Formula for major improvement over the latest release:
Set Soulcalibur VI 1 year after the events of Soulcalibur V.
- Story telling is important, single player content and replay value are a must, each characters needs a purpose in life.
- Get rid of the cartoony design art, major change and revamp is desperately needed here.
- Voice acting and music are extemely important as well, restore Soulcalibur's epic feeling and grandeur.
- Gives us an intro movie that actually shows decent weapon fighting, instead of crystal and fire beams colliding with colorful lights...
- Restore Kilik's moveset.
- Give us a Nightmare that doesn't look like kiddy Mumm-Ra wielding a sword.
- Bring back the good characters that actually matter to the SC lore like Zasalamel, Night Terror, Xianghua, Sophitia, Cassandra, Seong Mina, Rock, Talim, Hwang, Setsuka, Li Long, & Abyss, expand their classic movesets, no need to waste development time on hollow
inferior copies just for the sake of making a new game, we can do that with CAS a lot better than Odashima did in IV & V.
- If using Mimics to increase character count Edge Master, Olcadan, Inferno & Charade are more than enough, give them unique special moves
such as Inferno's aerial spinning moves from SC I, that no other character had and were really good to at least make them somewhat different within the mimic class.
- Bring back unexplored characters such as Keres, Revenant, Miser, Greed, Arthur, and their unique fighting styles.
- Get rid of hollow characters like Patroklos, Pyrrha, Elysium, Dampierre, Ashelotte etc.
- Disregard the regressions implemented by Odashima, just make SCV's storyline & events a bad dream from a drunk Sophitia.
An alternative to appease the hollow souls:
If someone actually cares, bring back Daishi Odashima spin off the SCV characters and future events as a separate brand such as:
"Pyrrha a Patroklos New Generation Kiddy & Kitty Sword Competition No Story Hyper Champion Edition X Online HD True 4K"
(Pray that it reaches a million in sales....)
Or better yet, release a 200 mimic character Capcom vs SNK vs Midway vs Odashima CAS created no story, online only fighting game...
give them super, ultra, hyper and ultimate combo & fatality meter gauges.
No story, character descriptions, character themes, stages, intros & endings are required.
Save development time and only use generic artwork, 8 stages & music tracks.
Options menu should only include volume & color saturation FX whenever a character moves, swings or blinks.