Soul Calibur 6 Discussion

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So what do you guys think about Namco deciding to reboot the story? I had a feeling they were going to do that since the new characters were so heavily disliked for the most part and without them there wasn't much of a reason to keep the 17-year time jump. It was the best thing they could've done in my opinion.
I've yet to see a single person who is upset about it, myself. It's sad that Viola and ZWEI probably won't be in the game, but SCV needed to unhappen badly.
Musou attack also known as critical edge should not return in SCVI. Always hated that attack in SCV.
Well they've already shown CEs in the trailers... soooooo... ... ...
  • Character creation is something appealing that can’t be taken away, so keep an eye out for that.
Excellent news. :)
 
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  • Character creation is something appealing that can’t be taken away, so keep an eye out for that.

50 % bad news, let's hope rank mode CaS will be separate to default SC characters Rank mode.

@Hayate please if you're planning to do that video, i'd like this to be put in the video with the other requests.
 
Hoping that character creation will be like a combination of 3 and 5. To be more specific, I'd like to see more period-appropriate pieces like 3 with the detailing options of 5. And I really want them to fix a lot of the "conflicting equipment" BS that was in 5. Seriously, there were so many conflicting items that would've looked so cool together...
 
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Just allowing for a toggle option whether you want to fight CaS or not while online/ranked is all they need to do to keep everyone happy.

But what about the height and weight of the characters that can change hitbox and such? wouldn't be too hard to balance as well?

Also i don't get what does that mean exactly? "Please look forward to collaborations with other works!"
 
If only it was character design for Soul Calibur...

Terra.jpg
 
But what about the height and weight of the characters that can change hitbox and such? wouldn't be too hard to balance as well?

Also i don't get what does that mean exactly? "Please look forward to collaborations with other works!"
What I mean by that is allowing players to choose whether or not they want to play as or fight other people's created character when they go online. Especially Ranked.
Or they could segregate the two altogether and literally have actual roster Ranked and CaS Ranked. Either way, I appreciate the option since some people like using CaS characters online/don't mind facing them, while some absolutely detest it. So it'd be a good idea to placate both sides and types of players' online experiences.

The collaboration with other works = guest characters. Probably some crossover gear too, I imagine.
 
The new info has come out and been translated:
http://www.siliconera.com/2017/12/1...nds-collaborations-teases-character-creation/

SoulCalibur VI introduces the new Reversal Edge and other new features that key developers recently talked about in this week’s issue of Famitsu magazine. [Thanks, Ryokutya2089.]

Here are highlights from the interview:
  • The “Reversal Edge” can be performed with a single button. While pressing the button it blocks all attacks from high, middle, low, and grabs.
  • When you let go of the button the character will slash and enter a scene.
  • There are some moves that you can only pull off by consuming your Soul Charge and powering up.
  • The “Lethal Hit” is an advanced system where landing certain moves in the right condition will send the opponent flying.
  • Since there wasn’t any 3D fighters on current generation consoles, the team felt that they needed to make a new SoulCalibur.
  • The setting will take us back in time, into the year 1586. The keyword here is “reboot.”
  • Please look forward to collaborations with other works!
  • The team is focusing on making enjoyable sword fights with the press of a button using Reversal Edge.
  • Some commands that were difficult to pull off up until now have also been made to activate with just one button.
  • The Guard Impact no longer consumes your meter.
  • The team is getting help from a surprising amount of outside developers.
  • Character creation is something appealing that can’t be taken away, so keep an eye out for that.
  • Development is currently 70% complete.
Alright, all of that sounds good. So, this really is a reboot with the title of a sequel? Kind of odd.
 
Hoping that character creation will be like a combination of 3 and 5. To be more specific, I'd like to see more period-appropriate pieces like 3 with the detailing options of 5. And I really want them to fix a lot of the "conflicting equipment" BS that was in 5. Seriously, there were so many conflicting items that would've looked so cool together...
I agree with this completely. You can mod your save and put conflicting equipment together, alongside a shitton of other things, but it's quite a pain in the ass. Often, and especially with DLC costumes it doesn't even make sense. I'd much rather be able to put any equipment together, with the chance of it clipping.
 
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