KingAce:
The problem with your argument is that it's based purely on opinion and not on fact. You shouldn't take banning to be an inevitability and use that concept as justification for its inaction. The idea that they "negatively effect SC's Universal system", while respectable, isn't sufficient justification. It's a completely subjective criteria that's being applied in that case, and when acted upon in the absence of hard evidence, the whole process fails.
The suggestion of banning Hilde is ridiculous. I agree. However, when you take the justification and logical process applied to the banning of Algol and SW characters, it's applicable here. There's no bright line drawn that separates what's ban-able from what isn't. It turns into a situation of, "if enough people complain... then we ban it," which is completely wrong.
There is not sufficient justification or evidence to support a ban. The bans were preemptive and lacking the reason and evidence that should be mandatory in all decisions of that magnitude. For someone who doesn't like/play Algol, this is a useless discussion. For the rest of us who care about either a) the inclusion of the characters for playing-sake or b) the principle of the matter and the precedent a mistake could set, this is a very important issue, and its proponents shouldn't be written off as stubborn or stupid (not saying that you did that, just saying).
The issue needs to be reevaluated and given the proper attention it deserves. The current logic, as it stands, sets a dangerous precedent.
Huh!
Merely opinion heh?
I would like to see where in history anything has been banned because it was factual. You people don't even understand what you imply when you state logic. And yes you're a minority, you're always a minority in this community...this will never really change. Purists I mean.(Same people that support glitches in the game)
Whether you want a ban or not...it is merely YOUR individual opinion. If you think we should ban something, it's an opinion. If you think we shouldn't ban something, again an opinion.
The facts, since you want them are these.
Algol's bubbles.
*Algol along with his own attacks, the opponent is dealing with a multitude of highs/mids/ and lows. sometimes within the same frame.
*They can block the screen when spammed.
Thus for a brief moment neither player can see what is going on the screen.
*They interfere with combos.
You know what a combo is? Guaranteed damage...this is a ridiculous thing to begin with, in the history of this game even Night terror could eat combos.
*The attack that hits you in the future/attack you can't anticipate or track.
Surely when you can no longer see the bubble you think it's gone, but if they was a wall behind you, eventually it might come back and hit you or make you block at a very crucial moment.
*Bubble Shield.
As the name implies, some characters can't attack straight through, they have to 8wr around it. And the bigger the ring the longer it takes to get to Algol. Very sad very pathetic, because he can still hit you with lows while you're in the process.
*You can GI the bubbles.
Yes you can, however this is most efficient at close proximity. Otherwise it's pretty useless. Because if you chose to GI a bubble at long range then Algol can simply move and spam others or GI it back. To which your situation hasn't changed.
*Along with the Bubbles he can teleport.
Simple cat and mouse game.
*Time is your enemy.
When time is running out, forget it, unless you can teleport like Raphael, or attack through the bubbles like Hilde, Cervantes, or Kilik. You have already lost...
*Advantage or Disadvantage?
Normally when you have advantage you are free to attack or something. With the bubbles on the screen, you might have to wait and block, or get interrupted...thus losing your advantage.(This happens) Maybe GI the bubble and give up a more damaging prospect.
Starkiller(The Apprentice)
*A+B throw break.
How relevant is it that this move uses up his force gauge? Don't know don't care. For sometime the player of this character may only press one button on a pad(two on stick) to break what in SC is considered a 50/50 mind-game. We whined and whined about how namco was making changes, that would make the game scrubbier by removing the mind game aspect of it. This didn't really happen, we didn't get cancels back maybe X did, however, Namco pulled through.
As far as the ever evolving meta-game of SC4...what does it add to it..nothing. Throw breaking is a skill that everyone appreciates and envies. When a throw is broken the one who breaks it usually gains control of pressure...this how SC4's engine works.
Throws determined a lot in SC4, the difference between a win and a lose, they ring out, and do tremendous damage for comebacks. One character in the game, who simply ignores the luck, reading your opponents throw habits, recognizing the frames of either A or B throws, with one relaxed easy decision button press, again why should we allow him to do that?
It is unique to that character only, yet it takes away so much from the meta-game. That's the fact.
Yoda
*Weird hit boxes.(Universal SC's system.)
*Can't be thrown.(Universal SC's system.)
*Highs are situational.(Universal SC's system.)
*Combos might be situational.(Universal SC's system.)
*Some mids don't hit in random situations.(Universal SC's system.)
*Reverse Algol.
This means if I pick Taki or the Apprentice and attack this jumping jelly bean. Get a health advantage.
I can just jump around all day it wouldn't even touch me. This isn't even theoretical. OOFMATIC makes damn sure you're always in range, I was successful to do this with Asta, so other characters would have no problem doing this.(any way it's a joke of a fight)
*You spend $5.00.
It's your money, no one should tell you how to use it.
*He sucks.
This isn't a fact, but it has been used as an argument to keep him. This is an opinion.
*Weak Soul Guage.
Nice...and? GI's and attacks replenish this. Not an effective argument to keep him...because we still have all those other issues.
The most respectable competitive game is the one most balanced. This is especially true in this country. In SC3 I thought VC was like steroids...people pretty much used the same logic some of you guys are using. Every gaming community,(I am a respective starcraft fanatic.) Has it upon themselves to level the battle field as much as possible, so that everyone has a fun competitive atmosphere. This is what a respectful community is about. If a patch isn't administered, then it is up to the players to resolve any balance issues, if they consider any. This is all opinion. The fact is, SC universal system applies to everyone. Each character might have different tools however, if those tools affect that system...it is within logic to discuss them. Because the universal system is where every character is equal, we might argue about tiers and match-ups, but you can gi, throw, ringout, etc...each and every character in the game. Aside from a character's mixup tools, the System is where SoulCalibur's most important mind games reside. This system is why Keev's Rock beat Kayane's Xianghua in SC3...because he used awesome GI's, connected throws, and could throw break, in high level fight. A character consider in the game to be the weakest, beat the one considered the strongest rallying on SC's Universal system.
http://www.dailymotion.com/video/x4008n_gnouz-rb5-sc3-keev-vs-kayane_videogames
So anything that effects that system, (the equalizer) is a valid reason to consider it bannable.
I am always looking out for what is best for competition and the community.
Your arguments are all selfish and ego driven. Most of you can't even look past yourselves when discussing these issues. You want a character because it is unique...that's nice and all. But what does that character offer the game? They take and take, and give nothing in return. We have existed without Yoda players we will continue to do so. Algol needs work. Starkiller's A+B crap gives nothing to competition. Your attitudes are further pathetic because you keep on taking shots at other characters like Hilde. It's funny because the only ones considering reasons to ban her, are the ones against bans...that sort of sophist arguing fails miserably.
Vader...argue amongst yourself.