Reverse Edge needs a nerf

Tha_Shogun

[10] Knight
What were the developers thinking with this ability? It is a street fighter 4 parry except it can absorb multiple hits AND they take no damage. It's a guessing game and is always in favor of the user. The higher ranks are full of players who spam this attack for damage who lose the mid fight/spacing game.

Can something be done about this broken ability!?
 
Sidestepping works wonders.

Side stepping isnt the problem. Its making any situation that you have to punish or mix up on advantage into a bait game. You have those extra 5 frames on a whiff, dont go for the punish or grab as they might spam BE. So you're forced to turn any of your advantage encounters into a game of ring around the rosey if they are a BE spammer.

A player shouldnt be awarded with a catch all for their bad play.
 
Or use something like a single A to probe and then sidestep anyway if they try RE.

Or use a break attack.

Or force them to guess at how long they have to actually hold it since it'll get blown up if they release early.

Even if it hits, they also then have to guess correctly.
 
Side stepping isnt the problem. Its making any situation that you have to punish or mix up on advantage into a bait game. You have those extra 5 frames on a whiff, dont go for the punish or grab as they might spam BE. So you're forced to turn any of your advantage encounters into a game of ring around the rosey if they are a BE spammer.

A player shouldnt be awarded with a catch all for their bad play.

Amen. I think it's a terrible mechanic too, but they won't change it. Just gotta adapt with the game system.
 
It should cost meter to use, not reward meter. Just my 2 cents. I think they got it backwards when programming RE.

Most of my matches have been going like this: get spammed and try to attack, eat a reversal edge, they build meter, finally start kicking their butt n figure out their strategy-- eat their random super... die. I'm a Tira player and not a new Soul Calibur player either. Makes me want to poke my eyes out.
 
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IT SEEMS THAT PLAYERS WHO PUSH OFFENSE AND SPECIFICALLY RELY ON REVERSAL EDGE WHEN THEY'RE AT DISADVANTAGE WILL BENEFIT FROM IT THE MOST. I SUSPECT THAT UNLESS YOUR CHARACTER HAS GOOD EVADES THEN YOU PROBABLY NEED TO INITIATE REVERSAL EDGE TO COMPETE. THIS MECHANIC IS A UNIVERSAL EVADE IN THE SAME WAY THAT EVERYONE NOW HAS A UNIVERSAL GUARD BREAK.

WITHOUT REVERSAL EDGE, PEOPLE WOULD STILL SPAM OTHER DEFENSIVE MOVES IF IT FELT WORTHWHILE. THE "SPAM" IS ONLY BLATANT BECAUSE EVERYONE HAS THE SAME TYPE OF DEFENSE. THE NUANCE IS LIMITED.
 
IT SEEMS THAT PLAYERS WHO PUSH OFFENSE AND SPECIFICALLY RELY ON REVERSAL EDGE WHEN THEY'RE AT DISADVANTAGE WILL BENEFIT FROM IT THE MOST. I SUSPECT THAT UNLESS YOUR CHARACTER HAS GOOD EVADES THEN YOU PROBABLY NEED TO INITIATE REVERSAL EDGE TO COMPETE. THIS MECHANIC IS A UNIVERSAL EVADE IN THE SAME WAY THAT EVERYONE NOW HAS A UNIVERSAL GUARD BREAK.

WITHOUT REVERSAL EDGE, PEOPLE WOULD STILL SPAM OTHER DEFENSIVE MOVES IF IT FELT WORTHWHILE. THE "SPAM" IS ONLY BLATANT BECAUSE EVERYONE HAS THE SAME TYPE OF DEFENSE. THE NUANCE IS LIMITED.
i guess its more related to damage.
Heavy damage = less chance to get RE on - also less reward sinceyou get more damage even if RE blocks your hits.
 
Or use something like a single A to probe and then sidestep anyway if they try RE.

Or use a break attack.

Or force them to guess at how long they have to actually hold it since it'll get blown up if they release early.

Even if it hits, they also then have to guess correctly.

Poking and proding an attack that puts you on disadvantage if blocked when they were originally on disadvantage should not be the answer. If a player makes big mistakes you should be able to punish, not be forced to a read game with a posdible huge meter gain to your opponent because RE is always available.

I mean come on look at this!

 
Poking and proding an attack that puts you on disadvantage if blocked when they were originally on disadvantage should not be the answer. If a player makes big mistakes you should be able to punish, not be forced to a read game with a posdible huge meter gain to your opponent because RE is always available.

I mean come on look at this!

You didn’t use a break attack in any of those situations and he was just holding it.
 
If it's a true punishment the opponent can't even use RE.
There are ways around it. So if it's spammed you should be able to blow it up.
I may be biased, because i play Taki who can Possession Sidestep, after having a string with PO transition REd, gets LH Bomb on RE and LH A:6 from the side after a stepped RE.
But i think any character has ways to fight it?
May i ask who your main is?
You could also just ask for solutions other than nerfing it or lab for them yourself.
I admit that the Meter gain is huge so maybe you start using it more too?
 
Reversal Edge really isn't that bad.
You should be able to step them on reaction and punish accordingly. If you're pressing buttons and doing lots of attacks without any thought, sure you'll get hit. If you think someone's using reversal edge a lot use your break attacks (granted some characters have better breaks than others).

I specifically like to do RE vs Groh because he can be relentless when he gets his pressure going and the stance mixups, but he can use break attacks as part of his offense which doesn't make RE the ultimate option to defend against him.

I do agree on the meter building, I think that's kind of silly when people keep doing REs and then random supers. But if you know how to punish them then you'll make them pay for it.
 
I think you guys missing the point of the post but I feel people will realize eventually.

People who RE are at a huge advantage vs people who dont despite its easy implication that loosely applies to a frame based game. It needs a nerf tho i doubt it happens as it's to user friendly.
 
I agree it should use meter. But other than that I don't find it so hard to side step. Even when they don't charge it fully, it still seems like enough time to move out of the way.
 
Poking and proding an attack that puts you on disadvantage if blocked when they were originally on disadvantage should not be the answer. If a player makes big mistakes you should be able to punish, not be forced to a read game with a posdible huge meter gain to your opponent because RE is always available.

I mean come on look at this!

I think you got the worst example
case 1) Whiff not punished… prep ready = TONS of mixups… : STEP LEFT because you have no attack priority.


case2: low kicking a RE after he started it 2 seconds before deserves a HUGE punisher… its like deliberately attacking a GI

case 3: You missed a punish and attacked at neutral. not meaningful

Case4: you attacked after raph could BLOCK and start a prep with a linear attack. Raph could step back and fit an unblockable there it was a whiffed combo or not a combo at all.

Case5: you attack a RE. taki's fault again.

case6: You see a RE and yet you keep attacking….. consider that scV and scIV raphael could punish you so badly for that and were low/mid and BOTTOM tiers with desperate matchups vs taki.
Again step left. and guard. If you let raph start prep he has mindgames. I know people is used to that useless trash that was scV Raphael, but you should not think a character entering a stance is automatically doomed… He never was before scV.

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What you should show to prove your point:
Any pressure character after a blocked string at - frame using CE
Even better with high damage characters like Nightmare.

As said its a free get out of jail for pressure characters and that is BAD... but outside that you cannot complain.
And i am positive tournaments will prove it needs a fix.
 
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Side stepping isnt the problem. Its making any situation that you have to punish or mix up on advantage into a bait game. You have those extra 5 frames on a whiff, dont go for the punish or grab as they might spam BE. So you're forced to turn any of your advantage encounters into a game of ring around the rosey if they are a BE spammer.

A player shouldnt be awarded with a catch all for their bad play.


You are correct. However this is soul calibur 6 and clearly they want it to be played this way. Personally I would be OK if the damage revision for break attacks beating the RE resulted in much higher damage punishment. I'm alright with it being a panic button, but only if the panic button can be punished in glorious fashion. Currently I do not feel the punishment is nearly high enough, especially when the minigame itself can result in much bigger damage.
 
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