Soul Calibur 6 Discussion

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What about a new Character who's Yun and Mina Son, and trained by Hwang. That sounds sick imo!
 
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Also... can't wait to see the character selection screen: do you guys think they're gonna use SC2/3/4 style with 3d models, beautiful CG renders like in SC1 or illustrations as in the 5th game?
With the HUD looking like it does, I have a feeling that for the character selection screen they'll do illustrations and cards like in V.
 
And I've already heard some people say they don't like the HUD... I like it, because it fits the theme of SCVI going back to its roots, to the beginning of its history if you will. I just don't like the text for Battle 1 fight, you win, etc. It looks kinda lazy compared to the 3d text with animations in SCIV and V.
 
What about a new Character who's Yun and Mina Son, and trained by Hwang. That sounds sick imo!

This would be really weird considering Yunseong is like a little brother to Mina.... and that she's always been paired with Hwang.
 
I like Hwang more, he is just more badass overall, compared to Yun-Seong being all goofy. Also this costume of his is awesome:
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dude he has Mystic Gohan hair Kappa and agreed I love his look.
 
I honestly prefer Hwang over Yun both design wise and competitively. Historically Hwang has been a much better character in terms of tiers than Yun. Its a soft reboot so I can't see why Hwang wont make it back but they could end up doing both.

I much prefer Yun-Seong moveset-wise. Hwang in Edge started out as quasi-Mitsurugi. In Calibur I, he became quasi-Xianghua.
Yun-Seong was essentially what you got once they took the unique things about Hwang's moveset and actually hammered them out into a fully-fledged own moveset. Yun-Seong's moveset has always been more distinct.
 
I much prefer Yun-Seong moveset-wise. Hwang in Edge started out as quasi-Mitsurugi. In Calibur I, he became quasi-Xianghua.
Yun-Seong was essentially what you got once they took the unique things about Hwang's moveset and actually hammered them out into a fully-fledged own moveset. Yun-Seong's moveset has always been more distinct.

Yun doesn't have that throw Hwang has where he bitch slaps you with his foot and then kicks you overhead. Best throw ever.
 
I liked Yun more than Hwang as well.

Though 3A, A, B was super abusable and fun, and his 1B was like the greatest whiff punish ever, it just didn’t overcome his being a sort of bland, forgettable character especially when compared to his brash, confident replacement.
 
Yeah it was a counter hit combo that you could hit confirm I believe.

Right, bit like Yuns ch 22AAB in SC2 . Somehow in SC2 these kind of moves worked though due to engine (safer movement)...obviously would be batshit imba in following SC games.

I wonder if there will an official guide or something with Frame Data...hmmmm.
 
I was wondering if anybody was familiar with the typical order of the usual tasks in game development.
Which are usually the last things that are worked on in fighting games? Character models, guests, stages, motion capturing and artworks, roster etc. should definitely be set and done by now. So my guess is right now, they'll primarily focus on visual fine tuning, character renders, CGI (?) intros, gameplay tweaks, training mode, CAS items and the likes. But I'm not really familiar with the process, so maybe someone can give us more hands-on information?

Trying to figure out what the last 30% of development might involve and what's rather unrealistic to expect to be added or changed at this point...
 
Right, bit like Yuns ch 22AAB in SC2 . Somehow in SC2 these kind of moves worked though due to engine (safer movement)...obviously would be batshit imba in following SC games.

I wonder if there will an official guide or something with Frame Data...hmmmm.
If there isn't a guide with frame data im sure it wont take 8way nerds long to figure it out like they did with SCV Kappa
 
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