SOULCALIBUR 6: News, leaks and information discussion.

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There are 8 symbols on the final picture probably modes so lets take a stab at what the modes it has so: online, battle, options, CaS, Story, and I'm out of ideas
  • Online
  • Story
  • Single Player
  • Battle (Versus)
  • Shop
  • Customization (CAS)
  • Settings
  • Online Store
Edit: The crown might be museum, rather than shop. Shop could be folded into the customization option. But then again, either of those could be grouped under the single player umbrella.
 
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I'm hoping that if Rex is on the mark about modes, there'd be sub-modes. Makes sense for Battle so you could choose between CPU and whatnot... Made a psuedo Arcade Mode with my OCs there...

But I hope there aren't separate spots for the shops. Maybe you could just purchase characters on the select screen and CAS items in the CAS spot.

The brown motif, although looking lovely, feels more in place with a Western RPG than a Japanese developed fighting game. Hope that the CAS interface looks great. Going by what I'm seeing so far, I can't say I'd have too many doubts.
 
This depresses me, because you're probably right, unless all the cool extra modes are in Single Player (wishful thinking).
It's not too far-fetched to think single player could include modes like Arcade, Survival and Weapon Master Mode. I do think (sadly) that a deep, RPG-lite mode is exceedingly unlikely.
 
Idk what anyone's talking about I think the yellow, brown and white theme is great and tbh the third picture that looks like the main menu is absolutely gorgeous to me.
 
I love the theme! It's the all black and white menus that look a little off and the font looks boring and uninteresting. The character select screen imagery and such and the HUD is beautiful.
 
  • Online
  • Story
  • Single Player
  • Battle (Versus)
  • Shop
  • Customization (CAS)
  • Settings
  • Online Store
Edit: The crown might be museum, rather than shop. Shop could be folded into the customization option. But then again, either of those could be grouped under the single player umbrella.
Allow me to illustrate it better.
nTyUyAl.jpg


Single player may actually include more than just Arcade, I doubt they'll make the mistake of following up SC5, which was criticized for lacking single player content (among other things), with a game that has only Story, Arcade and Versus.
 
I love the theme! It's the all black and white menus that look a little off and the font looks boring and uninteresting. The character select screen imagery and such and the HUD is beautiful.
I think simple and plain is what they're going for tbh. With the icons and font, the slightly translucent black boxes with white text remind me of SkyUI, the mod that overhauled Skyrim's UI on PC. As far as menus go, it was the most calming and unobtrusive thing possible and really made navigating menus easy and pleasant. I predict the same will be for SC if they keep this particular theme.

I'm imagining a soft fade in of seagulls and waves as the music begins after pressing start. Something with a piano, woodwind and light percussion that builds up with strings and brass instruments. I don't think there's ever been a Soulcalibur menu that felt this soothing.
 
It is less "soul calibur" themed compared to the prior versions (had soul embrace (SC2) , soul calibur (SC4) , or astral chaos (SC5) in the background).

I however, like the serenity of this. It looks better than the books of SC3. Right now you get the vibe of a treasure map and the sense of exploration.

Plus we get a giant ship so a certain pirate may be hinted at returning
 
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It is less "soul calibur" themed compared to the prior versions (had soul embrace (SC2) , soul calibur (SC4) , or astral chaos (SC5) in the background).

I however, like the serenity of this. It looks better than the books of SC3. Right now you get the vibe of a treasure map and the sense of exploration.

Plus we get a giant ship so a certain pirate may be hinted at returning
Maybe because Soul Calibur will make its first appearence now, so it would make sense for it to be "hidden".
 
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