KageKazenami
[11] Champion
While I could see how that would appeal to more casual players if they did something like that, I could see that becoming a problem in the long run that would create complaints on both sides. People who would other-wise never hand out free wins taking a loss intentionally to reset the cycle which would force a change in stats if we have SCV-style player licenses back, newcomers complaining about that behavior preventing them from using what would likely be very overpowered if it was made for that purpose, and general complaints about balance. I personally wouldn't want to see something go like that, 'cause I could see it going downhill like that. Balanced out like Goro would be a way better option.As for online play Namco may implement revenge system for losers. For example normally Night Terror is not accesible for online play however if you lose 5 times in row then there will apear option which allow you one time select boss character as compensation for losing but if you lose 4 times in row and next time win then counter will be reset and you need again lose 5 times in row to make this option appear.
Late 2018 could be a thing, but Okubo did say they'd try to get it out as early in 2018 as possible. Perhaps we could see it out before EVO?This has probably already been brought up but the game looks pretty polished. Considering we already got gameplay footage, how long do you think the wait will be? August 2018 seems likely to me. But also, we have no idea how much more work they need to do.