Rex Dart
[12] Conqueror
Why even have 30 characters, when most serious players are just going to play the 10 best ones? Why waste the resources? Just make 10 good characters.
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;_; the feels. I just hope she regains some of them in SCVI, it used to be so great having so many stances to transition into e.g. 214 into SE :OThe only case where a big movelist makes sense would be a character like Ivy pre SC5 since she had three different stances.
The more moves you have the more complicated the balancing becomes.For most characters the attack animations already exist. What's the reason to exclude putting them in the game when they can just use the already made animations? How many resources does that waste lol
But if they’re reused and have the sameThe more moves you have the more complicated the balancing becomes.
Nothing exists in a vacuum. As soon add they add new moves, new mechanics, new characters or remove any of the above the balance of everything that existing balance goes out of the window.But if they’re reused and have the same
Properties isn’t that already done?
Not in a new engine that handles stuff differently on a global level.But if they’re reused and have the same
Properties isn’t that already done?
Movelist itself can't be stupid only human can be stupid.SC4's huge movelist was stupid.
Because SC oriented not only for competitive players but also oriented for casual players. You will not use these moves but others will use them. You can say same about characters, you have your favorite characters (Viola?) and you don't care about others. All my favorite characters were removed and returned only as movesets in SCV because "someone" said they are "irrelevant".Why waste resources and time on moves that no ones gonna use? There was absolutely no reason for a movelist bigger than SC5's. People always cry "creativity" but that doesn't make any sense. In every single game, characters come down to their best, let's say, 10~15 moves, and even that's a stretch. Sophie: AA, BB, grabs, stab, 4B, 66B, B+K, 66A, profit. Amy: 3BA, 33B, 66A+B, 2B+K, 1A, profit. SC2 X: 22B, 3B, 1A, 3A, profit.
It's like why do you need 7 different stepkillers when only one of the is going to be the best which you should use in every situation you want to stepkill?? Why do you need another shitty low? Why do you want a cluttered movelist which will not add "depth" to the character? Most SC5 characters use much less than half of their entire movelist because they don't need it to win. Viola has so many shitty moves I would never throw out, and if this was SC4 then she would just have three times the amount of shitty moves I'm still not using lol
These things are not comparable. Characters have many other things that brings their usage, and they're not made for tournaments only, they're made for all the millions of people that will buy the game, and most of them play all the characters. Movesets, however, easily go to waste, because not only do they require resources for animations, testing and balance, but they may not even be used, even by tournament players, let alone casuals.Why even have 30 characters, when most serious players are just going to play the 10 best ones? Why waste the resources? Just make 10 good characters.
Unless you are referring to Devil Jin I'm not sure what you mean by this.All my favorite characters were removed and returned only as movesets in SCV because "someone" said they are "irrelevant".
My favorite characters in SC Zasalamel, Setsuka, Cassandra and Sophitia. Zasalamel's moveset was cut completely, Setsuka's moveset was added to Pat, Cassandra and Sophitia's movesets were added to Pyrrha.Unless you are referring to Devil Jin I'm not sure what you mean by this.
Adding to this, calling Xiba anything close to Seong Mi-na or Leixia anything close to Yun-seong is just an insult.My favorite characters in SC Zasalamel, Setsuka, Cassandra and Sophitia. Zasalamel's moveset was cut completely, Setsuka's moveset was added to Pat, Cassandra and Sophitia's movesets were added to Pyrrha.
Thats because they play a lot more like Kilik and Xianghua, respectively, rather than Mi-Na and Yun-Seong.Adding to this, calling Xiba anything close to Seong Mi-na or Leixia anything close to Yun-seong is just an insult.
Right, but the point is that Seong Mi-na and Yun-seong were cut, and I've been told several times to just play Xiba and Leixia instead since they were incorporated into their movesets and just no, it's not the same, not even a little bit.Thats because they play a lot more like Kilik and Xianghua, respectively, rather than Mi-Na and Yun-Seong.Adding to this, calling Xiba anything close to Seong Mi-na or Leixia anything close to Yun-seong is just an insult.
Its confirmed that a+k moves unfortunately wont be returning. That's really a shame.
Imo..Misturugi's moveset in SC5 was stupid..it was like playing sc1 rugi.he had alot of useful moves/stances/ auto GI's in SC4 and then they just took that all away in sc5. It was boring and lazy. I'm not sayin the more moves the better..but takin away moves that make the character who they are is just. But I do agree with you to some degree. The only cryin I really see are people that just want I don't have to use my brain mechanics..lol let's just keep dumm in down the game..yeah for what? Oh so a casual player can feel like they're on the same level as a pro..makes no sense. If that's the case then they need ta put in the time and learn just like the pros did..jsSC4's huge movelist was stupid. Why waste resources and time on moves that no ones gonna use? There was absolutely no reason for a movelist bigger than SC5's. People always cry "creativity" but that doesn't make any sense. In every single game, characters come down to their best, let's say, 10~15 moves, and even that's a stretch. Sophie: AA, BB, grabs, stab, 4B, 66B, B+K, 66A, profit. Amy: 3BA, 33B, 66A+B, 2B+K, 1A, profit. SC2 X: 22B, 3B, 1A, 3A, profit.
It's like why do you need 7 different stepkillers when only one of the is going to be the best which you should use in every situation you want to stepkill?? Why do you need another shitty low? Why do you want a cluttered movelist which will not add "depth" to the character? Most SC5 characters use much less than half of their entire movelist because they don't need it to win. Viola has so many shitty moves I would never throw out, and if this was SC4 then she would just have three times the amount of shitty moves I'm still not using lol
The only case where a big movelist makes sense would be a character like Ivy pre SC5 since she had three different stances.
I think you are right.These things are not comparable. Characters have many other things that brings their usage, and they're not made for tournaments only, they're made for all the millions of people that will buy the game, and most of them play all the characters. Movesets, however, easily go to waste, because not only do they require resources for animations, testing and balance, but they may not even be used, even by tournament players, let alone casuals.
Why even have 10 characters when the grand finals of every tournament will be at most 2 different characters anyway? Just make Mitsu and Sophitia really good and release the game already.Why even have 30 characters, when most serious players are just going to play the 10 best ones? Why waste the resources? Just make 10 good characters.