a:g:A (fastest input)
a:G+A (slowest input)
 
Its the Animation, i think you can Followup with a bufferd 11B.

If they're near a wall you can follow it up with 44K WRBB (not sure if it does more damage....)

Anyway, to Mikosu, Tira's 1a:B slide has timing just as strict if not stricter than Mitsu's k:B and b:A, flash or no flash it's a just frame.
 
Anyway, to Mikosu, Tira's 1a:B slide has timing just as strict if not stricter than Mitsu's k:B and b:A, flash or no flash it's a just frame.

Actually I still say no since some slide inputs are just more lenient than others but are not JFs. Take Tira's GS 3kA vs Kilik's aBB. Tira's give you more time for the slide than Kilik's. Kilik's isn't a JF so I don't consider hers a JF. Lizardman's 33B:B doesn't flash but we know that's a JF.
 
Tira:

JS 6~1aB (input 1aB before she takes a full step forward) this move is normally GS 2A+B, the JS version is JF.
JS 44444 K

GS 44444 A
GS 44444 B
GS 44444 K
GS 66666 A
GS 66666 B
GS 66666 K
GS 4B: B: B

All of them are pretty useless, save GS 66666B (combo dmg), GS 44444 K (combo stun longer+ dmg) and 66666 K (combo dmg)

yay Tira!

cha cha

JS 44444K is a just frame? Isn't this also missing 4A:A on both sides? For a side notes, 66666A gives positive frames on block I think, I read from someone else's post.
 
Mitsu:

b:A
k:B
A+B:B
6B:A+G_B+G (difficult enough to be considered JF imo)


cha cha

I would add Mist :B::B::Bh::Relic:A:
The timing is really strict and when you do it the Relic :A: combos up with the last two Mist Stabs.

And Lizzy has only :3::3:_:9::9::B:::B:? Sad. It doesn't even have a flash =/
Maybe :4::4::Ah:::B: can also be counted as a JF? Or maybe not could be that you just have to hold :Ah: and then slide to :B: with no real tight frame window.
 
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