I don't know about that to be honest, people were pretty vocal about Amy Cass but that was also the case for Setsuka, Lizardman and Hilde, Hwang/Yun on the other hand... poor guys i guess :/
I did say i wanted Amy in like one tweet and got a bunch of likes for that, but Cass and Setsuka fans were there in every Okubos post xD
And now there is this now:
Just how toxic can you even be xD
Let's get serious a sec, you know this wouldn't have happened if the remaining 2 DLC were like Rock and Hwang or Setsuka Hilde or any of them actually, Amy's fans wouldn't have done something like that and that's what makes me kinda sad to see that this community is this toxic and self centered that they just can't be happy for others getting their main back...
It already blew up and I'm only giving it more exposure, but I don't care at this point, just hope Okubo and his team don't give a damn about what any those kind of people say in the future.
Alucard, I have to agree on quite a few points there, but the one I most feel the need to second is the sentiment that the team ought to feel comfortable ignoring that noise and knowing that the bulk of their fans are supportive of their design choices. I was bummed when Amy did not make the cut for the main game, but I understood what they were trying to do with the story here and mostly rebuild from the beginning(ish) of the narrative arc and that she would be a likely DLC candidate at some point. So her being here now neither feels like an undue decision nor a slight to any other character or their fanbase; the new format has preferred certain characters to others and now it's Amy's turn. Granted, I have a little bias as Amy is an anchor point to the series for me since SCIII:AE, but I managed to keep perspective when her fate was unknown, even after that most tragic of decisions to omit her and my other main since SCII, Talim, from SCV.
Luckily, I think Okubo and team mostly have decided the proceed on their own vision for their choices here, with the caveat that most of the main post-SE cast were probably never even considered for being cut. Generally speaking, the devs seem to be taking popularity into account, but there's obviously a formula here for the schedule of the releases, as well as some practical business decisions, constraining things. I personally think that this is looking to be a significantly larger game in a couple of years time if we as fans reward the model by being willing to buy a little more DLC (I, personally can
live with embrace it, as I get hundreds of hours at a minimum out of Soul Calibur game; I'll keep paying for characters indefinitely as long as they release them at a reasonable price) and we actively recruit players for the game. I have, and I'll probably buy season passes as gifts for my friends when possible, because I so much want this model to be a success, so most all of us can end up using our favourite main from Soul Edge through Soul Calibur IV, and all can be merry, nostalgia goggles firmly affixed. Short of that lofty goal, I think the devs have been quite reasonable in their choices.
In most cases i dont think its as if people dont understand that but they still believe a completely different weapon should take priority. I actually like Amy but i gotta say, her getting in first before any Dao user.... hmmm not a fan of that.
And i'll also say there is a difference between sword/board and rapier. In other words it kind means Cassie gets a pass while Amy doesnt. Yeah, i get that isnt going to sound good to Amy fans but i do think most people would agree with the popularity of sword/board is pretty wide spread in many games.
Some of us place emphasis on character and some on weapons or some varying degree of both in between that.
I'll bet you that the only reason we haven't seen either of the dao characters is that we have an upcoming announcement for an all-male DLC package, much as this one is looking to be all-female. I bet that announcement was planned for some point towards the end of (or just after) the final content releases for season 1, which makes the code revelation (assuming it wasn't cleverly planted) a little bit of a problem that I hope will not effect sales.
As to your sword/board argument, it's an interesting angle, not without merit. I mean, there have been six sword and shield wielders across the franchise (if you count Abelia/Gladiator bonus style in SCIII), and only two western duelist/rapier styles. But I believe, all of the many factors considered, both were ripe for inclusion and this is a great revelation (not least because it seems to add yet more cause to be cautiously optimistic about a second season pass). Again, I have some bias: I'm getting my main back and a good old standby who is my favourite sword-and-shield iteration, having even more swag than her big sister. There's just something so brutally efficient looking about Cas's variation on that form, especially when compared against Sophitia. But I think these are objectively reasonable choices, regardless.
Speaking to the discussion about the needless toxicity generally, I generally agree with the observations about these trends, though I tend not to think of these sorts of complaints/condemnations in terms of being "toxic"; I mean, afterall, at the end of the day, the stakes here are pretty insignificant, this still being a video game and all (even if it is the franchise I have probably sunk the most time into, with thousands of hours across more than two decades now). I tend to say "silly" and "immature". "Petty" I think sums it up about as well as can be done in a word. It's also irrational: this isn't a zero-sum game and you can afford to not be rabidly hostile to one choice as the only means of promoting your own preference. The most effective strategy here (especially now that we have an open-ended roster that only ends once it stops being profitable or practical ) is to advocate for your favourite choice on its own merits, rather than trying to tear down the alternatives.